 Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.Some of his work was cut due to space constraints, though he still considered "Trigger" "one of the most satisfying games [he] ever worked on or played".Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.