 On advice from Tim Ambrogi, who had helped test both "Frog Fractions", Crawford added dynamic elements to "TXT World" that let the player gain access to more parts of the game, such as a sword to help cut through bushes blocking paths.Early on in development, Crawford knew that he wanted to release "Frog Fractions 2" hidden within a city-building style game called "Glittermitten Grove" which was developed by Crawford's friend Craig Timpany and alongside "Frog Fractions 2".In contrast to "Frog Fractions 2", "Glittermitten Grove" did not require any narrative, making it easy to focus on its gameplay.