when was half life 2 episode 2 released
in 2007 October 10, 2007
title: Half-Life 2: Episode Two text: of technologies. Following the closing events of "Episode One", it sees Gordon Freeman and the series' other major characters moving away from City 17 to the surrounding countryside. The retail version was released on October 10, 2007, in North America and Russia for Windows and Microsoft's Xbox 360 after repeated delays. The version for the PlayStation 3 was to be released "around two or three weeks later", as it was produced separately at the Electronic Arts UK studio, according to Valve marketing director Doug Lombardi. This version was further delayed. For the rest of the world, the release date was title: Half-Life 2: Episode Two text: the series separated. It was originally rumored that "Episode Two" would be delayed until 2008. On June 14, 2007, however, Valve confirmed the release date for "Episode Two" to be October 9, 2007 for all announced platforms. Valve handled the development of the game for the PC and Xbox 360, while Electronic Arts British office in Chertsey worked on the PlayStation 3 version of the game. It was announced on September 7, 2007 that the PlayStation 3 version of the game would be delayed because the development studio behind the game was in the United Kingdom, away from Valve's development title: Half-Life 2: Episode Two text: Half-Life 2: Episode Two Half-Life 2: Episode Two (stylized as HλLF-LIFE: EPISODE TWO) is a first-person shooter video game, the second in a series of episodic sequels to the 2004 "Half-Life 2". It was developed by Valve Corporation in tandem with "", the first game in the series, and released in 2007 via Valve's Steam content distribution platform. The episode was released both separately and as a part of a bundled package, "The Orange Box". "Episode Two" gameplay consists of expansive environments, travel and reduced linear play, continuing Valve's policy of orienting each episode around a particular theme or set title: Half-Life 2: Episode One text: Citadel as it detonates. The resulting shockwave catches the train, derailing it. "Half-Life 2: Episode One" is the first in a trilogy of episodes serving as the sequel of the 2004 first-person shooter video game "Half-Life 2". In February 2006, Valve announced that they would be releasing a trilogy of episodes covering the same story arc. While the plots and dialogue of "Half-Life" and "Half-Life 2" were written solely by Valve's in-house writer Marc Laidlaw, the "Half-Life 2" Episodes were collaboratively written by Laidlaw, Chet Faliszek, and Erik Wolpaw, with Laidlaw retaining overall leadership of the group. Valve explained that title: Half-Life 2: Episode Two text: team, and therefore lagged behind in its schedule. Valve's marketing director, Doug Lombardi, gave assurance that the Xbox 360, PlayStation 3, and PC versions of the game would be identical in functionality and performance. "Episode Two"s soundtrack was composed by Kelly Bailey, who also composed the music for the "Half-Life" series' other installments. The music is used sparingly throughout, played primarily during scenes of major plot development or particularly important action sequences, such as an early fight with a massive wave of Antlions or speeding down train tracks while being fired on by a helicopter. The soundtrack is included in