to Zoop are held by Viacom International. Both the Genesis and Super NES versions of Zoop are identical in terms of gameplay, aside from graphical and audio differences between the two. The DOS version of the game has support for various sound cards, and it features wavetable-like MIDI music. The PlayStation version was released a month after the system was launched, and it features more advanced visuals compared to the 16-bit versions. The Game Boy port is the only version across all platforms that features a multiplayer mode. It also received a port to the Atari Jaguar that was developed by Electric Spectacle Productions and published by Atari Corporation on 5 January 1996, with graphics that are more in line with the previously released versions but sporting a more jazz-style soundtrack. It was one of the last releases for the Jaguar. Zoop was also released for the Sega Saturn in Japan only by Media Quest on 29 November 1996. The Saturn version uses the same enhanced visuals as the PlayStation port. Reception The four reviewers of Electronic Gaming Monthly criticized the Game Gear version as having poor audio even by Game Gear standards but otherwise were divided about the game. One of them said "it is more like work than anything else, and it certainly isn't addictive", two of them said it lacks anything special but is still addictive and enjoyable for players of all skill levels, and the fourth called it "a must-try". Reviewing the SNES version, a critic for Next Generation found the gameplay to be too complicated, concluding that "it's not bad really, but the idea isn't that intuitive, and once you get past the learning curve it lacks the addictive quality this kind of game needs." GamePros The Axe Grinder similarly said that, while the game is fun and has good graphics and music, it lacks the addictive pull that an action puzzler needs to distinguish itself. Sega Saturn Magazine (previously Sega Magazine) gave the Genesis/Mega Drive version a 62%, saying the game "has the curious compulsiveness of Tetris to a degree", but that it is overshadowed by more complex and graphically impressive games then on the market. Cover Girl of GamePro was pleased with the music and graphics, particularly the use of eye-tricking background contrasts in the later levels. She found the level select and five difficulty modes broaden the accessibility, but criticized that the