who invented the first computer game in 1962 and what was the name of the game
Spacewar! Steve Russell Wayne Wiitanen Martin Graetz
title: Video game text: U.S. Patent 2455992. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; "OXO" a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; "Tennis for Two", an electronic interactive game engineered by William Higinbotham in 1958; "Spacewar!", written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; title: History of video games text: #2,455,992. The earliest known electronic computer games actually implemented were two custom built machines called "Bertie the Brain" and Nimrod, which played tic-tac-toe and the game of Nim, respectively. "Bertie the Brain", designed and built by Josef Kates at Rogers Majestic, was displayed at the Canadian National Exhibition in 1950, while Nimrod, conceived by John Bennett at Ferranti and built by Raymond Stuart-Williams, was displayed at the Festival of Britain and the Berlin Industrial Show in 1951. Neither game incorporated a cathode ray tube (CRT) display. Before these, automated games like the simple chess simulator El Ajedrecista (1914) and Nimrod's title: Early history of video games text: the device was invented, the earliest known written computer game was developed by Alan Turing and David Champernowne in 1948, a chess simulation called Turochamp, though it was never actually implemented on a computer as the code was too complicated to run on the machines of the time. Turing tested the code in a game in 1952 where he mimicked the operation of the code in a real chess game against an opponent, but was never able to run the program on a computer. The earliest known publicly demonstrated electronic game was created in 1950. "Bertie the Brain" was an title: PC game text: tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed "Spacewar!" on a PDP-1 mainframe computer used for statistical calculations. The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, "Adventure", was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977. By the 1980s, personal computers had become powerful enough to run games title: Video game development text: first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. "OXO", written by Alexander S. Douglas in 1952, was the first computer game to use a digital display. In 1958, a game called "Tennis for Two", which displayed its output on an oscilloscope, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In 1961, a mainframe computer game called "Spacewar!" was developed by a group of Massachusetts Institute of Technology students led by Steve Russell. True commercial design and development of