 In 2007, the company raised $16m USD in a Series-B financing round led by Intel Capital.K2 Network's licensed titles included "Knight Online World" for which it acquired the Western territory rights in 2003 and began publishing operations in 2004, ceasing operations in May 2012.The game grew quickly to more than 40,000 concurrent players and proved especially popular in Turkey where K2 Network monetized the game using its network of ESN code resellers.