human, and only had one wing, and ordered his death. Georg instead fakes his death by blowing up his laboratory, and secretly flees to Mira with Kalas and Fee. Because he was created by the Magnus of Life, however, Kalas can use its power, though he does not yet know how to tap into it. The party breaks through into Cor Hydrae for a final showdown with Malpercio and Melodia. Malpercio is defeated, Melodia receives free will again, and Kalas, Melodia, and the Guardian Spirit use their powers to release Malpercio's spirit from his body. The energy needed to break the shield around Cor Hydrae drains the energy that allows the five major floating islands to float in the sky, and the islands fall toward the Earth below. However, the planet has now become inhabitable again, and with the help of the five ancient gods, the islands safely fall into place on the planet as continents. While the general population celebrates a bright new future, Xelha privately confides to Kalas that she is an ancient ice queen, and that her death is required in order to restore the oceans of water necessary for humanity to exist again on the planet. A final battle with Geldoblame ensues, and Kalas and Xelha defeat him, but the battle uses the last of Xelha's strength and she dies in Kalas's arms just after confessing her love. All over the world, a rain begins to fall, accumulating into the long-lost ocean. With resolution found, it is deemed time for the "guardian spirit" to leave, with Kalas and the others congregating to say their goodbyes. The guardian spirit sticks around just long enough to see an area boy give Kalas a pendant Xelha had worn throughout the game, saying that he can hear Xelha's voice in it; Kalas puts it up to his ear, and Xelha reappears in a flash of water. Development The game's developer, Monolith Soft, was initially founded in October 1999 after its founder, Tetsuya Takahashi, left his previous employer, Squaresoft, after the company refused to green-light funding for a second entry of Takahashi's first major project, Xenogears. Frustrated, Takahashi decided to start his own company, alongside other Squaresoft employees who had previously worked on Xenogears, Chrono Trigger, and Chrono Cross, to further work on the Xeno series. Takahashi started the company through funding from Japanese company Namco, leading them into an ownership