this tenaciousness can really backfire and hurt things – if the BZ1 fans hadn't bashed BZ2 for so long, then there might have been more people exposed to BZ2. I see this with different BZ2 versions – there's an extreme amount of anger directed at anything that changes." Modifications Battlezone II was one of the first few games to begin supporting modifications and was greatly expanded upon with the release of the unofficial patch 1.3 by Nathan Mates and Ken Miller, two employees of Pandemic Studio who had continued developing the game on their own time. Carey Chico, Art Director on the game, said: "Well, the goal of all our effort was to provide for a strong mod community to keep the game going. Seems like it's working." Battlezone II was designed to be able to support player modifications and featured an in-game mapping tool. Existing vehicles can be modified and new vehicles can be created. Weapons, buildings and missions can also be edited. See also Battlezone (1980) References External links Official website for the remastered version 1999 video games Activision games First-person strategy video games Pandemic Studios games Science fiction video games Video game sequels Windows games Windows-only games Cold War video games Video games developed in the United States