the formula for computing the dividend yield is
Price/Dividend ratio
title: Divide-and-conquer algorithm text: Divide-and-conquer algorithm In computer science, divide and conquer is an algorithm design paradigm based on multi-branched recursion. A divide-and-conquer algorithm works by recursively breaking down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. This divide-and-conquer technique is the basis of efficient algorithms for all kinds of problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g. the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., title: Difference engine text: modern computers perform subtraction, known as two's complement. The principle of a difference engine is Newton's method of divided differences. If the initial value of a polynomial (and of its finite differences) is calculated by some means for some value of X, the difference engine can calculate any number of nearby values, using the method generally known as the method of finite differences. For example, consider the quadratic polynomial with the goal of tabulating the values "p"(0), "p"(1), "p"(2), "p"(3), "p"(4), and so forth. The table below is constructed as follows: the second column contains the values of the polynomial, title: Divide-and-conquer algorithm text: mathematical induction, and its computational cost is often determined by solving recurrence relations. The divide-and-conquer paradigm is often used to find the optimal solution of a problem. Its basic idea is to decompose a given problem into two or more similar, but simpler, subproblems, to solve them in turn, and to compose their solutions to solve the given problem. Problems of sufficient simplicity are solved directly. For example, to sort a given list of "n" natural numbers, split it into two lists of about "n"/2 numbers each, sort each of them in turn, and interleave both results appropriately to obtain title: Difference engine text: Difference engine A difference engine created by Charles Babbage is an automatic mechanical calculator designed to tabulate polynomial functions. Its name is derived from the method of divided differences, a way to interpolate or tabulate functions by using a small set of polynomial coefficients. Most mathematical functions commonly used by engineers, scientists and navigators, including logarithmic and trigonometric functions, can be approximated by polynomials, so a difference engine can compute many useful tables of numbers. The historical difficulty in producing error-free tables by teams of mathematicians and human "computers" spurred Charles Babbage's desire to build a mechanism to automate the title: Multiplication algorithm text: the "double" logarithm of the numbers being multiplied themselves (log log "N"). Note that operands themselves still need to be kept in memory and their Θ("n") space is not considered in this analysis. The method is based on the observation that each digit of the result can be computed from right to left with only knowing the carry from the previous step. Let "a" and "b" be the "i"-th digit of the operand, "r" be the "i"-th digit of the result and "c" be the carry generated for "r" (i=1 is the right most digit) then A simple inductive argument