 Part of the technology he developed while working on the project was later selected for publication in the SIGGRAPH 2008 Transactions on Graphics conference proceedings, and became a featured presentation at that conference.Wright later claimed in an interview that Hecker's work on "Spore" had advanced the state of the art in procedural animation by several years.Following "Spore'"s release in late 2008, some players believed that comments Hecker had made in Seed Magazine indicated that he had been primarily responsible for the game's lack of hard scientific backing.