best Virtual Console titles, saying that it will last for hours. Author Steven Schwartz called Lolo a strategic game, and that players who have successfully done logic problems in magazines would have an easier time with this game. Similarly, Dennis Lynch of the Chicago Tribune called it a "challenge of logic, not brute force", as well as "addictive". He also noted that Lolo was a game that would appeal to both genders. 1UP.com's Jeremy Parish called it a great puzzle game, calling it "highly recommended" due to its combination of its complexity and simplicity. IGN's Lucas M. Thomas felt that it would be intriguing to fans of puzzle-action games, calling it "simple on the surface, but deceptively complex once you get going". GameSpy's Benjamin Turner commented that it was "hard as hell", and would "put any Mensa member to the test". Fellow GameSpy writer Christian Nutt bemoaned HAL for abandoning Lolo for Kirby. Nintendo Life's Darren Calvert called its level designs "ingenious", commenting that they will "tax the old grey matter". Nintendo World Report's Michael Cole commented that its gameplay remained fresh in its Wii release, as well as "approachable". Adventures of Lolos gameplay has been compared to several other video games by critics. GamePros Heidi Kemps compared Ivy the Kiwi?s gameplay to Lolos. Selby Bateman of Game Players magazine compared the adventurous experience of Lolo to Zelda II: The Adventure of Link, calling the former more sophisticated. 1UP.com's Kevin Gifford compared it to Wrecking Crew. IGN compared Kickle Cubicle to Lolo, though noting that it was easier. Writer Danny Cowan compared the video game Roll Away was similar to the "find the key/find the exit" gameplay of Lolo. It has also been the inspiration for other video games; video game developer Ryan Clark attributed the inspiration for his video game Professor Fizzwizzle in part to Adventures of Lolo. LIT developer Adam Tierney drew inspiration for LIT from Lolo. Legacy Adventures of Lolo was followed by two sequels for the Japanese FamiCom and two sequels for the NES: the Japanese Adventures of Lolo and Adventures of Lolo 2, consisting of new stages, the American Adventures of Lolo 2 (another compilation of stages from earlier games) and Adventures of Lolo 3 (based on the Japanese Adventures of Lolo 2, but consisting mostly of new stages). A Game Boy follow-up was released in 1994 in Japan as Lolo no Daibouken, but it