 Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, alter the amount of damage a unit deals.Throughout the campaigns, units can advance to higher level counterparts and become more powerful.A central design philosophy of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.