 In "IGN"'s review, Chris Roper also reported issues with the control system stating that the game's heavily physics-based gameplay "left a few corners on what should have been a razor-sharp control scheme".He goes on to say that the character acceleration and deceleration "isn't as quick as it could be" but that his biggest complaint is the way the game handles player movement between foreground, middleground and background on the 2.5D plane.He says that "there are instances where it doesn't do what you want it to do, and these points stick out like a sore thumb."