ring. From that ring you would be thrown to the floor for elimination. The last man in ring one would rest until one man was left in ring two. Those two men would then battle until one man was left and would be declared the winner. In 1991 Sting won the match after it coming down to him and Lex Luger. Every year thereafter Battle Bowl took place with only one ring and a normal battle royal. The entrants would be decided through tag-team matches consisting of randomly selected partners where the winning team would advance to the BattleBowl, called a "Lethal Lottery" by WCW due to the potentiality of rivals being forced to work as a team. Numerous variations of the battle royal also exist, including: World Wrestling Entertainment's Royal Rumble: an over-the-top rope elimination match which starts with two competitors and adds a new competitor every two minutes, usually up to a total of thirty entrants, with the final remaining competitor being the winner Total Nonstop Action Wrestling's Gauntlet for the Gold: an over-the-top rope elimination match in which the final two competitors face off in a one-fall singles match Tag Team Battle Royal: a standard battle royal in which teams of two, three, or four combatants compete for group victory. Variations have been used in both WCW and TNA. All Elite Wrestling's Royal Rampage: an over-the-top rope elimination match which involves two rings and, as of 2022, 20 competitors. Loosely based on WCW's World War 3 matches. Battle royale genre In the 21st century, the 2000 Japanese film Battle Royale, itself based on the 1999 novel of the same name, redefined the term "battle royale" in popular culture. The term "battle royale" has since been used to refer to a fictional narrative genre and/or mode of entertainment inspired by the film, where a select group of people are instructed to kill one another until there is a triumphant survivor. The "battle royale" phenomenon has become especially popular in the 2010s. Battle Royale set out the basic rules of the genre, including players being forced to kill each other until there is a single survivor and the need to scavenge for weapons and items. The "battle royale" concept had first gained mainstream popularity in Japan, where Battle Royale had inspired a wave of manga, anime and visual novel works during the 2000s, before the concept gained global mainstream