 During Conquest mode, the player makes decisions on how the world was conquered by Kyros and the Fatebinder's role in that.These decisions affect the state of the game's world and how various non-playable characters (NPC) react to the Fatebinder, particularly the various factions with which the Fatebinder can become allies or foes.The Fatebinder character is class-less, instead allowing the player to define the character's strength and weaknesses through a skill-based system that is based on how frequent they use certain skills.