 Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, apparently the first documented action in a video game to be "called" a sequence break occurred in the Nintendo GameCube game "Metroid Prime", in a thread called "Gravity Suit and Ice Beam before Thardus".In the game, the rock monster Thardus was designed to be a required boss before the Gravity Suit and the Ice Beam could be obtained, hence the novelty of bypassing the boss while still obtaining the items, and thus saving time if the goal is to complete the game as quickly as possible.When a gamer named Steven Banks achieved this feat on January 18, 2003, he posted his discovery on the "Metroid Prime" message board on GameFAQs.