 He also remarked how the game is set in an "ever-moving world" where things do not wait for the player to happen, with the characters existing long before the player meeting them and their lives happen mostly off-screen.As such, the developers hoped to create a world in which the player is compelled, rather than obligated, to understand.Details of the world are not given directly to the player, and instead are revealed through intimate exchanges and conversations with the characters.