Red Tail; they managed to keep the third as Red Tail believed there were only two in their possession. The crew then reveals that Red Tail has set sail for Tiger Island, a legendary place most doubted even existed, including Claw. Claw takes the crew's gem as well as a piece of the map, which shows a path to Tiger Island through the labyrinth of underwater caverns. The crew offers to accompany him through the caves to Tiger Island, but Claw insists on going alone, telling his crew to acquire a ship and meet him there. The Captain takes the shortcut through the caverns, where he fights through a race of merpeople, who fight him in order to defend their king: a giant frog-like creature called Aquatis. Claw manages to defeat Aquatis with explosives. Claw resurfaces to face Red Tail and his crew on Tiger Island. Claw manages to bring Red Tail down and acquire the final two gems, yet Red Tail escapes. Claw enters the Tiger Temple at the heart of the island to claim the amulet. There he fights the highly trained tiger guards, avoids the many death traps in the lava-filled temple, and defeats Omar, the captain of the tiger guard, who holds the final gem. Claw places the gems on a pedestal, and Princess Adora appears. She gives Claw the amulet, granting him 9 lives, after summarizing his adventure. Omar is sworn to defend to the holder of the Amulet, thus becoming Claw's bodyguard. The game ends with Claw on his ship with the amulet, alongside his crew and Omar. Gameplay Captain Claw is a 2-D sidescrolling platformer, with simple melee combat. The objective for Claw is to reach the end of each level, fighting through various enemies and obstacles along the way. Claw's main weapon is his sword, though he can also punch or kick when close enough to an enemy. Claw also has a pistol, dynamite and a spell called "Magic Claw". These items are limited-use, and the player can refill these by collecting spare bullets, dynamite sticks and magic in levels. Also scattered throughout levels are health items, power-ups, and treasure, the last of which awards points. Many hidden or more treacherous areas contain high-value loot, power-ups and bonus lives. Some of these areas are only accessible with a high jump from a power-up, while others are only accessible through portals. Bonus lives