"Air" was described as a game that stands out, much like Key's first title "Kanon", due to an intricate plot that keeps the player interested, and has a good replay value as well.In an interview of Jun Maeda and Yūichi Suzumoto, they were both surprised to find out that the Japanese public (in March 2001) felt "Air" to be a soothing game, but Maeda and Suzumoto made it clear that this impression is completely at odds with their impression of the game, and they remark that there was not one person who worked on "Air" who thought that.