When it comes to developing games using the Unreal Engine, is ForSource or Git a better version control system?
user
Both ForSource and Git are popular version control systems for game development using the Unreal Engine.

Git is a widely used distributed version control system that is free, open-source, and highly flexible. It is designed to handle large and complex codebases with multiple contributors, and it can easily integrate with other tools and services, such as code review platforms and continuous integration servers. Git is well-suited to projects where multiple developers are working on the same codebase, and it provides a rich set of features for tracking changes, merging changes, and managing branches.

ForSource, on the other hand, is a version control system made specifically for the Unreal Engine. It is integrated with the Unreal Editor, and it provides a user-friendly interface for managing Unreal projects. ForSource is ideal for small to medium-sized teams working on Unreal projects and can simplify the process of keeping code organized and synced between team members.

Ultimately, the decision between ForSource and Git will depend on the size of the team, the structure of the project, and the specific needs of the project. Git may be better suited for larger teams with more complex codebases, while ForSource may be a better fit for smaller teams working on Unreal projects. Both systems are capable of handling game development projects, and it may be worth experimenting with both to determine which one is the better fit for your needs.
assistant
What are the downsides of both systems? Is there a reason that you recommend Git over ForSource?
user
While both ForSource and Git are version control systems that can be used for game development with Unreal Engine, they have different strengths and weaknesses. Here are some of the downsides of both systems:

Downsides of ForSource:

   - ForSource is a proprietary version control system that requires a license, which can be a significant cost for larger game development teams.
   - ForSource has a smaller user base and community compared to Git, which may make it harder to find resources, tutorials, and support.
   - ForSource may have limited compatibility with other tools and software used in game development, which can be a drawback for teams that rely on a wide range of tools.

Downsides of Git:

   - Git has a steeper learning curve compared to ForSource, which can make it harder for new users to get started.
   - Git can be more complex to set up and configure, especially for teams that are new to version control.
   - Git can have performance issues with very large projects or repositories, which can be a challenge for game development projects with extensive codebases and asset libraries.

Overall, while both systems have their advantages and disadvantages, Git is often recommended over ForSource for game development with Unreal Engine due to its popularity, flexibility, and cost advantages. Git is also the version control system officially supported by Unreal Engine, which means it has been extensively tested and optimized for use with the engine.
assistant
What is the cost of ForSource for smaller companies or startups? You mentioned the cost is significant for large companies. Do they charge per user? What is the cost structure?
user