second life is an example of​ a(n)
an online virtual world
title: Second Life text: combat to be used under certain circumstances; in these cases, the method of combat used depends upon preferences of the participants in a given scene. The integration between content purchases and provision of role-playing content has occasionally caused controversy in "Second Life". Some examples include: "Second Life" is used for scientific research, collaboration, and data visualization. Examples include SciLands, American Chemical Society's ACS Island, Genome, Virginia Tech's SLATE, and Nature Publishing Group's Elucian Islands Village. "Second Life" can be a real-time, immersive social space for people including those with physical or mental disabilities that impair their first lives, who often title: Second Life text: are able to interact with places, objects and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another. The platform principally features 3D-based user-generated content. "Second Life" also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency. "Second Life" is intended for people aged 16 and over, with the exception of 13–15-year-old users, who are restricted to the "Second Life" region of a sponsoring institution (e.g., a school). Built into title: Second Life text: Second Life Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003. By 2013, "Second Life" had approximately one million regular users. In many ways, "Second Life" is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". The virtual world can be accessed freely via Linden Lab's own client programs or via alternative third-party viewers. "Second Life" users, also called "residents", create virtual representations of themselves, called "avatars", and title: Second Life text: C# and can run under Mono environment. In 2008, there were some alternative grids using OpenSimulator. "Second Life" residents express themselves creatively through virtual world adaptations of art exhibits, live music, live theater and machinima, as well as other art forms. A wide variety of recreational activities, both competitive and non-competitive, take place on the "Second Life" Grid, including both traditional sports and video game-like scenarios. "Second Life" is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. Since 2008, the University of San Martin de Porres of Peru has been developing title: Education in Second Life text: Education in Second Life Second Life is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. There are over one hundred regions used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research published in 2007 suggested that development, teaching and/or learning activities using Second Life were present in over 80 percent of UK universities. As of 2008, at least 300 universities around the world teach courses or conduct research in SL. New educational