15 cards are drawn per turn in magic.
how many cards do you draw per turn in magic?
15
once a discard is made, the turn moves to the next player. that person starts their turn by drawing cards from the draw pile to make their five-card hand. on someone's first turn they will always draw five cards, but on subsequent turns they will draw however many cards are required. for example, suppose they are able to play three cards and then ends their first turn with their discard. on the next turn, they would have one card left in their hand and would then draw four more to reconstitute a five-card hand. if a player's only possible move on their first play is to discard because they have no playable card on the playing piles, they would discard one card, leaving them with four, in which case on their next turn they would simply draw one card to end up with the standard five-card hand. no matter how many cards are able to be played, a turn ends with a player placing a card from their hand into one of their discard piles (unless they play the winning move of putting their last goal card into play, in which case they win and no discard is required).
spite and malice
once it becomes your turn, you either have 90 seconds to perform your actions (in multiplayer) or unlimited time (in singleplayer). at any time during your turn, you may move creatures to adjacent, empty spots, up to once per creature per turn. structures cannot be moved without the help of specific spells or enchantments. you may also, once per turn, "sacrifice" a scroll in your hand. you may either sacrifice it to draw two new scrolls or to gain a resource point (see below). it is a good idea to sacrifice your scrolls before playing any. you may play as many scrolls as your resources or hand allow. a turn is finished when the hourglass icon at the bottom left is clicked. you draw one new scroll each turn.
caller's bane