The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even taking apart ones from American game consoles to see how they worked. However, it was eventually decided that children might step on joysticks left on the floor and their durability was also questioned. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and had no discomfort. Ultimately though, they did install a 15-pin expansion port on the front of the console so that an arcade-style joystick could be used optionally. The controllers were hard-wired to the console with no connectors for cost reasons. 

At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block". QUESTIONS:

Q1:
1. When did the first reveal of Nintendo's Famicom occur?
2. When did Nintendo first come out with a version of Famicom?
3. When did the first reveal of a version of Famicom happen?
Q2:
1. Where did Nintendo first reveal Famicom?
2. Where was Famicom first revealed?
3. What was the site of Nintendo's first reveal of Famicom?
Q3:
1. What would Famicom eventually be known as?
2. What would be the ultimate name of Famicom?
3. What would Famicom come to be called?
Q4:
1. In what location was Famicom first released?
2. Where did the first releases of Famicom occur?
3. Where was the first place that one could get Fmaicom?
Q5:
1. How many NES titles did Nintendo first launch?
2. What was the number of NES titles first launched by Nintendo?
3. What was the original number of NES titles that Nintendo came out with?
Q6:
1. Was Mario among Nintendo's first NES titles?
2. Did Nintendo include Mario among its first NES titles?
3. Did Mario figure into the first NES titles launched by Nintendo?
Q7:
1. Was Frogger among Nintendo's first NES titles?
2. Did Nintendo include Frogger among its first NES titles?
3. Did Frogger figure into the first NES titles launched by Nintendo?
Q8:
1. What did Nintendo model its controllers after?
2. What were the game pad controllers modeled after?
3. What did Nintendo use as a model for its game pad controllers?
Q9:
1. Why did Nintendo call into question modelling their controllers after joysticks?
2. Why did Nintendo choose not to use joysticks as a model for their controllers?
3. What made Nintendo change their mind about modelling controllers after joysticks?
Q10:
1. Why did Nintendo call into question modelling their controllers after joysticks, besides durability?
2. Why did Nintendo choose not to use joysticks as a model for their controllers, in addition to questions of durability?
3. What made Nintendo change their mind about modelling controllers after joysticks, apart from the question of durability?
