 Moving a unit is accomplished by flipping it edge-over-edge across the playfield a number of times up to its Movement rating, so a disk's diameter is just as important as this rating in determining how much distance the disk can cover, and is more important when precise positioning is desired.Projectile fire is accomplished by dropping projectile chits from a minimum distance above the playfield; whichever disks they land on are injured, whether friend or foe.In 2000 "Disk Wars" won the Origins Award for "Best Science Fiction or Fantasy Miniatures Rules of 1999".