1-2, pp. 251–270. Foundalis, H. (2006). Phaeaco: A Cognitive Architecture Inspired by Bongard’s Problems. Doctoral dissertation, Indiana University, Center for Research on Concepts and Cognition (CRCC), Bloomington, Indiana. Foundalis left the field in 2008 due to ethical concerns regarding machines that can pass as human, and restarted in 2011 having considered that human suicide bombers are already here anyway. Anastasiade, J., and Szalwinski, C. (2010). Building Computer-Based Tutors to Help Learners Solve Ill-Structured Problems. In Proceedings of the World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Toronto, Ontario, Canada: Association for the Advancement of Computing in Education. pp. 3726–3732. Nie, W. and NVIDIA Research (2020). Bongard-LOGO: A New Benchmark for Human-Level Concept Learning and Reasoning. Advances in Neural Information Processing Systems, Volume 33, pp. 16468-16480. Jiang, H., Ma, X. and NVIDIA Research (2022). Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactions. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022. References External links The On-Line Encyclopedia of Bongard Problems Index of Bongard problems Puzzles Cognitive science Cognitive psychology Computer-related introductions in 1967