and later use, acting as a container for items, as a sense of inventory management. Some objects are already found in their card form, while others are found and needed to extracted into blanks Magnus cards. Over 1,000 different Magnus exist in the game. Magnus are used in a multitude of ways; Magnus containing food or medicine may be used to heal or temporarily invigorate characters, Magnus containing weapons or armor may be equipped to strengthen characters, Magnus containing battle moves may be put into the players deck and used as attacks in battles, and Magnus may be used to interact with non-playable characters to reveal new conversations or complete various quests. Magnus change automatically in real-time as well, for better and worse; a Magnus containing milk that would heal the player may eventually curdle into cheese, which may heal the character even more, or a Magnus containing a ripe banana may turn into a rotten banana, which would in turn hurt the character if consumed. Additionally, a camera Magnus may be used in battle to take photographs of enemies, which can in turn be sold for varying amounts of money, based on picture quality and rarity of image captured. Prior to a battle, the player must assemble a deck of Magnus for each party member to be used during combat, from which random hands are dealt from during battle. Battles are both turn-based and action-based; each character has both an offensive and defensive turn, where they have a brief number of seconds to quickly play a limited number of cards from their pre-build deck. Weapon cards are used to fight with, armor cards to defend with, and effect cards cause different effects, such as healing. Each Magnus has a spirit number in the corner ranging from 1–9; playing same-number groupings or numbers used in gradual succession (1-2-3-4) result in an increased damage effect; cards with multiple numbers allow for the player to select the more beneficial option. Magnus can also be combined during battle, and when certain Magnus are played, special combos are formed that create new Magnus. For example, playing the healing cards cucumber and honey combine to create a much stronger healing effect through the creation of a honey dew melon card. Additionally, character-specific "finishing move" Magnus may be found over the course of the game, their use leading to especially powerful attacks. Experience points are accumulated