only 3DO software available at launch was the third-party game Crash 'n Burn. Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units. By mid-November, the 3DO had sold 30,000 units. The system was released in Japan in March 1994 with an initial lineup of six games. The Japanese launch was moderately successful, with 70,000 units shipping to 10,000 stores. However, sales soon dropped and by 1995 the system was known in Japan as a host for pornographic releases. The 3DO's claim to the title of most advanced console on the market was lost with the 1994 Japanese launches of the Sony PlayStation and Sega Saturn. The 3DO Company responded by emphasizing their console's large existing software library, lower price (both the Panasonic and Goldstar models were by this time), and promised successor: the M2. To assure consumers that the 3DO would still be supported, the M2 was initially announced as an add-on for the 3DO. It was later revealed that the M2 would be an entirely separate console, albeit one with 3DO backward compatibility. Eventually the M2 project was cancelled. Unlike Panasonic, Goldstar initially produced only 3DO hardware, not software. This made it difficult to manage competitive price drops, and when the price of the Goldstar 3DO dropped to in December 1995, the company took a loss of more than on each sale. Goldstar tried switching to the usual industry model of selling hardware at a loss and profiting on software, but though a handful of Goldstar games were published for the 3DO, Goldstar's software development operation arrived too late to allow them to turn a profit on the 3DO. This lack of a profitable business model, combined with Panasonic acquiring exclusive rights to the M2 technology, were cited as the two chief reasons for Goldstar dropping support for the 3DO in early 1996. During the second quarter of 1996 several of the 3DO's most loyal software supporters, including the software division of The 3DO Company themselves, announced they were no longer making games for the system, leaving Panasonic as the only company supporting active software development for the 3DO. The 3DO system was eventually discontinued towards the end of 1996, with a complete shutdown of all internal hardware development and divestment of the M2 technology. The 3DO Company restructured