 (For more on how virtual reality can create a sense of presence and connection to a virtual body, see and)

Video and audio captured from the physical world are used to reinforce the concept that participants are experiencing a nonfiction story.For example, video triggers at key points in the virtual landscape remind a participant that the computer-generated environment is grounded in a real news story.Scripted events that create a first person interaction with the reportage can also help create a feeling of “being there.” By using programming to move participants from one virtual location to the next, thus moving the embodied presence along the timeline, the experience employs “embodied edits.”
These experiences blur the line between recreations and cinema verité because audio and video captured live from the physical world (cinema verité material) is embedded throughout the computer-generated environment and encountered in scripted/programmed variations.