 The balance between keeping to the "DNA" of a "Ratchet & Clank" game against the "adopt or die" mantra would continue to be a struggle throughout Insomniac's development of a series.Insomniac was asked to help create one of the launch titles for the PlayStation 3, "" (2006).The company used this title to acclimate itself to the new hardware, and did not push the capabilities of the game engine.