 He wrote that while the text on running and judging tournaments is of little interest to most DMs, the five-page section on designing tournaments is "perhaps the finest guide to designing and refereeing "AD&D" game adventure sessions I've ever seen.The section 'Tournament Design Goals' [...] offers excellent advice for all scenario designers.Many of us would instantly recognize the value of these goals, but just as many of us are likely to ignore them in the design of our adventures, often to the detriment of ourselves and our players."