 When they are ready, players roll the dice in turn, the one who rolls highest becoming the "Chosen One" who assembles the game board by connecting the Provinces to the central hub, creating a hexagon shape.The players write down their greatest fear on a slip of paper which is placed in the "well of fears" by the Chosen One.The Gatekeeper then starts the game, and the players, using their "Numb Skulls", race to become a Harbinger by landing on the Harbinger's headstone located in each province.