Discussion in 'Works In Progress' started by Oyedoyin1, Mar 20, 2018.
Which is better in terms of "user-friendliness" and "performance"
Poll closed Aug 13, 2018.
is there also a reset button when you are in scene and crashed ?
Here. It'll be included in the update.
You have to do that yourself. Write an automatic launcher script and make the missiles or rockets the "Projectile", then call the activation functions after creation.
Just take a few minutes to go through it and understand how each components work. Then try and follow the tutorial videos to setup your own aircrafts so as to avoid further stress.
PS: I'll need more info on the errors to pinpoint exactly what you're doing wrong.
you not want add unlimited ?
yes but all your aircrafts etc nothing new created forst try all out etc.
You have to keep in mind that this is a "True Simulation" kit, where rules bounding the aircrafts are the same rules you have in real life. It wasn't even supposed to come with weapons, i decided to add that to collect more opinions about a package i plan on working on in the future.
So the way it works is that every component added to the aircraft has a direct effect on its flight characteristics. Weapons, fuel tanks and Extra Engines all add to the total weight of the aircraft just like you have it in the "Real World"....Where you have a limited amount of payload you can carry.
So "Game-Like" features like unlimited weapons can be added by the user, but they will not come out of the box.
What do you mean by "My Scene"? You opened a new unity scene and added an Aircraft prefab to it?
i thoughtnonly because at gun you also have unlimited ammo.
yes in my Project i have a Test Scene thats meant with my scene and there i tested the ready f-10 and so on prefabs and also from your scenes to my scene but i get in my scene that errors as said but in your scenes not.
There are special components required for the aircrafts to work properly. Check the Scenes/ New Scene within the project folder. You should always start your setups with that scene. Its essentially an empty scene with all the setups you need.
Thanks syyes will to with new scene . worked now for first only plane but with our third person controller need test etc code it.
but tested at terain and plane always stuck 1 or 2 meter work the aircrafts of your prefabs not at terrains to start from them without airway / rollway ?
Are there any errors in the console?
also plane not get in height / fly it drives at terrain but and then like there are invisible wall or things, but there are not.
Send me an email: silantrosimulator@gmail.com Detailing step by step what you're trying to do and the things you've done so far.
Also if you could include screenshots and videos that'll be nice.
1. Preset mode: The wings move to and from a preset angle when the switch is activated.
2. Free mode: The sweep angle of the wings can be freely adjusted and set.
in the scripts, with the original name of the script, let me know if this is sufficient accreditation.
Also i noticed no output on stall data, is this something you are working on?
Hi, does anyone know of a simple script for making a virtual flight stick (in the cockpit) move to match the real flight stick ?
Actually, that and some other temperature gauges are the next things on my list. I just finished the landing gear lights.
-Can you change airfoil/wing characteristics at runtime, did this make into the asset? E.g. depending on the shape of a mesh? Will that adjust stuff like CG/flight characteristics too if possible?
-Also would it be well suited for smaller aircraft like RC airplanes?
-Can flexible airfoils be made? Or will your asset only work with fixed wings?
Yes, you can. Each value on the aerofoil can be adjusted while the simulation is running. You can also change the airfoil configuration at runtime. e.g changing from NACA 23012 to 23016 or something like that.
I think i've answered a similar question before. the size of the aircraft is not a constraint for the system. You can check out the videos of the KC-10 and compare it with that of the MQ-1 Predator. They are vastly different in size and the system handles both of them easily.
You mean changing the shape of the aerofoil? Not directly but there is always a method. You can break/divide the major wing or part into smaller components, then make them fold or turn to simulate the flexibility of the aerofoil. You ccan also check out the F-14 variable sweep wing setup video.
Will you add all aircraft you show new videos to the asset or only to the demos you post ?
Most of those aircrafts are orders by customers, or my personal test/development aircrafts.
Some are included in the web demo for testing purposes but they are not included in the Package.
The package contains 8 designated aircraft setups.
Although most of the aircraft you show aren't to be included in the asset store package, will it include all the features you demonstrate? For example the last two planes you showed included virtual controls such as throttle and control stick as well as air brakes, will these features be included in the asset and if so when do you expect them to be released?
Definitely. The features are all included in the Package, just not the models.
The version 1.16 already contains some of the cockpit features and the new ones being developed will be added to the next version.
Finally got to work on the helicopter system, a new thread will be created for it when the demo is ready.
• Added option to restart the scene. Press "R".
Latest update (v1.2) with the full weapon system will be released soon.
New Demo with weapons is now Live!!
Simulator V1.2 Demo is now available!!