of Cryptum appeared on The New York Times bestseller lists, and The Cole Protocol also opened 50th overall on USA Today bestsellers list. Tor's first three novels sold more than one million copies by April 2009. Overall, the Halo series has been very well received by critics. Halo: Combat Evolved has received numerous Game of the Year awards. In March 2007, IGN listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006 – The Top 100 Games Ever". Conversely, Game Spy ranked Halo: Combat Evolved tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode. Halo 2 also received numerous awards, with IGN listing it as the number two top Xbox game of all time in March 2007. From its initial release on the Xbox in November 2004 until the launch of Gears of War on the Xbox 360 in November 2006 – two years later – Halo 2 was the most popular video game on Xbox Live. Halo 3 was nominated for and won multiple awards; it won Time magazine's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "Halo veterans". Complaints focused on the game's plot. The New York Times said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. The series' music and audio has received enthusiastic response from game reviewers. Cultural impact The main trilogy, particularly its protagonist, are considered iconic and a symbol of today's video games; a wax replica of Master Chief was made by Madame Tussauds in Las Vegas, where Pete Wentz compared the character to notable characters from previous generations like Spider-Man, Frodo, and Luke Skywalker. GamesTM stated Halo: Combat Evolved "changed video game combat forever", and Halo 2 showcased Xbox Live as a tool for communities. Game Daily noted Halo 2s launch was "easily comparable to the biggest in other sectors of the entertainment industry", marking the first time a video game launch has become a major cultural event in