 To reduce the potential opportunity for switching dice by sleight-of-hand, players are not supposed to handle the dice with more than one hand (such as shaking them in cupped hands before rolling) nor take the dice past the edge of the table.If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table (these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact).