 A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled.Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out (rolls a seven after a point has been established).