single player protagonist is who you play as in battlefront 2 campaign.
who do you play as in battlefront 2 campaign?
single player protagonist
iden later appears in the "star wars battlefront ii: resurrection" downloadable content (dlc). mitch dyer, the co-writer of "battlefront ii" details that "when the resurrection dlc begins, [...] iden is in a time of peace. the galaxy is at peace — there is no war." while the initial "battlefront ii" campaign features chapters in which the player controls other characters like luke skywalker or lando calrissian, the "resurrection" dlc focuses entirely on iden. dyer commented that this is because "one of the key pieces of feedback [the development team] got was that people really liked playing as iden. she's an interesting and compelling new character in the "star wars" universe, so we wanted to really focus the rest of the story on her." iden and del's daughter is revealed to be named zay in "resurrection". toward the end of the "resurrection" dlc, while infiltrating hask's first order star destroyer with her daughter zay and her partner shriv, iden versio steals the plans for a first order dreadnought. iden confronts and kills hask but is mortally wounded in the process, and dies before she can escape the star destroyer, although zay, dio and shriv manage to get away on a stolen tie fighter and send the dreadnought plans to general leia organa's resistance movement. leia then sends the trio to gather the resistance's allies in the outer rim.
iden versio
another monetization approach developed in the 2010s was the use of loot boxes. loot boxes, which go by many different names, are earned by players as part of progressing in a game, can be purchased with in-game money or through real-world funds, or otherwise offered as promotional items; when opened (either freely or by purchase of a special "key"), they contain a fixed number of random in-game items, doled out based on a rarity system, and which may include both cosmetic items as well as gameplay-affecting equipment. since loot boxes are designed as part of a compulsion loop in video game design, some players will be enticed to purchase more loot boxes with real-world funds, providing a further revenue stream to publishers. while loot boxes had been present in games prior to 2016, specifically from the chinese game market and introduced to western audiences through a 2010 update in valve's "team fortress 2", they were most visible as a result of the popularity and success of blizzard's "overwatch" in 2016. loot boxes started becoming more common in full-price games, leading to several titles released in 2017 to be criticized for egregious implementations of loot boxes that were seen as anti-consumer, including microsoft's "forza motorsport 7", warner bros. "", and ea's "star wars battlefront 2". because of their random nature, loot boxes are seen by some as a form of gambling, and several national governments have banned or regulated loot boxes under gambling legislation, or are looking to implement such legislation in wake of the loot box controversy arising from "star wars battlefront 2".
video game monetization