 Most of the time, clients tell the player exactly what they want, though some can be more cryptic, for example by asking for a certain flavour.As such, "VA-11 HALL-A" contains nonlinear gameplay in the form of branching storylines, though it is dependent not on traditional choices but rather through the drinks the player prepares.There also exists a recipe book where the recipes to all drinks that can be made can be looked up.