 In another interview between Christopher Oritz and Kill Screen, Ortiz remarked how "this game is all about exploring what's up with the characters that you always see in the background who are never fleshed out [in movies]", and due to this, the characters were designed to be average non-heroes; Jill, for example, was described by Ortiz as the cliche "bartender who's always there in the background" as opposed to a "hero" who is always at "the center of the universe, with everyone else with a supporting role.