# Diff of /trunk/doc/user/pyvisi.tex

revision 1210 by jongui, Tue Jul 3 05:47:34 2007 UTC revision 1211 by jongui, Wed Jul 4 05:16:46 2007 UTC
# Line 345  field clipped using a scalar value. Line 345  field clipped using a scalar value.
345  The following are some of the methods available:\\  The following are some of the methods available:\\
346  Methods from \ActorThreeD, \Clipper and \DataSetMapper.  Methods from \ActorThreeD, \Clipper and \DataSetMapper.
347
348    \subsubsection{\MapOnScalarClipWithRotation class}
349
350    \begin{classdesc}{MapOnScalarClipWithRotation}{scene, data_collector,
351    viewport = Viewport.SOUTH_WEST, lut = Lut.COLOR, cell_to_point = False}
352    This class works in a similar way to \Map except that it
353    shows a 2D scalar field clipped using a scalar value and subsequently
354    rotated around the z-axis to create a  3D looking effect. This class should
355    only be used with 2D data sets and NOT 3D.
356    \end{classdesc}
357
358    The following are some of the methods available:\\
359    Methods from \ActorThreeD, \Clipper, \Rotation and \DataSetMapper.
360
361  \subsubsection{\Velocity class}  \subsubsection{\Velocity class}
362
363  \begin{classdesc}{Velocity}{scene, data_collector, arrow = Arrow.TWO_D,  \begin{classdesc}{Velocity}{scene, data_collector, arrow = Arrow.TWO_D,
# Line 944  inherited by the input (see Section \ref Line 957  inherited by the input (see Section \ref
957  visualization classes (see Section \ref{DATAVIS SEC}).  visualization classes (see Section \ref{DATAVIS SEC}).
958
959  \subsubsection{\ActorThreeD class}  \subsubsection{\ActorThreeD class}
960    Class that defines a 3D actor. \\
961
962  The following are some of the methods available:  The following are some of the methods available:
963
# Line 960  Set the representation of the 3D actor t Line 974  Set the representation of the 3D actor t
974  \end{methoddesc}  \end{methoddesc}
975
976  \subsubsection{\ActorTwoD class}  \subsubsection{\ActorTwoD class}
977    Class that defines a 2D actor. \\
978
979  The following are some of the methods available:  The following are some of the methods available:
980
# Line 969  corner of the window / viewport. Line 984  corner of the window / viewport.
984  \end{methoddesc}  \end{methoddesc}
985
986  \subsubsection{\Clipper class}  \subsubsection{\Clipper class}
987    Class that defines a clipper. \\
988
989  The following are some of the methods available:  The following are some of the methods available:
990
# Line 985  Set the scalar clip value (instead of us Line 1001  Set the scalar clip value (instead of us
1001  \end{methoddesc}  \end{methoddesc}
1002
1003  \subsubsection{\ContourModule class}  \subsubsection{\ContourModule class}
1004    Class that defines the contour module. \\
1005
1006  The following are some of the methods available:  The following are some of the methods available:
1007
# Line 996  must be equal. Line 1013  must be equal.
1013  \end{methoddesc}  \end{methoddesc}
1014
1015  \subsubsection{\GlyphThreeD class}  \subsubsection{\GlyphThreeD class}
1016    Class that defines 3D glyphs. \\
1017
1018  The following are some of the methods available:  The following are some of the methods available:
1019
# Line 1012  Set the 3D glyph scale factor. Line 1030  Set the 3D glyph scale factor.
1030  \end{methoddesc}  \end{methoddesc}
1031
1032  \subsubsection{\TensorGlyph class}  \subsubsection{\TensorGlyph class}
1033    Class that defines tensor glyphs. \\
1034
1035  The following are some of the methods available:  The following are some of the methods available:
1036
# Line 1024  Set the maximum allowable scale factor f Line 1043  Set the maximum allowable scale factor f
1043  \end{methoddesc}  \end{methoddesc}
1044
1045  \subsubsection{\PlaneSource class}  \subsubsection{\PlaneSource class}
1046    Class that defines a plane source.  A plane source is defined by an origin
1047    and two other points, which form the axes (X and Y). \\
1048
1049  The following are some of the methods available:  The following are some of the methods available:
1050
# Line 1036  Set the second point from the origin of Line 1057  Set the second point from the origin of
1057  \end{methoddesc}  \end{methoddesc}
1058
1059  \subsubsection{\PointSource class}  \subsubsection{\PointSource class}
1060    Class that defines the source (location) to generate points. The points are
1061    generated within the radius of a sphere. \\
1062
1063  The following are some of the methods available:  The following are some of the methods available:
1064
# Line 1053  number of points, the more streamlines a Line 1076  number of points, the more streamlines a
1076  \end{methoddesc}  \end{methoddesc}
1077
1078  \subsubsection{\Sphere class}  \subsubsection{\Sphere class}
1079    Class that defines a sphere. \\
1080
1081  The following are some of the methods available:  The following are some of the methods available:
1082
# Line 1065  Set the phi resolution of the sphere. Line 1089  Set the phi resolution of the sphere.
1089  \end{methoddesc}  \end{methoddesc}
1090
1091  \subsubsection{\StreamLineModule class}  \subsubsection{\StreamLineModule class}
1092    Class that defines the streamline module. \\
1093
1094  The following are some of the methods available:  The following are some of the methods available:
1095
# Line 1078  goes) and backward (where the streamline Line 1103  goes) and backward (where the streamline
1103  \end{methoddesc}  \end{methoddesc}
1104
1105  \subsubsection{\Transform class}  \subsubsection{\Transform class}
1106    Class that defines the orientation of planes. \\
1107
1108  The following are some of the methods available:  The following are some of the methods available:
1109
# Line 1110  Set the plane orthogonal to the y-axis. Line 1136  Set the plane orthogonal to the y-axis.
1136  \end{methoddesc}  \end{methoddesc}
1137
1138  \subsubsection{\Tube class}  \subsubsection{\Tube class}
1139    Class that defines the tube wrapped around the streamlines. \\
1140
1141  The following are some of the methods available:  The following are some of the methods available:
1142
# Line 1126  Set the radius of the tube to vary by sc Line 1153  Set the radius of the tube to vary by sc
1153  \end{methoddesc}  \end{methoddesc}
1154
1155  \subsubsection{\Warp class}  \subsubsection{\Warp class}
1156    Class that defines the deformation of a scalar field. \\
1157
1158  The following are some of the methods available:  The following are some of the methods available:
1159
# Line 1134  Set the displacement scale factor. Line 1162  Set the displacement scale factor.
1162  \end{methoddesc}  \end{methoddesc}
1163
1165    Class that defines the masking of points
1166    every n'th point.  This is useful to prevent the rendered object
1167    from being cluttered with arrows or ellipsoids. \\
1168
1169  The following are some of the methods available:  The following are some of the methods available:
1170
# Line 1145  Mask every n'th point. Line 1176  Mask every n'th point.
1176  Enables the randomization of the points selected for masking.  Enables the randomization of the points selected for masking.
1177  \end{methoddesc}  \end{methoddesc}
1178

1179  \subsubsection{\ScalarBar class}  \subsubsection{\ScalarBar class}
1180    Class that defines a scalar bar. \\
1181
1182  The following are some of the methods available:  The following are some of the methods available:
1183
# Line 1183  Set the color of the scalar bar's title. Line 1214  Set the color of the scalar bar's title.
1214  \end{methoddesc}  \end{methoddesc}
1215
1216  \subsubsection{\ImageReslice class}  \subsubsection{\ImageReslice class}
1217    Class that defines an image reslice used to resize static
1218    (no interaction capability) images (i.e. logo). \\
1219
1220  The following are some of the methods available:  The following are some of the methods available:
1221
# Line 1192  displays the image in its original size Line 1225  displays the image in its original size
1225  \end{methoddesc}  \end{methoddesc}
1226
1227  \subsubsection{\DataSetMapper class}  \subsubsection{\DataSetMapper class}
1228    Class that defines a data set mapper. \\
1229
1230  The following are some of the methods available:  The following are some of the methods available:
1231
# Line 1202  Therefore, the scalar range read from th Line 1236  Therefore, the scalar range read from th
1236  \end{methoddesc}  \end{methoddesc}
1237
1238  \subsubsection{\CubeSource class}  \subsubsection{\CubeSource class}
1239    Class that defines a cube source. The center of the cube souce defines
1240    the point from which the cube is to be generated and the X, Y
1241    and Z lengths define the length of the cube from the center point. If
1242    X length is 3, then the X length to the left and right of the center
1243    point is 1.5 respectively.\\
1244
1245  The following are some of the methods available:  The following are some of the methods available:
1246
# Line 1221  Set the cube source length along the y-a Line 1260  Set the cube source length along the y-a
1260  Set the cube source length along the z-axis.  Set the cube source length along the z-axis.
1261  \end{methoddesc}  \end{methoddesc}
1262
1263    \subsubsection{\Rotation class}
1264    Class that sweeps 2D data around the z-axis to create a 3D looking effect. \\
1265
1266    The following are some of the methods available:
1267
1268    \begin{methoddesc}[Rotation]{setResolution}{resolution}
1269    Set the resolution of the sweep for the rotation, which controls the
1270    number of intermediate points
1271    \end{methoddesc}
1272
1273    \begin{methoddesc}[Rotation]{setAngle}{angle}
1274    Set the angle of rotation.
1275    \end{methoddesc}
1276
1277
1278  % #############################################################################  % #############################################################################
1279

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