 "The Culling" was envisioned to be the first standalone battle royale game on Steam, with the potential to tap into the esports market.The game, as developed, required players that had been killed off to remain in the match, which necessitated the need for Xaviant to provide a robust spectator mode for these players to watch the remaining match play out.Late in the development process, they also recognized this would help the popularity of the game in video game live streaming.