MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=5.552000
fWaveSmoothing=0.504000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=0.442000
fWarpScale=0.498000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.500000
mv_g=0.500000
mv_b=0.500000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.503300
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.623916
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.728368
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.900000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.900000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.986000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141590
shapecode_1_tex_zoom=0.999790
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.900000
shapecode_2_y=0.500000
shapecode_2_rad=0.226130
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.600000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = 0.05 + rand(900)/1000;
shape_2_per_frame2=y = 0.05 + rand(900)/1000;
shape_2_per_frame3=ang = rand(320)/100;
shape_2_per_frame4= 
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.187170
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=0.000000
shapecode_3_g=0.120000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %12;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%6;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak+.5;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb + 1;
per_frame_17=q26 = 3;
per_frame_18=
per_frame_19=flash = flash * dec_med + q24 * (1-dec_med);
per_frame_20=q19 = flash;
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/8;
per_frame_26=
per_frame_27=q27 = index+1;
per_frame_28=pos = pos + q20/40;
per_frame_29=q28 = index2+1;
per_frame_30=
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=rota =  q1;
per_frame_38=q29 = q1*4;
per_frame_39=
per_frame_40=zoom = 1;
per_frame_41=warp = .01;
per_frame_42=rot = 0*q2/28;
per_frame_43=//**********
per_frame_44=
per_frame_45=t_rel = t_rel + (q20+q22)/fps;
per_frame_46=q18 = sin(t_rel*q27/23);
per_frame_47=q19 = cos(t_rel*q27/12);
per_frame_48=q10 = t_rel;
per_pixel_1=rot = .1*sin(time/4)*(1-rad);
per_pixel_2=dx = .0;
per_pixel_3=
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`sampler sampler_shub1;
warp_3=`shader_body {
warp_4=`ret = GetPixel(uv)*.9 ;
warp_5=`}
comp_1=`float2 rs, rs2;
comp_2=`shader_body
comp_3=`{
comp_4=`float2 p0 = .2*float2 (q18,q19);
comp_5=`float2 uv1 = 12*(uv-.5 + p0)*aspect.xy;
comp_6=`
comp_7=`rs.x = atan2(uv1.y,uv1.x)/q28+time/4;
comp_8=`
comp_9=`rs.y = .2/(.1+length (uv1))+time/4;
comp_10=`
comp_11=`float3 ret1 = tex2D(sampler_main, rs);
comp_12=`
comp_13=`float2 hor = float2 (texsize.z,0);
comp_14=`float2 ver = float2 (0,texsize.w);
comp_15=`float dx = GetPixel (rs-hor) - GetPixel (rs+hor);
comp_16=`float dy = GetPixel (rs-ver) - GetPixel (rs+ver);
comp_17=`float2 dz = float2 (dx,dy);
comp_18=`
comp_19=`
comp_20=`rs2.x = atan2(uv1.y, uv1.x) ;
comp_21=`rs2.y = .1*q27/(abs(.2*q1)+.1+length (uv1))+time +rs.x*sin(time/14)*2;
comp_22=`
comp_23=`rs2 = .15*cos(rs2*q27*3) - dz*2;;
comp_24=`float3 dots = saturate(.01*q26/length(rs2))  ;
comp_25=`
comp_26=`ret1 = 1*ret1 +  dots -.1;
comp_27=`
comp_28=`ret = 1*ret1;
comp_29=`}
