by their color: the green "Matak", the yellow "Chumara", and the red "Dakini". The fourth blue tribe, controlled by the player, is unnamed. Each of the tribes is generally hostile to one another, though alliances exist on some worlds. All the tribes are ruled by a single female shaman. In addition to the organized tribes are 'wildmen', neutral characters who cluster in groups around trees and water. Though they cannot attack or be attacked, players can use the Shaman's Convert spell to bring wildmen under her tribe's control. The player's goal as Shaman is to become a deity; only by defeating all the enemies in the system can the player's shaman become omnipotent. The player begins on the planet furthest from the sun, and attacks each planet in sequence. Along the way, the Shaman learns new skills and magic to defeat her enemies. Victory requires the player to either destroy the opposition, or on occasion perform special actions. The player loses if the Shaman is killed and there are no remaining followers, if the Shaman is killed and there is no circle of reincarnation, or the player runs out of time on timed levels. Upon beating back the other tribes, the Shaman ascends to godhood and helps her people conquer the Matak, Chumara and Dakini in one final conflict. Development Bullfrog Productions released Populous (video game) in 1989, followed by Populous II in 1991. The Populous series inspired the term "god game", with players assuming the role of an omniscient being who leads their people to new territories or into battle. Populous: The Beginning was the first in the series developed with entirely 3D graphics, allowing the environment to be scaled and rotated in real time (though characters remained two-dimensional.) The game was published more than four years after Populous II, as Bullfrog waited for hardware advancements to enable a new approach, and was the first in the series to be made without Populous creator Peter Molyneux, who had sold Bullfrog to Electronic Arts in 1995 and left after the release of Dungeon Keeper to form Lionhead Studios. Producer Stuart Whyte said of the work, "We're really proud of what we've done in software because it does look really nice." Alan Wright, the game's project leader, stressed both the departure Populous: The Beginning took from previous titles in the series, as well as distinguishing itself from similar games like Command