 Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of "Chrono Trigger"'s early development (such as the piece "Singing Mountain").Hironobu Sakaguchi asked translator Ted Woolsey to localize "Chrono Trigger" for English audiences and gave him roughly thirty days to work.Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.