The Apple Vision Pro VR headset was announced at WWDC yesterday. Let's take a first look its core features and how developers can take advantage of this new spatial computing paradigm. 

#applevisionpro #tech #thecodereport 

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🔗 Resources

Apple Vision Pro https://www.apple.com/apple-vision-pro/
WWDC Event https://developer.apple.com/wwdc23/
2023 Tech Trends https://youtu.be/1v_TEnpqHXE

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🔖 Topics Covered

- What is Apple Vision PRO?
- Main components of visionOS
- WWDC recap
- Will Apple Vision Pro fail?
- Unity with Apply visionOS
- Top announcements at WWDC
- What is spatial computing?
- What is foveated rendering?
2024-02-04T13:22:03.164Z
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It is June 6, 2023, and you're watching the Code Report.
24 hours ago, Apple made the biggest one more thing reveal since the iPhone, the Apple Vision Pro VR headset, along with its own Vision OS operating system and a new specialized r one chip to power it.
It's no doubt an engineering marvel, and this could be a watershed moment that unlocks a new paradigm of spatial computing, or on the other hand, it might just be yet another VR flop that's dead on arrival.
Apple almost never misses on big announcements, but this product is absolutely insane, and there's a good chance it could fail, which we'll look at in just a minute.
1st, if you missed the World Wide Developer Conference keynote.
Let me get you up to speed.
By strapping this magical device to your dome, you can seamlessly augment the world with your favorite Excel spreadsheets, waste time watching beautiful 3 d 4 k movies have immersive lifelike experiences with your OnlyFans girlfriend, and even record them to enjoy later in stunning 4 k Clarity.
While you're doing that, it projects your eyeballs to the front of the device, so you look totally normal to everybody else.
And that's great because if your kids have iPad addictions, you'll be able to have normal family dinners once again.
Under the hood, it's mostly just a fancy VR headset.
It has an m two chip built into the device, along with a new specially designed r one chip that can handle parallel processing for all of the sensors.
It has extremely low latency, which is essential for not puking all over yourself after using it for 10 minutes.
It's got cameras on the outside and then eyeball trackers on the inside.
What's really crazy is that it uses thing called foveated rendering, which means that it will maximize the image quality based on where your eyes are looking at that time.
It's kind of like the double slit experiment.
If you aren't looking directly at app theme.
Those frames are there, but they're not being rendered.
In addition, you control things with your eyeballs.
When you look at icons, they'll pop out at you, then you can pinch and swipe with your hand to select and scroll.
It can also do voice commands, and even has a virtual keyboard.
That's pretty crazy, but they missed a huge opportunity here to give this product a name of eyeballs.
But, another feature I really like is that it can link up to your MacBook, app allowing you to use your laptop privately like in a cafe or on the airplane.
But, you might be wondering, how would you do a video conference with someone while this thing is covering your face?
Other weird thing about this product is that when you buy it, it creates a digital persona of your face with AI that allows other people wearing Apple Vision Pro to see your real face, app, like in a video conference or FaceTime.
Now when it comes to development, there's an entirely new VisionOS operating system to build apps around all these sensors, and I'm sure a VisionOS JavaScript JavaScript framework is right around the corner.
They also released a new reality composer tool that should make it easier to build 3 d stuff on this platform.
In addition, they partnered with Unity to provide tooling for Vision s, and Unity stock jumped as a result.
But I didn't hear any mention of Epic Games, which is kind of unreal.
I'm sure it has nothing to do with that whole massive lawsuit thing.
When it comes to games, though, there's no physical controller, but I'm sure they'll sell you one in the near future for $799.
Either way, Apple Vision Pro is an incredible piece of hardware.
But now, I'm done chillin', and gonna turn into a villain, because this product could end up being nothing more than a dystopian flop.
First of all, the price is 3 and a half racks, and you're probably too poor to afford it.
Just listen to the reaction of the crowd.
Apple Vision Pro starts at 3499.
Another problem is that it only has 2 hours of battery life and the battery itself connects to a cord that you have to keep in your pocket or you have to keep the device plugged in.
An iPhone phone or laptop is still going to be way more convenient for the vast majority of use cases.
Like, if I want to take a picture, I'm just going to pull my phone out of my pocket.
I'm not gonna go strap on my VR headset and app tried to capture a special organic moment with little Billy.
I definitely wouldn't want to write code all day wearing this thing because it would be drenched with sweat after a few days of JavaScript coding, but another reason to doubt this product is that Facebook acquired Oculus and tried to build a metaverse and even changed its name to Meta and got almost nowhere after investing tens of 1,000,000,000 of dollars.
Now Apple is way more well opposition to sell a VR product than Meta.
But at the end of the day, I think it'll be more like an expensive toy than a revolutionary new computing paradigm.
And a lot of people think VR technology is a dystopian scam where the ultimate goal is to get us to live in pods and spend our lives working to build worthless digital assets.
Of course, that's not true, but Apple does have a lot of barriers to break down to get widespread option.
When it first comes out in early 2024, you'll likely see a bunch of insecure dorks wearing these things around as a status symbol to show the world that they have a net worth of over 3,490 I dollars.
Another issue is that it's far more difficult for developers to create ARVR content compared to your typical iPhone apps.
It'll likely get easier with generative AI technology.
But in general, there just hasn't been a huge demand from consumers for ARVR content.
With all that said though, I do think there is one big reason Apple Vision Pro will be successful.
Asus once said, the success of any technology hinges on the degree to which it enables consumption, and Apple Vision Pro definitely checks that box.
This has has been the CodeReport, thanks for watching, and I will see you in the next one.

Speaker 0: It is June 6, 2023, and you're watching the Code Report. 24 hours ago, Apple made the biggest one more thing reveal since the iPhone, the Apple Vision Pro VR headset, along with its own Vision OS operating system and a new specialized r one chip to power it. It's no doubt an engineering marvel, and this could be a watershed moment that unlocks a new paradigm of spatial computing, or on the other hand, it might just be yet another VR flop that's dead on arrival. Apple almost never misses on big announcements, but this product is absolutely insane, and there's a good chance it could fail, which we'll look at in just a minute. 1st, if you missed the World Wide Developer Conference keynote.

Let me get you up to speed. By strapping this magical device to your dome, you can seamlessly augment the world with your favorite Excel spreadsheets, waste time watching beautiful 3 d 4 k movies have immersive lifelike experiences with your OnlyFans girlfriend, and even record them to enjoy later in stunning 4 k Clarity. While you're doing that, it projects your eyeballs to the front of the device, so you look totally normal to everybody else. And that's great because if your kids have iPad addictions, you'll be able to have normal family dinners once again. Under the hood, it's mostly just a fancy VR headset.

It has an m two chip built into the device, along with a new specially designed r one chip that can handle parallel processing for all of the sensors. It has extremely low latency, which is essential for not puking all over yourself after using it for 10 minutes. It's got cameras on the outside and then eyeball trackers on the inside. What's really crazy is that it uses thing called foveated rendering, which means that it will maximize the image quality based on where your eyes are looking at that time. It's kind of like the double slit experiment.

If you aren't looking directly at app theme. Those frames are there, but they're not being rendered. In addition, you control things with your eyeballs. When you look at icons, they'll pop out at you, then you can pinch and swipe with your hand to select and scroll. It can also do voice commands, and even has a virtual keyboard.

That's pretty crazy, but they missed a huge opportunity here to give this product a name of eyeballs. But, another feature I really like is that it can link up to your MacBook, app allowing you to use your laptop privately like in a cafe or on the airplane. But, you might be wondering, how would you do a video conference with someone while this thing is covering your face? Other weird thing about this product is that when you buy it, it creates a digital persona of your face with AI that allows other people wearing Apple Vision Pro to see your real face, app, like in a video conference or FaceTime. Now when it comes to development, there's an entirely new VisionOS operating system to build apps around all these sensors, and I'm sure a VisionOS JavaScript JavaScript framework is right around the corner.

They also released a new reality composer tool that should make it easier to build 3 d stuff on this platform. In addition, they partnered with Unity to provide tooling for Vision s, and Unity stock jumped as a result. But I didn't hear any mention of Epic Games, which is kind of unreal. I'm sure it has nothing to do with that whole massive lawsuit thing. When it comes to games, though, there's no physical controller, but I'm sure they'll sell you one in the near future for $799.

Either way, Apple Vision Pro is an incredible piece of hardware. But now, I'm done chillin', and gonna turn into a villain, because this product could end up being nothing more than a dystopian flop. First of all, the price is 3 and a half racks, and you're probably too poor to afford it. Just listen to the reaction of the crowd. Apple Vision Pro starts at 3499.

Another problem is that it only has 2 hours of battery life and the battery itself connects to a cord that you have to keep in your pocket or you have to keep the device plugged in. An iPhone phone or laptop is still going to be way more convenient for the vast majority of use cases. Like, if I want to take a picture, I'm just going to pull my phone out of my pocket. I'm not gonna go strap on my VR headset and app tried to capture a special organic moment with little Billy. I definitely wouldn't want to write code all day wearing this thing because it would be drenched with sweat after a few days of JavaScript coding, but another reason to doubt this product is that Facebook acquired Oculus and tried to build a metaverse and even changed its name to Meta and got almost nowhere after investing tens of 1,000,000,000 of dollars.

Now Apple is way more well opposition to sell a VR product than Meta. But at the end of the day, I think it'll be more like an expensive toy than a revolutionary new computing paradigm. And a lot of people think VR technology is a dystopian scam where the ultimate goal is to get us to live in pods and spend our lives working to build worthless digital assets. Of course, that's not true, but Apple does have a lot of barriers to break down to get widespread option. When it first comes out in early 2024, you'll likely see a bunch of insecure dorks wearing these things around as a status symbol to show the world that they have a net worth of over 3,490 I dollars.

Another issue is that it's far more difficult for developers to create ARVR content compared to your typical iPhone apps. It'll likely get easier with generative AI technology. But in general, there just hasn't been a huge demand from consumers for ARVR content. With all that said though, I do think there is one big reason Apple Vision Pro will be successful. Asus once said, the success of any technology hinges on the degree to which it enables consumption, and Apple Vision Pro definitely checks that box.

This has has been the CodeReport, thanks for watching, and I will see you in the next one.
It is June 6, 2023, and you're watching the Code Report. 24 hours ago, Apple made the biggest one more thing reveal since the iPhone, the Apple Vision Pro VR headset, along with its own Vision OS operating system and a new specialized r one chip to power it.
It's no doubt an engineering marvel, and this could be a watershed moment that unlocks a new paradigm of spatial computing, or on the other hand, it might just be yet another VR flop that's dead on arrival. Apple almost never misses on big announcements, but this product is absolutely insane, and there's a good chance it could fail, which we'll look at in just a minute. 1st, if you missed the World Wide Developer Conference keynote. Let me get you up to speed. By strapping this magical device to your dome, you can seamlessly augment the world with your favorite Excel spreadsheets, waste time watching beautiful 3 d 4 k movies have immersive lifelike experiences with your OnlyFans girlfriend, and even record them to enjoy later in stunning 4 k Clarity.
apple
computer science
multimedia
computers
entertainment
microsoft
technology
While you're doing that, it projects your eyeballs to the front of the device, so you look totally normal to everybody else. And that's great because if your kids have iPad addictions, you'll be able to have normal family dinners once again. Under the hood, it's mostly just a fancy VR headset. It has an m two chip built into the device, along with a new specially designed r one chip that can handle parallel processing for all of the sensors. It has extremely low latency, which is essential for not puking all over yourself after using it for 10 minutes. It's got cameras on the outside and then eyeball trackers on the inside.
What's really crazy is that it uses thing called foveated rendering, which means that it will maximize the image quality based on where your eyes are looking at that time. It's kind of like the double slit experiment. If you aren't looking directly at app theme. Those frames are there, but they're not being rendered. In addition, you control things with your eyeballs. When you look at icons, they'll pop out at you, then you can pinch and swipe with your hand to select and scroll.
animation
graphic design
visualization
It can also do voice commands, and even has a virtual keyboard. That's pretty crazy, but they missed a huge opportunity here to give this product a name of eyeballs. But, another feature I really like is that it can link up to your MacBook, app allowing you to use your laptop privately like in a cafe or on the airplane. But, you might be wondering, how would you do a video conference with someone while this thing is covering your face?
multimedia
electronics
Other weird thing about this product is that when you buy it, it creates a digital persona of your face with AI that allows other people wearing Apple Vision Pro to see your real face, app, like in a video conference or FaceTime.
Now when it comes to development, there's an entirely new VisionOS operating system to build apps around all these sensors, and I'm sure a VisionOS JavaScript JavaScript framework is right around the corner. They also released a new reality composer tool that should make it easier to build 3 d stuff on this platform. In addition, they partnered with Unity to provide tooling for Vision s, and Unity stock jumped as a result. But I didn't hear any mention of Epic Games, which is kind of unreal. I'm sure it has nothing to do with that whole massive lawsuit thing. When it comes to games, though, there's no physical controller, but I'm sure they'll sell you one in the near future for $799. Either way, Apple Vision Pro is an incredible piece of hardware. But now, I'm done chillin', and gonna turn into a villain, because this product could end up being nothing more than a dystopian flop. First of all, the price is 3 and a half racks, and you're probably too poor to afford it. Just listen to the reaction of the crowd. Apple Vision Pro starts at 3499. Another problem is that it only has 2 hours of battery life and the battery itself connects to a cord that you have to keep in your pocket or you have to keep the device plugged in. An iPhone phone or laptop is still going to be way more convenient for the vast majority of use cases. Like, if I want to take a picture, I'm just going to pull my phone out of my pocket. I'm not gonna go strap on my VR headset and app tried to capture a special organic moment with little Billy.
phones
games
video gaming
gambling
electronics
photography
purchasing
graphic design
apple
I definitely wouldn't want to write code all day wearing this thing because it would be drenched with sweat after a few days of JavaScript coding, but another reason to doubt this product is that Facebook acquired Oculus and tried to build a metaverse and even changed its name to Meta and got almost nowhere after investing tens of 1,000,000,000 of dollars.
Now Apple is way more well opposition to sell a VR product than Meta. But at the end of the day, I think it'll be more like an expensive toy than a revolutionary new computing paradigm. And a lot of people think VR technology is a dystopian scam where the ultimate goal is to get us to live in pods and spend our lives working to build worthless digital assets. Of course, that's not true, but Apple does have a lot of barriers to break down to get widespread option. When it first comes out in early 2024, you'll likely see a bunch of insecure dorks wearing these things around as a status symbol to show the world that they have a net worth of over 3,490 I dollars.
apple
technology
Another issue is that it's far more difficult for developers to create ARVR content compared to your typical iPhone apps. It'll likely get easier with generative AI technology.
But in general, there just hasn't been a huge demand from consumers for ARVR content. With all that said though, I do think there is one big reason Apple Vision Pro will be successful. Asus once said, the success of any technology hinges on the degree to which it enables consumption, and Apple Vision Pro definitely checks that box. This has has been the CodeReport, thanks for watching, and I will see you in the next one.
apple
technology
electronics
telecommunications
It is June 6, 2023, and you're watching the Code Report. 24 hours ago, Apple made the biggest one more thing reveal since the iPhone, the Apple Vision Pro VR headset, along with its own Vision OS operating system and a new specialized r one chip to power it. It's no doubt an engineering marvel, and this could be a watershed moment that unlocks a new paradigm of spatial computing, or on the other hand, it might just be yet another VR flop that's dead on arrival. Apple almost never misses on big announcements, but this product is absolutely insane, and there's a good chance it could fail, which we'll look at in just a minute. 1st, if you missed the World Wide Developer Conference keynote. Let me get you up to speed. By strapping this magical device to your dome, you can seamlessly augment the world with your favorite Excel spreadsheets, waste time watching beautiful 3 d 4 k movies have immersive lifelike experiences with your OnlyFans girlfriend, and even record them to enjoy later in stunning 4 k Clarity. While you're doing that, it projects your eyeballs to the front of the device, so you look totally normal to everybody else. And that's great because if your kids have iPad addictions, you'll be able to have normal family dinners once again. Under the hood, it's mostly just a fancy VR headset. It has an m two chip built into the device, along with a new specially designed r one chip that can handle parallel processing for all of the sensors. It has extremely low latency, which is essential for not puking all over yourself after using it for 10 minutes. It's got cameras on the outside and then eyeball trackers on the inside. What's really crazy is that it uses thing called foveated rendering, which means that it will maximize the image quality based on where your eyes are looking at that time. It's kind of like the double slit experiment. If you aren't looking directly at app theme. Those frames are there, but they're not being rendered. In addition, you control things with your eyeballs. When you look at icons, they'll pop out at you, then you can pinch and swipe with your hand to select and scroll. It can also do voice commands, and even has a virtual keyboard. That's pretty crazy, but they missed a huge opportunity here to give this product a name of eyeballs. But, another feature I really like is that it can link up to your MacBook, app allowing you to use your laptop privately like in a cafe or on the airplane. But, you might be wondering, how would you do a video conference with someone while this thing is covering your face? Other weird thing about this product is that when you buy it, it creates a digital persona of your face with AI that allows other people wearing Apple Vision Pro to see your real face, app, like in a video conference or FaceTime. Now when it comes to development, there's an entirely new VisionOS operating system to build apps around all these sensors, and I'm sure a VisionOS JavaScript JavaScript framework is right around the corner. They also released a new reality composer tool that should make it easier to build 3 d stuff on this platform. In addition, they partnered with Unity to provide tooling for Vision s, and Unity stock jumped as a result. But I didn't hear any mention of Epic Games, which is kind of unreal. I'm sure it has nothing to do with that whole massive lawsuit thing. When it comes to games, though, there's no physical controller, but I'm sure they'll sell you one in the near future for $799. Either way, Apple Vision Pro is an incredible piece of hardware. But now, I'm done chillin', and gonna turn into a villain, because this product could end up being nothing more than a dystopian flop. First of all, the price is 3 and a half racks, and you're probably too poor to afford it. Just listen to the reaction of the crowd. Apple Vision Pro starts at 3499. Another problem is that it only has 2 hours of battery life and the battery itself connects to a cord that you have to keep in your pocket or you have to keep the device plugged in. An iPhone phone or laptop is still going to be way more convenient for the vast majority of use cases. Like, if I want to take a picture, I'm just going to pull my phone out of my pocket. I'm not gonna go strap on my VR headset and app tried to capture a special organic moment with little Billy. I definitely wouldn't want to write code all day wearing this thing because it would be drenched with sweat after a few days of JavaScript coding, but another reason to doubt this product is that Facebook acquired Oculus and tried to build a metaverse and even changed its name to Meta and got almost nowhere after investing tens of 1,000,000,000 of dollars. Now Apple is way more well opposition to sell a VR product than Meta. But at the end of the day, I think it'll be more like an expensive toy than a revolutionary new computing paradigm. And a lot of people think VR technology is a dystopian scam where the ultimate goal is to get us to live in pods and spend our lives working to build worthless digital assets. Of course, that's not true, but Apple does have a lot of barriers to break down to get widespread option. When it first comes out in early 2024, you'll likely see a bunch of insecure dorks wearing these things around as a status symbol to show the world that they have a net worth of over 3,490 I dollars. Another issue is that it's far more difficult for developers to create ARVR content compared to your typical iPhone apps. It'll likely get easier with generative AI technology. But in general, there just hasn't been a huge demand from consumers for ARVR content. With all that said though, I do think there is one big reason Apple Vision Pro will be successful. Asus once said, the success of any technology hinges on the degree to which it enables consumption, and Apple Vision Pro definitely checks that box. This has has been the CodeReport, thanks for watching, and I will see you in the next one.
It
it
is
is
June
june
6,
6
2023,
2023
and
and
you're
you're
watching
watching
the
the
Code
code
Report.
report
24
24
hours
hours
ago,
ago
Apple
apple
made
made
the
the
biggest
biggest
one
one
more
more
thing
thing
reveal
reveal
since
since
the
the
iPhone,
iphone
the
the
Apple
apple
Vision
vision
Pro
pro
VR
vr
headset,
headset
along
along
with
with
its
its
own
own
Vision
vision
OS
os
operating
operating
system
system
and
and
a
a
new
new
specialized
specialized
r
r
one
one
chip
chip
to
to
power
power
it.
it
It's
it's
no
no
doubt
doubt
an
an
engineering
engineering
marvel,
marvel
and
and
this
this
could
could
be
be
a
a
watershed
watershed
moment
moment
that
that
unlocks
unlocks
a
a
new
new
paradigm
paradigm
of
of
spatial
spatial
computing,
computing
or
or
on
on
the
the
other
other
hand,
hand
it
it
might
might
just
just
be
be
yet
yet
another
another
VR
vr
flop
flop
that's
that's
dead
dead
on
on
arrival.
arrival
Apple
apple
almost
almost
never
never
misses
misses
on
on
big
big
announcements,
announcements
but
but
this
this
product
product
is
is
absolutely
absolutely
insane,
insane
and
and
there's
there's
a
a
good
good
chance
chance
it
it
could
could
fail,
fail
which
which
we'll
we'll
look
look
at
at
in
in
just
just
a
a
minute.
minute
1st,
1st
if
if
you
you
missed
missed
the
the
World
world
Wide
wide
Developer
developer
Conference
conference
keynote.
keynote
Let
let
me
me
get
get
you
you
up
up
to
to
speed.
speed
By
by
strapping
strapping
this
this
magical
magical
device
device
to
to
your
your
dome,
dome
you
you
can
can
seamlessly
seamlessly
augment
augment
the
the
world
world
with
with
your
your
favorite
favorite
Excel
excel
spreadsheets,
spreadsheets
waste
waste
time
time
watching
watching
beautiful
beautiful
3
3
d
d
4
4
k
k
movies
movies
have
have
immersive
immersive
lifelike
lifelike
experiences
experiences
with
with
your
your
OnlyFans
onlyfans
girlfriend,
girlfriend
and
and
even
even
record
record
them
them
to
to
enjoy
enjoy
later
later
in
in
stunning
stunning
4
4
k
k
Clarity.
clarity
While
while
you're
you're
doing
doing
that,
that
it
it
projects
projects
your
your
eyeballs
eyeballs
to
to
the
the
front
front
of
of
the
the
device,
device
so
so
you
you
look
look
totally
totally
normal
normal
to
to
everybody
everybody
else.
else
And
and
that's
that's
great
great
because
because
if
if
your
your
kids
kids
have
have
iPad
ipad
addictions,
addictions
you'll
you'll
be
be
able
able
to
to
have
have
normal
normal
family
family
dinners
dinners
once
once
again.
again
Under
under
the
the
hood,
hood
it's
it's
mostly
mostly
just
just
a
a
fancy
fancy
VR
vr
headset.
headset
It
it
has
has
an
an
m
m
two
two
chip
chip
built
built
into
into
the
the
device,
device
along
along
with
with
a
a
new
new
specially
specially
designed
designed
r
r
one
one
chip
chip
that
that
can
can
handle
handle
parallel
parallel
processing
processing
for
for
all
all
of
of
the
the
sensors.
sensors
It
it
has
has
extremely
extremely
low
low
latency,
latency
which
which
is
is
essential
essential
for
for
not
not
puking
puking
all
all
over
over
yourself
yourself
after
after
using
using
it
it
for
for
10
10
minutes.
minutes
It's
it's
got
got
cameras
cameras
on
on
the
the
outside
outside
and
and
then
then
eyeball
eyeball
trackers
trackers
on
on
the
the
inside.
inside
What's
what's
really
really
crazy
crazy
is
is
that
that
it
it
uses
uses
thing
thing
called
called
foveated
foveated
rendering,
rendering
which
which
means
means
that
that
it
it
will
will
maximize
maximize
the
the
image
image
quality
quality
based
based
on
on
where
where
your
your
eyes
eyes
are
are
looking
looking
at
at
that
that
time.
time
It's
it's
kind
kind
of
of
like
like
the
the
double
double
slit
slit
experiment.
experiment
If
if
you
you
aren't
aren't
looking
looking
directly
directly
at
at
app
app
theme.
theme
Those
those
frames
frames
are
are
there,
there
but
but
they're
they're
not
not
being
being
rendered.
rendered
In
in
addition,
addition
you
you
control
control
things
things
with
with
your
your
eyeballs.
eyeballs
When
when
you
you
look
look
at
at
icons,
icons
they'll
they'll
pop
pop
out
out
at
at
you,
you
then
then
you
you
can
can
pinch
pinch
and
and
swipe
swipe
with
with
your
your
hand
hand
to
to
select
select
and
and
scroll.
scroll
It
it
can
can
also
also
do
do
voice
voice
commands,
commands
and
and
even
even
has
has
a
a
virtual
virtual
keyboard.
keyboard
That's
that's
pretty
pretty
crazy,
crazy
but
but
they
they
missed
missed
a
a
huge
huge
opportunity
opportunity
here
here
to
to
give
give
this
this
product
product
a
a
name
name
of
of
eyeballs.
eyeballs
But,
but
another
another
feature
feature
I
i
really
really
like
like
is
is
that
that
it
it
can
can
link
link
up
up
to
to
your
your
MacBook,
macbook
app
app
allowing
allowing
you
you
to
to
use
use
your
your
laptop
laptop
privately
privately
like
like
in
in
a
a
cafe
cafe
or
or
on
on
the
the
airplane.
airplane
But,
but
you
you
might
might
be
be
wondering,
wondering
how
how
would
would
you
you
do
do
a
a
video
video
conference
conference
with
with
someone
someone
while
while
this
this
thing
thing
is
is
covering
covering
your
your
face?
face
Other
other
weird
weird
thing
thing
about
about
this
this
product
product
is
is
that
that
when
when
you
you
buy
buy
it,
it
it
it
creates
creates
a
a
digital
digital
persona
persona
of
of
your
your
face
face
with
with
AI
ai
that
that
allows
allows
other
other
people
people
wearing
wearing
Apple
apple
Vision
vision
Pro
pro
to
to
see
see
your
your
real
real
face,
face
app,
app
like
like
in
in
a
a
video
video
conference
conference
or
or
FaceTime.
facetime
Now
now
when
when
it
it
comes
comes
to
to
development,
development
there's
there's
an
an
entirely
entirely
new
new
VisionOS
visionos
operating
operating
system
system
to
to
build
build
apps
apps
around
around
all
all
these
these
sensors,
sensors
and
and
I'm
i'm
sure
sure
a
a
VisionOS
visionos
JavaScript
javascript
JavaScript
javascript
framework
framework
is
is
right
right
around
around
the
the
corner.
corner
They
they
also
also
released
released
a
a
new
new
reality
reality
composer
composer
tool
tool
that
that
should
should
make
make
it
it
easier
easier
to
to
build
build
3
3
d
d
stuff
stuff
on
on
this
this
platform.
platform
In
in
addition,
addition
they
they
partnered
partnered
with
with
Unity
unity
to
to
provide
provide
tooling
tooling
for
for
Vision
vision
s,
s
and
and
Unity
unity
stock
stock
jumped
jumped
as
as
a
a
result.
result
But
but
I
i
didn't
didn't
hear
hear
any
any
mention
mention
of
of
Epic
epic
Games,
games
which
which
is
is
kind
kind
of
of
unreal.
unreal
I'm
i'm
sure
sure
it
it
has
has
nothing
nothing
to
to
do
do
with
with
that
that
whole
whole
massive
massive
lawsuit
lawsuit
thing.
thing
When
when
it
it
comes
comes
to
to
games,
games
though,
though
there's
there's
no
no
physical
physical
controller,
controller
but
but
I'm
i'm
sure
sure
they'll
they'll
sell
sell
you
you
one
one
in
in
the
the
near
near
future
future
for
for
$799.
$799
Either
either
way,
way
Apple
apple
Vision
vision
Pro
pro
is
is
an
an
incredible
incredible
piece
piece
of
of
hardware.
hardware
But
but
now,
now
I'm
i'm
done
done
chillin',
chillin'
and
and
gonna
gonna
turn
turn
into
into
a
a
villain,
villain
because
because
this
this
product
product
could
could
end
end
up
up
being
being
nothing
nothing
more
more
than
than
a
a
dystopian
dystopian
flop.
flop
First
first
of
of
all,
all
the
the
price
price
is
is
3
3
and
and
a
a
half
half
racks,
racks
and
and
you're
you're
probably
probably
too
too
poor
poor
to
to
afford
afford
it.
it
Just
just
listen
listen
to
to
the
the
reaction
reaction
of
of
the
the
crowd.
crowd
Apple
apple
Vision
vision
Pro
pro
starts
starts
at
at
3499.
3499
Another
another
problem
problem
is
is
that
that
it
it
only
only
has
has
2
2
hours
hours
of
of
battery
battery
life
life
and
and
the
the
battery
battery
itself
itself
connects
connects
to
to
a
a
cord
cord
that
that
you
you
have
have
to
to
keep
keep
in
in
your
your
pocket
pocket
or
or
you
you
have
have
to
to
keep
keep
the
the
device
device
plugged
plugged
in.
in
An
an
iPhone
iphone
phone
phone
or
or
laptop
laptop
is
is
still
still
going
going
to
to
be
be
way
way
more
more
convenient
convenient
for
for
the
the
vast
vast
majority
majority
of
of
use
use
cases.
cases
Like,
like
if
if
I
i
want
want
to
to
take
take
a
a
picture,
picture
I'm
i'm
just
just
going
going
to
to
pull
pull
my
my
phone
phone
out
out
of
of
my
my
pocket.
pocket
I'm
i'm
not
not
gonna
gonna
go
go
strap
strap
on
on
my
my
VR
vr
headset
headset
and
and
app
app
tried
tried
to
to
capture
capture
a
a
special
special
organic
organic
moment
moment
with
with
little
little
Billy.
billy
I
i
definitely
definitely
wouldn't
wouldn't
want
want
to
to
write
write
code
code
all
all
day
day
wearing
wearing
this
this
thing
thing
because
because
it
it
would
would
be
be
drenched
drenched
with
with
sweat
sweat
after
after
a
a
few
few
days
days
of
of
JavaScript
javascript
coding,
coding
but
but
another
another
reason
reason
to
to
doubt
doubt
this
this
product
product
is
is
that
that
Facebook
facebook
acquired
acquired
Oculus
oculus
and
and
tried
tried
to
to
build
build
a
a
metaverse
metaverse
and
and
even
even
changed
changed
its
its
name
name
to
to
Meta
meta
and
and
got
got
almost
almost
nowhere
nowhere
after
after
investing
investing
tens
tens
of
of
1,000,000,000
1,000,000,000
of
of
dollars.
dollars
Now
now
Apple
apple
is
is
way
way
more
more
well
well
opposition
opposition
to
to
sell
sell
a
a
VR
vr
product
product
than
than
Meta.
meta
But
but
at
at
the
the
end
end
of
of
the
the
day,
day
I
i
think
think
it'll
it'll
be
be
more
more
like
like
an
an
expensive
expensive
toy
toy
than
than
a
a
revolutionary
revolutionary
new
new
computing
computing
paradigm.
paradigm
And
and
a
a
lot
lot
of
of
people
people
think
think
VR
vr
technology
technology
is
is
a
a
dystopian
dystopian
scam
scam
where
where
the
the
ultimate
ultimate
goal
goal
is
is
to
to
get
get
us
us
to
to
live
live
in
in
pods
pods
and
and
spend
spend
our
our
lives
lives
working
working
to
to
build
build
worthless
worthless
digital
digital
assets.
assets
Of
of
course,
course
that's
that's
not
not
true,
true
but
but
Apple
apple
does
does
have
have
a
a
lot
lot
of
of
barriers
barriers
to
to
break
break
down
down
to
to
get
get
widespread
widespread
option.
option
When
when
it
it
first
first
comes
comes
out
out
in
in
early
early
2024,
2024
you'll
you'll
likely
likely
see
see
a
a
bunch
bunch
of
of
insecure
insecure
dorks
dorks
wearing
wearing
these
these
things
things
around
around
as
as
a
a
status
status
symbol
symbol
to
to
show
show
the
the
world
world
that
that
they
they
have
have
a
a
net
net
worth
worth
of
of
over
over
3,490
3,490
I
i
dollars.
dollars
Another
another
issue
issue
is
is
that
that
it's
it's
far
far
more
more
difficult
difficult
for
for
developers
developers
to
to
create
create
ARVR
arvr
content
content
compared
compared
to
to
your
your
typical
typical
iPhone
iphone
apps.
apps
It'll
it'll
likely
likely
get
get
easier
easier
with
with
generative
generative
AI
ai
technology.
technology
But
but
in
in
general,
general
there
there
just
just
hasn't
hasn't
been
been
a
a
huge
huge
demand
demand
from
from
consumers
consumers
for
for
ARVR
arvr
content.
content
With
with
all
all
that
that
said
said
though,
though
I
i
do
do
think
think
there
there
is
is
one
one
big
big
reason
reason
Apple
apple
Vision
vision
Pro
pro
will
will
be
be
successful.
successful
Asus
asus
once
once
said,
said
the
the
success
success
of
of
any
any
technology
technology
hinges
hinges
on
on
the
the
degree
degree
to
to
which
which
it
it
enables
enables
consumption,
consumption
and
and
Apple
apple
Vision
vision
Pro
pro
definitely
definitely
checks
checks
that
that
box.
box
This
this
has
has
has
has
been
been
the
the
CodeReport,
codereport
thanks
thanks
for
for
watching,
watching
and
and
I
i
will
will
see
see
you
you
in
in
the
the
next
next
one.
one
success
In this segment of a transcript, the speaker discusses Apple's upcoming VR headset and its potential failures. They also mention the company's new Vision OS operating system and its use of foveated rendering, which is essential for normal family dinners. The speaker discusses Apple's upcoming products, including the developers who create ARVR content, and the potential success of the VR headset.
Apple makes risky bet on VR/AR future
It is June 6, 2023, and you're watching the Code Report. 24 hours ago, Apple made the biggest one more thing reveal since the iPhone, the Apple Vision Pro VR headset, along with its own Vision OS operating system and a new specialized r one chip to power it. It's no doubt an engineering marvel, and this could be a watershed moment that unlocks a new paradigm of spatial computing, or on the other hand, it might just be yet another VR flop that's dead on arrival. Apple almost never misses on big announcements, but this product is absolutely insane, and there's a good chance it could fail, which we'll look at in just a minute. 1st, if you missed the World Wide Developer Conference keynote. Let me get you up to speed. By strapping this magical device to your dome, you can seamlessly augment the world with your favorite Excel spreadsheets, waste time watching beautiful 3 d 4 k movies have immersive lifelike experiences with your OnlyFans girlfriend, and even record them to enjoy later in stunning 4 k Clarity. While you're doing that, it projects your eyeballs to the front of the device, so you look totally normal to everybody else. And that's great because if your kids have iPad addictions, you'll be able to have normal family dinners once again. Under the hood, it's mostly just a fancy VR headset. It has an m two chip built into the device, along with a new specially designed r one chip that can handle parallel processing for all of the sensors. It has extremely low latency, which is essential for not puking all over yourself after using it for 10 minutes. It's got cameras on the outside and then eyeball trackers on the inside. What's really crazy is that it uses thing called foveated rendering, which means that it will maximize the image quality based on where your eyes are looking at that time. It's kind of like the double slit experiment. If you aren't looking directly at app theme. Those frames are there, but they're not being rendered. In addition, you control things with your eyeballs. When you look at icons, they'll pop out at you, then you can pinch and swipe with your hand to select and scroll. It can also do voice commands, and even has a virtual keyboard. That's pretty crazy, but they missed a huge opportunity here to give this product a name of eyeballs. But, another feature I really like is that it can link up to your MacBook, app allowing you to use your laptop privately like in a cafe or on the airplane. But, you might be wondering, how would you do a video conference with someone while this thing is covering your face? Other weird thing about this product is that when you buy it, it creates a digital persona of your face with AI that allows other people wearing Apple Vision Pro to see your real face, app, like in a video conference or FaceTime. Now when it comes to development, there's an entirely new VisionOS operating system to build apps around all these sensors, and I'm sure a VisionOS JavaScript JavaScript framework is right around the corner. They also released a new reality composer tool that should make it easier to build 3 d stuff on this platform. In addition, they partnered with Unity to provide tooling for Vision s, and Unity stock jumped as a result. But I didn't hear any mention of Epic Games, which is kind of unreal. I'm sure it has nothing to do with that whole massive lawsuit thing. When it comes to games, though, there's no physical controller, but I'm sure they'll sell you one in the near future for $799. Either way, Apple Vision Pro is an incredible piece of hardware. But now, I'm done chillin', and gonna turn into a villain, because this product could end up being nothing more than a dystopian flop. First of all, the price is 3 and a half racks, and you're probably too poor to afford it. Just listen to the reaction of the crowd. Apple Vision Pro starts at 3499. Another problem is that it only has 2 hours of battery life and the battery itself connects to a cord that you have to keep in your pocket or you have to keep the device plugged in. An iPhone phone or laptop is still going to be way more convenient for the vast majority of use cases. Like, if I want to take a picture, I'm just going to pull my phone out of my pocket. I'm not gonna go strap on my VR headset and app tried to capture a special organic moment with little Billy. I definitely wouldn't want to write code all day wearing this thing because it would be drenched with sweat after a few days of JavaScript coding, but another reason to doubt this product is that Facebook acquired Oculus and tried to build a metaverse and even changed its name to Meta and got almost nowhere after investing tens of 1,000,000,000 of dollars. Now Apple is way more well opposition to sell a VR product than Meta. But at the end of the day, I think it'll be more like an expensive toy than a revolutionary new computing paradigm. And a lot of people think VR technology is a dystopian scam where the ultimate goal is to get us to live in pods and spend our lives working to build worthless digital assets. Of course, that's not true, but Apple does have a lot of barriers to break down to get widespread option. When it first comes out in early 2024, you'll likely see a bunch of insecure dorks wearing these things around as a status symbol to show the world that they have a net worth of over 3,490 I dollars. Another issue is that it's far more difficult for developers to create ARVR content compared to your typical iPhone apps. It'll likely get easier with generative AI technology. But in general, there just hasn't been a huge demand from consumers for ARVR content. With all that said though, I do think there is one big reason Apple Vision Pro will be successful. Asus once said, the success of any technology hinges on the degree to which it enables consumption, and Apple Vision Pro definitely checks that box. This has has been the CodeReport, thanks for watching, and I will see you in the next one.
In this segment of a transcript, the speaker discusses Apple's upcoming VR headset and its potential failures. They also mention the company's new Vision OS operating system and its use of foveated rendering, which is essential for normal family dinners. The speaker discusses Apple's upcoming products, including the developers who create ARVR content, and the potential success of the VR headset.