360 version", he argued that the game is "still one of the best experiences I've had on a PS3," praising the combat mechanics and multiplayer. PSM3s Tim Edwards scored it 7.2 out of 10, and was critical of the game's pace, the graphics, and the complex controls, although he was impressed with multiplayer and instant action mode. GameSpots Jason Ocampo scored it 7.1 out of 10, arguing that it "lacks the level of polish and atmosphere seen in the previous two versions." He especially criticised the load times and the "erratic frame rate". Electronic Gaming Monthly scored it 5 out of 10, with Joe Rybicki calling it "a tragedy" and citing "inexcusable technical issues", such as stuttering graphics, a delay when pressing fire, and sound coming from everywhere instead of being localised. He praised the atmosphere and the AI, but called it "one of the most reprehensible ports in recent memory." Sales and awards The game was a commercial success. The PC version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 units in the United Kingdom. By the time the game was released on PlayStation 3 in April 2007, the combined worldwide sales of the PC and Xbox 360 versions was over two million units. The PlayStation 3 version itself was the console's best selling title in April, moving 45,864 units in North America. F.E.A.R. won Computer Games Magazines 2005 "Best Sound Effects" award, and was a runner-up for their list of the year's 10 best PC games. It won 2005's "Best Action Game" from both the Game Critics Awards and PC Gamer US. GameSpy awarded it their 2005 "Best Story" award. In GameSpots 2005 annual awards, it won "Best AI" and "Best Graphics (Technical)". At the 4th Annual Game Audio Network Guild Awards in 2006, it shared the "Best Use of Multi-Channel Surround" with Call of Duty 2. Editions and expansions Director's Edition F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level designer John Mulkey), and "Episode #0" of