 The music and gameplay were also complimented, but the game's presentation was criticised – especially the presentation of the dialogue, which only takes up a few lines per page.Caty McCarthy of Kill Screen wrote that "VA-11 HALL-A" "flips the atypical ways of cyberpunk", and lauded the game's story, which "has heart" as a "story of its people, its liliths, its sentient preserved-brains, its talking dogs.It's the story of Jill and her customers, all being lost, and eventually finding their way."