 Immersive journalism constructs allow the audience to enter a virtually recreated scenario representing the story.The pieces are constructed as CGI (computer graphic imagery) virtual environments which can be inserted into persistent online virtual worlds, such as Second Life or a web-based Unity game engine environment and viewed conventionally on a monitor or in fully immersive systems such as a CAVE or head-tracked and head-mounted display systems (HMD).Head and body tracking can be achieved by any number of commercial systems, including inexpensive consumer-end products, which makes this a viable and growing field.