 The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for "Shadowrun".In 1993 they released "Shadowrun", with an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree.In 1997, Beam relaunched the Melbourne House brand, under which they published the PC titles "Krush Kill 'n' Destroy" (KKND), and the sequels "KKND Xtreme" and "".