-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|152|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- Socoder -> Monkey -> Mines and monsters game template (playable) Mon, 07 Dec 2015, 09:03 Pakz I have been spending the last two days creating another game template in Monkey. This one a platformer with mining elements. See source and play flash here : https://monkeygameprogramming.blogspot.nl/2015/12/monkey-x-rpg-scrolling-platformer.html The flying Deathwings hatch from eggs and can fly out of the mines. They attack if you get nearby. Breeders lay eggs. Eggs only hatch breeders if there are no nearby breeders. There is no real goal in this game. Press r to generate new level. If you change the mapwidth and mapheight values in the source then you can create really big maps. The maps are created in the code(generated) The page has been loaded 30+ times in 12 hours time already. But not enough yet for letting me think it might be worthwhile to expand the game.
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