 With the rise of online shopping and digital distribution like through the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal.Also since the 2000s, the new trend of crowdfunding platforms (like Kickstarter or Indiegogo) allows smaller developers to fund their work directly by their fans and customers, bypassing traditional and problematic financing methods.The best-selling video game "Minecraft" began life as an indie game, prior to its acquisition by Microsoft in 2014.