sonja tallis was the voice of ellie in the last of us.
the voice of ellie in the last of us?
sonja tallis
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joel is voiced by veteran voice actor troy baker, while ellie is voiced by actress ashley johnson. their performances were mostly recorded using motion capture technology; approximately 85% of the game's animations were recorded using motion capture, with remaining audio elements recorded later in a studio. though the team quickly felt that johnson fit the role of ellie, they spent more time selecting the actor of joel, as the chemistry between the two characters was imperative to the game. after baker and johnson played alongside each other, the team realised that the former perfectly fit the role of joel, despite the actor's young age. druckmann attributed baker's voice and movement to the team's choice of casting him. baker and johnson contributed greatly to the development of the characters. for example, baker convinced druckmann that joel would care for tess due to his loneliness, and johnson convinced druckmann to re-write the character of ellie in a stronger and more defensive manner. some of the dialogue between the duo was improvised by the actors; druckmann attributed this to the fact that the script included an unnecessary number of lines during gameplay sections, and he allowed the actors to choose what they felt was necessary. the characters of joel and ellie were the basis of the game; the development between the characters was established first, and the game's other concepts followed. from the beginning of development, the team intended for "the last of us" to feature dual protagonists with strong individual story arcs. during the winter segment of the game, players assume control of ellie. the developers ensured that this change was kept secretive prior to the game's release, to surprise players; they did the same with ellie's immunity, as well as with the game's prologue, where players assume control of joel's daughter sarah. the change of control from joel to ellie signifies a change in the role of the protector, echoing druckmann's previous ideas as a student. the character interactions were inspired by the relationship between nathan drake and tenzin in "uncharted 2: among thieves", in turn inspired by the video game "ico". the game's protagonists represent the two eras that are shown in the game; joel represents the world before the outbreak, having spent most of his life during this period, while ellie represents the world after the outbreak, as she was born in the post-apocalyptic world. while the former is emotionally damaged due to the loss that he has experienced, the latter maintains an optimistic view of life, having become familiar to the damaged world; spending time with each other saw these qualities overlapping, with joel become more lively, and ellie learning more survival skills.
development of the last of us