Stevana "Stevie" Case (born 1976–1977) is an American businesswoman. She is known for competing in the first-person shooter game Quake in the late 1990s, as well as contributing professionally to the video game industry. Competing under the alias KillCreek, she was one of the first notable female esports players, gaining recognition for beating Quake designer John Romero in a Quake deathmatch in 1997. She was the first professional gamer signed to the Cyberathlete Professional League (CPL). Case worked for Ion Storm between 1997 and 2001, conducting quality assurance and level design. She left the company to manage Monkeystone Games with former Ion Storm employees Romero and Tom Hall. After a stint at Warner Bros. managing the production of mobile games, she began working at various companies in business development and sales. Early life Case was raised in Olathe, Kansas. Her parents were a science teacher and a social worker. As a child, she enjoyed playing computer games. Her first gaming experiences were with Lode Runner and Joust on an Apple IIe computer her father bought when she was in second grade. Case attended Olathe East High School from 1991 to 1994. As the student government president, she was one of the plaintiffs in the 1995 court case Case v. Unified School District No. 233. During the trial, students and parents in Olathe successfully challenged the school district's decision to ban Annie on my Mind from the school library. Case later attended the University of Kansas in hopes of getting into law school. Career Professional Quake player and John Romero deathmatch While at the University of Kansas as a freshman studying political science, Case enjoyed playing Doom and Doom II with her circle of friends. She became interested in playing Quake competitively through her then-boyfriend Tom "Entropy" Kimzey, joining his competitive team, Impulse 9, and competing under the alias KillCreek. The name was inspired by the Lawrence, Kansas band Kill Creek. Impulse 9 competed in the Quake competitive league Clanring, and won the T1 competition in 1996. After a few months of competing and making a name for herself, Case went to Dallas on a pilgrimage to meet some of the developers of her favorite first-person-shooter computer games. During her trip, she got the chance to play a Quake deathmatch against the game's designer, John Romero, but was beaten by him in a close game. After Romero put up a web