 The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.If the shooter "hits" the point value again (any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll) before rolling a seven, the Pass line wins and a new round starts.If the shooter rolls any seven before repeating the point number (a "seven-out"), the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.