 Because of such tight lag requirements, distance considerations of the speed of light through optical fiber come into play, currently limiting the distance between a user and a cloud gaming game server to approximately 1000 miles, according to OnLive, the only company thus far operating a cloud gaming service.There is also much controversy about the lag associated with cloud gaming.In multiplayer games using a client/server network architecture, the player's computer renders the game's graphics locally and only information about the player's in-game actions are sent to the server.