 Since the audience is asked to become a Somali pirate, a deeper understanding of the economics of the highjack-and-ransom system is achieved through the play.However, it does not attempt to delineate any individual case in particular, and what happens to the player is based on his/her choices rather than reflecting the facts connected to one or more physical world events that have already transpired.Also, in contrast to immersive nonfiction, there is no virtual embodiment.