gameplay through a split-screen mode and via the internet. This game has also seen the release of a level-pack titled Dark Island, featuring fan-made levels for single and multiplayer mode. Plot The Second Encounter begins where The First Encounter left off, with Sam traveling to Sirius on the SSS Centerprice. Unfortunately, the starship is accidentally hit by the "Croteam crate-bus" and plummets down to Earth's surface. As the starship falls, Sam reads the coordinates and frets about crash-landing into Egypt again, but instead crashes into Chiapas in the Mayan age, with the starship now heavily damaged upon impact. However, not all hope is lost, since the Sirians left a "back-up starship" on Earth, which was a fail-safe in case anything ever happened to the SSS Centerprice. However, since this back-up starship is located in a different time and age than where and when Sam currently is, he will have to uncover the locations of the Sirian portals that will help him reach his destination. With this new objective, Sam storms through Teotihuacan, then travels to Babylon and Persepolis and finally to medieval Poland where the back-up starship is located. During his journey, Sam battles two of Mental's portal guardians: a powerful Mayan spirit named Kukulkan the Wind God and a biomechanical creature called the Exotech Larva. Finally, in front of the Cathedral of Sacred Blood, Sam confronts the last obstacle to overcome on his path to the Holy Grail, Mordekai the Summoner. After a glorious battle with Mordekai and his spawning minions, The Summoner is finally silenced forever. In the Cathedral, Sam lifts the Holy Grail in the palms of his hands, followed by his sarcastic confessions of his sins in a booth to Mental, during which he tells Mental that "he's coming to get him." During the end credits, Sam activates the back-up starship, which turns out to be a rocket, and travels back into space toward Sirius, with the "Croteam Big-Heads" cheering him on. The story continues in Serious Sam 2. Development Croteam created their own engine for use in both The First Encounter and The Second Encounter. Named the "Serious Engine", it is designed to cope with extremely large view distances and massive numbers of models by implementing level of detail rendering. Most contemporary FPS engines were developed for a limited draw distance and only a few animating models (i.e. enemies) on screen at a time. The