games Seven board games have been produced. One of them was a variation of a card game, using prizes and price tags from the 1956 version. The second was based more closely on the original version of the show. Three games were produced during the 1970s by Milton Bradley, with Contestants' Row, some pricing games and, in the case of the third version, a spinner for the Big Wheel. In the first two versions, decks of cards had various grocery items, small prizes and larger prizes. The third version simply had cards for each game that included ten sets of "right" answers, all using the same price choices. The instruction book specified what color cards were necessary for each round. The 1986 version, again by Milton Bradley, was similar in scope to the earlier version, with new prizes and more games, but lacking the Big Wheel. The instruction book refers to Contestants' Row as the "Qualifying Round" and the pricing games as "Solo Games." The book also instructs players to use items priced under $100 as One Bids. The 1998 version of the game, by Endless Games, was virtually identical to the 1986 release, with the same games, prizes, and even the same prices. The only changes were that the number tiles were made of cardboard bits instead of plastic and the cars from the deck of prizes with four-digit prices were removed. The 2004 version, again by Endless Games, was a complete departure from previous home versions. Instead of different prize cards and games, the game consisted of everything needed to play 45 games and enough materials to create all the games not technically included if the "host" wished to and knew their rules. The Big Wheel spinner was also restored, this time with the numbers in the correct order. Additionally, the prices, instead of being random numbers that could change each time the game was played, were actual prices taken from episodes of the TV show. To fit everything in the box, grocery items and prizes were listed in the instruction book and games were played on dry erase boards. A spinner determined the game to be played next, although its use was not necessarily required if the "host" wished to build his own game lineup, or even use a pricing game not included in the lineup. Computer and electronic games In 1990, GameTek created a Price Is