 Key hires included producer Alexandre Parizeau and creative director Maxime Béland, who were brought on for the production of a new game in the "Tom Clancy's Splinter Cell" series.A second, smaller development team for an undisclosed project was headed up by Lesley Phord-Toy, and Rima Brek was put in charge of the studio's internal Technology Group.By May 2010, Ubisoft Toronto had received more than 2,000 job applications.