a problem and passes the solution to the next team member, who plugs that answer into their question, and so on. The allotted time is six minutes, but extra points are given for solving the problem in three minutes. Solving the relay in 3 minutes gives 5 points, solving it in 6 minutes gives 3 points. The whole process is done twice, making the maximum 50 points possible for the team. The teams are scored based on the number of points they attained with the maximum being 300 points. Team score ties are broken by first considering the sum of the Team and Power Rounds, then the Relay Round total. At the end, there is a set of tiebreaker questions to determine the top 20 participants, who receive cash prizes from D. E. Shaw & Co. Each student tied for the highest score (or the highest two scores if there are fewer than 20 tied with the top score) is given up to three tiebreaker questions, one at a time, with the goal of answering correctly as quickly as possible. As soon as a student answers a tiebreaker question correctly, they have finished the tiebreaker. Students are then ranked by individual round score, followed by the time to answer the first tiebreaker question correctly, then the time to answer the second tiebreaker (if applicable), then the third. Students are given 10 minutes to answer the first tiebreaker question, and 6 minutes to answer each of the second and third tiebreaker questions. In recent years, there has been a super relay, where two groups of seven team members (fourteen in all) both work to give a correct answer to the fifteenth team member. That last team member substitutes two answers into his problem. For logistical reasons, the Super Relay has never counted towards the team score. It was instituted as a "filler" while scores are tabulated. Candies and other goodies are sometimes rewards for the super relay round. Also in recent years, a song contest has become an informal event at ARML. Each school is allowed to have any number of their students perform a song related to mathematics, usually a parody of a popular song, with its lyrics replaced. The format of the ARML competition is based on the NYSML competition, but is generally considered more difficult than the NYSML competition. This format also inspired the Great Plains Math League.