 These simulationist, skill-based generic rules formed the basis of many of Chaosium's later "d100" RPGs, most notably "Call of Cthulhu", first published in 1982.Chaosium entered into a licensing agreement with Avalon Hill in 1983 to produce a third edition of "RuneQuest".Avalon Hill manufactured and marketed the game, while Chaosium was responsible for acquisitions, design, development and layout.