passes while the latter allows the receiver to run out of bounds, both stopping the clock. When plays that do not stop the clock occur, the offense relies on a combination of hurry-up plays and spiking the football – a play where the quarterback stops the clock by immediately throwing the ball into the ground (sacrificing a down by doing so) – and time-outs to minimize time lost. Additionally, in college football, the offense can temporarily stop the clock by gaining a first down. Finally, as the offense gets closer to scoring, their clock management stance may shift towards running out the clock in an effort to deny the opponent their own opportunity for a two-minute drill. References American football terminology American football strategy