the order in which events happen in real time is known as unix time.
the order in which events happen in real time is known as?
unix time
jason sherman wrote "patience" mainly in a realist style. these scenes happen in real time; although he jumps from scene to scene each individual scene takes as long as it would in real time. the characters do not go to unrealistic places; they remain in the actual real world except for reuben's encounter with paul. this play stays on one storyline, reuben is the main character and the play follows his path. the audience is an objective one; we are viewing the play from afar and are not involved in the story. it also follows a real issue of storyline, the time. this play was written in 1998 and is about a successful businessman who loses everything. something that could be very possible in that time and especially in the world today. the play does not give the audience a fairytale ending. it ends with reuben finally coming to grips with the fact that he is at fault for all the bad events in his life. although most realist plays run in chronological order, other realist plays do not and are still considered realism because their scenes seem to fit together correctly in the order presented. this is true for "patience" as there are flashbacks but at very strategic points that give the audience insight into why things have just happened as they did. in "patience" there are elements of absurdism. reuben, within his mentality is living in a world full of absurdism. he is at the mercy of a higher power, whatever that might be. by the end of the play he comes to terms that his life cannot be changed. a quote from "a student's guide to play analysis" demonstrates how much the theatre of absurd is involved: “the purpose of writing, therefore, is simply to express their despair and perhaps to share it with others; to find in a sense, comfort in knowing that they are not alone in realizing that they are in fact, completely alone” (rush 232). this is almost the exact realization that reuben finds at the end. "patience" can also be seen as a postmodern play. sherman gives the audience many thought-provoking monologues where characters explain their ideas on whether individuals control their destiny or that their actions have no barring on outcomes. the audience is faced with the question if all events connect or if they just happen randomly. the play focuses on the dialogue of the play and less on the story. the message of the play can be seen in those monologues. the play's structure does not go through chronological order it focuses on how closely the scenes are tied together.
patience (play)
for example, it is suggested that coming to believe that "good things happen to good people and bad things happen to bad people" will reduce feelings of vulnerability . this belief would have side-effects of blaming the victim even in tragic situations. when a mudslide destroys several houses in a rural neighborhood, a person living in a more urban setting might blame the victims for choosing to live in a certain area or not building a safer, stronger house. another example of attributional bias is optimism bias in which most people believe positive events happen to them more often than to others and that negative events happen to them less often than to others. for example, smokers on average believe they are less likely to get lung cancer than other smokers.
attribution (psychology)