rpg maker mv uses the coding language javascript.
what coding language does rpg maker mv use?
javascript
released by degica on october 23, 2015, "rpg maker mv" includes a large number of changes over previous versions, having multiplatform support, side-view battles, and high resolution features. it is the first engine in the series to use javascript instead of ruby, with the addition of plugins. completed games can be played on pc and mobile devices. "rpg maker mv" also goes back to layered tilesets, a feature that was removed in "rpg maker vx" and "vx ace". however, unlike rpg maker xp which allowed users to manually choose which layers to build on, rpg maker mv automatically stacks tiles on top of other tiles. it also came out on consoles under the name "rpg tsukūru mv trinity". it was originally announced to only be on the playstation 4 and nintendo switch but was later announced to also be on the xbox one. this release was later cancelled. it was released on the nintendo switch and playstation 4 in japan on november 15, 2018, and will be released worldwide in 2019.
rpg maker
while projects created with rpg maker vx cannot be imported directly to rpg maker vx ace, vx ace is backwards compatible with map files created in vx (by manually changing their file extension) and certain resources from its predecessor.





























on december 10, 2012, rpg maker vx ace was also released on steam. the steam version includes support for the steam workshop, allowing content creators to share their games, or resources online.





























rpg maker vx ace was succeeded by rpg maker mv in october 23, 2015. 





























section::::rpg maker vx ace.:rpg maker vx ace lite.
rpg maker vx