the system for sensing the position and movement of individual body parts is known as vestibular system.
the system for sensing the position and movement of individual body parts is known as?
vestibular system
kinaesthetics (or kinesthetics, in american english) is the study of body motion, and of the perception (both conscious and unconscious) of one's own body motions. kinesthesis is the learning of movements that an individual commonly performs. the individual must repeat the motions that they are trying to learn and perfect many times for this to happen. many people say that kinesthesis is muscle memory but it is not true because your muscles can’t actually remember anything, it is the proprioceptors giving the information from your muscles to your brain. to do this, the individual must have a sense of the position of their body and how that changes throughout the motor skill they are trying to perform. while performing the motion the body will use receptors in the muscles to transfer information to the brain to tell the brain about what the body is doing. then after completing the same motor skill numerous times, the brain will begin to remember the motion based on the position of the body at a given time. then after learning the motion the body will be able perform the motor skill even when usual senses are inhibited, such as the person closing their eyes. the body will perform the motion based on the information that is stored in the brain from previous attempts at the same movement. this is possible because the brain has formed connections between the location of body parts in space (the body uses perception to learn where their body is in space) and the subsequent movements that commonly follow these positions. it becomes almost an instinct. the person does not need to even think about what they are doing to perfect the skill, they have done it so many times that it feels natural and requires little to no thought. when the kinesthetic system has learned a motor skill proficiently, it will be able to work even when ones vision is limited. the perception of continuous movement (kinesthesia) is largely unconscious. a conscious proprioception is achieved through increased awareness. kinaesthetics involves the teaching and personal development of such awareness.
kinaesthetics
in the single-character console rpgs, "parasite eve" (1998) and "vagrant story" (2000), the player can pause the game to take aim with a weapon. in "vagrant story's" case, this allows players to target specific body parts while the game is paused—a similar mechanic was later used in the real-time role-playing game "last rebellion" (2010). "jagged alliance 2" (1999)) and "fallout" (1997) allow players to target individual body parts during turn-based combat, the latter led to the creation of the vats system in the real-time rpg "fallout 3", where you could pause the game to target individual body parts. "final fantasy xii" (2006) expanded on active pause combat with its "gambits" system, which allows players to collect and apply preferences to the artificial intelligence routines of partner characters, who will then perform certain actions in response to certain conditions. a similar "tactics" system later appeared in "" (2009) and "dragon age ii" (2011). "knights of xentar" (1991) and "secret of mana" (1993) also allow an adjustable artificial intelligence to take control during combat.
turns, rounds and time-keeping systems in games