when did fortnite save the world first come out
July 25, 2017
title: Fortnite: Save the World text: Fortnite: Save the World Fortnite: Save the World is a co-op third-person shooter survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected sometime in 2019. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher. "Fortnite" is set in contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and title: Fortnite: Save the World text: could cross-play between all three platforms. Epic later corrected this, calling it a "configuration error". On July 26, 2017, it was announced that "Fortnite" had sold over 500,000 digital pre-order copies. On August 18, 2017, Epic confirmed that "Fortnite" had surpassed over a million players. Fortnite: Save the World Fortnite: Save the World is a co-op third-person shooter survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected sometime in 2019. The title: Fortnite: Save the World text: few weeks before this date, Epic recognized that the game was still not ready for release; it was playable but not content complete. Rather than prolonging it further, Epic decided to release the game into paid early access on July 25, 2017, which would also allow them to get active feedback on the game as they progressed in development. At the time of the start of early access, Gearbox Software helped distribute the game on physical media. With the popularity of "Fortnite Battle Royale", which was first released in early access around September 2017 and gained considerable attention by early title: Fortnite: Save the World text: as a paid early access period starting on July 25, 2017 for all platforms; players who pre-ordered Founder's Packs were granted access to the game on July 21. The lengthy period since the game's alpha phases was ascribed to developing "Fortnite" as a games-as-a-service model, according to creative lead Donald Mustard. While the game had been in a playable state for the two years before this, Epic wanted to be able to develop ongoing content to players to keep them interested in the title, such as planning timed events with unique rewards, following in the approach used by games like title: Fortnite: Save the World text: good reasons." "Fortnite" was a feature in the May 2014 issue of "Game Informer", revealing that the title would be released as a free-to-play game. By 2014, "Fortnite" was at a "pretty functional prototype" with most of the Unreal 4 engine elements smoothed out, according to Mustard. Epic anticipated it would still take about three more years to complete, not only in polishing and balancing the game, but setting in place the necessary backend elements for the games-as-a-service model. To help support development and get player feedback, Epic used a series of closed alpha test periods. The game's first closed