 Leading into 2015, there was concern that the rise of easy-to-use tools to create and distribute video games could lead to an oversupply of video games; this was termed the indiepocalypse.This perception of an indiepocalypse is not unanimous; Jeff Vogel stated in a talk at GDC 2016 that any downturn was just part of the standard business cycle.The size of the indie game market was estimated in March 2016 to be at least $1 billion per year for just those games offered through Steam.