This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Do n't think about it too long, or your brain will melt. See also "polytopes" for a more general version of this using OpenGL. http: / /en. wikipedia. org/ wiki/ Hypercube http: / /en. wikipedia. org/ wiki/ Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
Honek kuboari dagokion 4D objektuaren 3D proiekzioak diren objektu- sekuentziaren 2D proiekzioak bistaratzen ditu: karratuak lau alde dituen bezala, bakoitzak beste bi ukituz eta kuboak sei lauki dituen bezala, bakoitzak beste lau ukituz, hiperkuboak zortzi kuboz osaturik dago, bakoitzak beste sei ukituz. Ez pentsatu asko honi buruz, edo buruko mina izango duzu. Egilea: Joe Keane, Fritz Mueller, eta Jamie Zawinski.