 He arranges these memories is a so-called Chamber of Memories, a hallway containing pictures of events and urns containing scents.After utilizing Rumo to escape Roaming Rock, Smyke and Rumo meet a Nocturnomath by the name of Ostafan Kolibri, at which point Smyke undergoes an educational trip into one of Kolibri's five brains for a mental boost, learning about the death-defying instruments of the Non-Exsistent Teenies in the process.Much later, in the second book, Smyke ends up in the Netherworld along with Kolibri and the citizens of Wolperting and has to operate the Non-Existant Teenies' vehicles to revive Rala.