 Punching a pad when it is fully extended and the LEDs lit results in the attack being blocked, and the opponent receiving damage in the form of a counter-attack.Punching too early or too late results in either blocking the move with no counter-attack, or receiving lessened damage from the attack, also with no counter-attack damage to the opponent.Missing a pad completely (the pad retracting without ever being hit) results in full damage taken by the player.