are also awarded for reaching certain milestones in total points. In single player, each level has two save points in addition to the game saving at each level's completion. Captain Claw has three types of gameplay modes: single player, custom levels, and multiplayer. The single player mode contains the main storyline. At the end of each level the player will either collect a piece of the map or defeat a boss to receive a gem from the Amulet; odd-numbered levels have map pieces, while even-numbered levels have boss fights and gems. The exception is level 13, which has a boss fight and rewards the player with two gems. Receiving gems also triggers a cutscene. The custom level loader allows the player to run custom content made by the player or others, but does not provide a method for editing levels in-game. The multiplayer mode allows the player to connect to the Internet and play with up to 64 other people. In the multiplayer mode, the player has to kill as many enemies as possible and gain loot for points to rank up. It also allows for players to race each other to finish a level as quickly as possible. Development Monolith Productions CEO Jason Hall intended Claw to be an entertaining and family-friendly game, saying that non-violent games were rare to find in the contemporary gaming market. Claw was one of the first games to utilize an online multiplayer gaming network jointly created by Microsoft and the National Amusement Network, Inc. (NANI) and, according to GamePro, was originally supposed to feature 16 levels and support 256 players through the NANI network. A special DVD edition of the game was released. The release contained extra content, such as fully animated cutscenes, and more detailed graphics. It was also included in the Creative PC DVD Encore Dxr2 set. Reception Claw received mixed-to-positive reviews. Allgame gave Claw a highly positive review, comparing its enjoyment value to the Super Mario and Crash Bandicoot franchises. GameSpot gave Claw a score of 7.7, stating that it is "easily the finest modern side scroller available for the PC". Colin Williamson of PC Gamer praised the graphics and 64-player mode, but criticized the game for being too similar to other side-scrollers. Craig Majaski of WorldVillage praised the game and gave it a score of 4/5. Gamasutra's Daniel Bernstein cited the game's use of sound as an example of