This section describes the actors populating your game. This section can contain zero or more CHARACTER definitions. INCLUDE statements could be used to include libraries of reusable CHARACTER definitions.
which specify the attributes that ALL the characters (especially: players) will have, and also their starting value.
Use this attribute to implement useful parameters for the game like skill, strength, intelligence, etc.
DESCRIPTION Asia is the princess of the Reign.
This tag defines a computer-controlled character.
POSITION (Optional) ID of the container (typically a ROOM object) representing its initial position. If not specified, the character will not be initially visible.
(Optional) Additional attributes list. It’s a comma-separated list. These will be added to the default attributes, as specified in the CHARACTERS section.
Please note that, while you can give any item to any other player, computer-controlled characters accept nothing by default.To make the character to accept something, you have to tell so explicitly using this attribute.
DEFAULT (Optional) If “true”, this entity becomes the “system default”, which is used to make system announcements such as “The game is over”. In this case, it is recommended not to use the POSITION attribute.
Icon of the actor. If not specified, the default one is used.
CAPACITY (Optional) Has got sense only for those objects capable of cointaining other objects. If not specified, defaults to 5 units. See also 2.11.2 – CAPACITY and VOLUME attributes.
VOLUME (Optional) Represents the size of the object, expressed in units. Defaults to 1. You may want to give bigger volumes to bigger objects. See also 2.11.2 – CAPACITY and VOLUME attributes.
SHOW (Optional) defines the SHOW type for this character, default is ONSCREEN. See section on SHOW types for more details.
IMAGE (Optional) Image(s) for the actor.
DESCRIPTION N’Kono is a Zulu warrior. What is he doing here?