 While a modern graphics card can show a highly detailed scene at a frame rate of 60 frames per second or higher, surface modelers, the main way of displaying non-polygonal models, are incapable of achieving an interactive frame rate (10 frame/s or higher) with a similar amount of detail.With sprites, another alternative to polygons, every required pose must be created individually, while a single polygonal model can perform any movement if the appropriate motion data is applied, and can be viewed from any angle.A variety of formats are available for storing 3D polygon data.