is handled differently and attempt to counteract what the opposition does. The typical opposed check formula is: Attack Value (AV) + Die Roll vs. Defense Value (DV) + Die Roll, or Defense Value + Flat X To make things easier, a player should calculate their character's AVs and DVs ahead of time before beginning play. Another option for the defender to choose Flat X, (or Flat 10), where the Difficulty is always 10 + the defender's DV. The attacker only rolls dice during the combat Phase, which helps speed a combat scene along. The Flat X can be further modified by armor, cover and range penalties. Resolving damage Living characters in Fuzion can take two kinds of damage; Lethal Damage, (that subtracts Hits), or Stun Damage, that subtracts Stun points. When Hits fall to zero, a character is unconscious and may be dying. Losing further Hits can kill a character if it should fall twice below their Body Stat, that is, a character with Body 5, (and 25 Hits), dies when his Hits fall to -10. When Stun falls to zero, a character is out cold. At this point, any further damage becomes Stun Rollover at 1/5 the Stun damage and begin deducting from their Hits. When a character loses 1/2 of their Hits, all their stats drop by 2. If 3/4 Hits are lost, all stats drop by 4. Inanimate objects, have Structural Damage Points or SDPs. When an object loses all its SDPs, it is rendered useless; (a vehicle shuts down and grinds to a halt, a weapon will no longer fire, etc.). It is destroyed when it reaches twice its SDPs in damage. To keep things simple, (and to avoid too much rolling of dice), large scale weapons inflict points of damage called Kills, which represent destruction on a much larger scale. Kills are used for such things as giant mecha robots and spaceships. Weapons that inflict Kill damage are not usually small enough to be carried around by characters. Character sized weapons in Fuzion have Damage Classes, or (DCs). Each point of DC represents a six-sided die that is rolled to see how much damage the weapon can cause. Six-sided dice are always used for damage rolls, regardless of using a d10 (or other die types) for checks. For instance, a lightweight handgun typically has a DC of 3; meaning 3d6 is rolled to determine the