skills to create new and original SCUMM games, with features on par with Day of the Tentacle and Sam & Max Hit the Road. A similar project named ScummGEN aims to achieve the same thing, with user-friendly tools. Scummbler is a compiler for SCUMM bytecode, for versions 3 to 5 of the SCUMM engine. It uses scripts decompiled from the original game files, retrieved using a combination of an unpacking tool like ScummPacker (also by the author of Scummbler), and the descumm tool from ScummVM. These scripts can be re-inserted into the original game files, making it useful for modifying existing games, such as for translation. Also available are an image encoder-decoder, and a tool to assist in mapping speech files to text. Interpreters ScummVM is a free and open source software project to make a portable, Simple DirectMedia Layer (SDL) library-based SCUMM-engine client which allows many of the SCUMM-engine games to be played on systems where the original versions will not work or have trouble operating, including modern Windows and Macintosh systems, Linux (including portable handhelds—Android, GP2X, GP2X Wiz, Maemo, etc.), BeOS-Haiku, AmigaOS (3.x, 4.0, and its clones MorphOS and AROS), Palm OS, Windows Mobile (Pocket PC), Dreamcast, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, Symbian (SeriesXX and UIQ), iOS (iPad, iPhone, iPod Touch), webOS and QNX-Playbook platforms. is a SCUMM interpreter developed by the ScummC author. As of April 2008, it is in a prototype state, and is meant to become a script debugger for ScummC development. hiscumm is an attempt to port and some bits of ScummVM to the Haxe platform, to produce an interpreter with an Adobe Flash backend. References and in-jokes In-joke references were a common feature of LucasArts adventure games. Developers used the name of their engine for comic effect in several games. Razor and the Scummettes, a punk band mentioned in Maniac Mansion, and the SCUMM bar in The Secret of Monkey Island are both named after the scripting language. In Escape from Monkey Island, victim of a hostile takeover, the SCUMM bar becomes the Lua bar, a reference to the programming language which replaced the engine used for the prior games. SCUMM is also listed in the ingredients of grog, in the first opus of the Monkey Island saga. See also Adventure Game Interpreter Z-machine Notes References External links SCUMM history Adventure game engines LucasArts games Point-and-click adventure games Programming languages created