out explosive-based attacks. It is also much easier for projectile units to hit enemies below them rather than above them, and as such, positioning of the player's units is an important aspect of the game. Single-player In the single-player campaign, the player starts each mission with a group of soldiers, and must use that group to accomplish a specific goal or set of goals. These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map, or destroying a specific object or enemy. The focus of the single-player campaign is on a smaller force defeating a much larger enemy force; in every mission, the Light units are outnumbered by enemies, often vastly, and so the player must use the terrain, employ the specific skills of their individual units, and gradually decrease the enemy force, or attempt to avoid it altogether. Units in the single-player campaign acquire experience with each kill. Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type). Multiplayer When it was released, Soulblighter could be used for multiplayer gaming on bungie.net, or via a LAN on PC or AppleTalk on Mac. In multiplayer, the player starts with an army, and can customize it by trading units with other players, using point values that approximate the value of the units being traded. Multiplayer games include "Assassin" (each team has a "target unit", with the winner being the team who kills the opponents' target first), "Choke the Chicken" (identical to Assassin, except the target unit assigned to each team is a non-playable chicken), "Balls On Parade" (each team has a ball; the object is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), "Captures" (a number of balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match), "Flag Rally" (a number of flags are on the battlefield, with the winner being the first player to touch them all), "Hunting" (each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points