bowers and all the jacks fall between the queen and highest number card (ten, twelve or thirteen) of their respective suits. Players must always follow suit and may use the joker to trump a trick only if they cannot otherwise follow suit. A player may lead a trick with the joker by naming the suit to be followed, but may not name a suit to which the player has previously claimed to be void. In some variations, a player may not "renege" with the joker – that is, use it as a card of a suit in which the player has already claimed to be void (unless the joker is the only card in the player's hand). In some variations, the joker may only be played as the first or last card in a suit. In other variations, the person who wins the bid also has the option to 'Declare'. Such a declaration entitles the winner of the bid to receive one card from their partner after discarding from the kitty or blind. The partner picks their best card and hands it face down to the winning bidder, who must then discard one additional card to retain a ten-card hand. The winning bidder now plays against the opponents without the assistance of the partner and must take all ten tricks. If such a bid is unsuccessful it is scored as −500 (negative 500). Walker Ultimate 500 A variation in which the winning team/player must win exactly 500 points. The game is played as normal, with the additional rule that 1000 points (like negative 500 points) loses the game. "Peggings" (or "Scab Points") must be played. This variation usually (not always) results in a longer game, and generates an enjoyable level of complexity to both the bidding and playing. Local variants may exclude either open misère, misère or both. French Canadian Variation A variation for four players using two Jokers ("bonhommes") and a standard 52-card pack stripped of 2s and 3s. The white Joker ("la blanche") is considered stronger. The players are dealt 10 cards each in batches of 3–3–4. When 3 are passed, another 3 go to the kitty ("chatte", middle of the table). There should be 6 cards in the middle after the deal. Some variations allow for the final card placed in the kitty to be turned upright for all players to see. The attacking player takes the