Soulblighter expansion pack, Myth II: Chimera, they ceased working to develop the game's source code, as Microsoft, who purchased the company in 2000, wanted them to concentrate on Halo. As such, they were approached by a group of programmers, artists and coders known as MythDevelopers, who asked for access to the code so as to continue its development. With the blessing of Take-Two, Bungie released their entire archive of Myth-related materials to MythDevelopers, including the source code, artwork, all creative files, and documentation. MythDevelopers were also granted access to the source code for Myth III: The Wolf Age, which was developed by MumboJumbo in 2001. Bungie also open sourced their Myth metaserver source code in 2002. MythDevelopers used this material to improve and further develop the games. Although their initial focus was on the bug-ridden release version of The Wolf Age, they also worked to update the first two games to newer operating systems on both Mac and PC, fix bugs, and create unofficial patches to enhance both the games themselves and the mapmaking tools. They also developed their own library, dubbed the Myth Core Library, which provided networking, input routines, and other low-level functions. This enabled MythDevelopers to avoid the necessity of licensing any external libraries, and instead allowed them to develop everything in-house. This was part of their deal with Take-Two, as they couldn't incorporate anything into the games which they would be unable to give Take-Two the rights to should the company ever ask for the source code back; all modifications remained the intellectual property of Take-Two, who were free to use them in a future commercial version of Myth, if they ever wanted to re-release an upgraded version of one or more of the games, or incorporate the modifications into the development of a new Myth game. MythDevelopers disbanded in December 2003, with Project Magma becoming the main development group for The Fallen Lords and Soulblighter, and FlyingFlip Studios for The Wolf Age. From 2003 to 2018, Magma released several major patches for Soulblighter, each of which featured fixes for bugs, graphical problems, gameplay problems, and interface issues, as well as improve the Fear and Loathing tools and the online multiplayer mode. Reception Soulblighter received "generally favorable reviews". It holds an aggregate score of 88 out of 100 on Metacritic, based on twelve reviews. GameSpot's Michael E. Ryan scored the game 9.3 out of 10, calling