 Like its predecessor "Area 51", "Maximum Force" uses digitized video stored on an on-board hard disk, and red gibs into which every enemy blows apart when shot, in exactly the same way.While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.Released into markets increasingly dominated by games with polygon graphics, "Maximum Force" was a critical failure but a commercial success.