OP) and vice versa. OPs can also be converted into money to buy Equipment at a ratio of 1:100; (1 OP = 100 units of currency). The actual type of currency is dependent upon the genre being played, (for instance a fantasy medieval-era game may use gold pieces, a modern action game set in the United States would use dollars, a sci-fi future setting may use galactic credits). Certain campaigns using the Fuzion system can have Power Points (PPs), which are assigned to the players by the Referee just like CPs and OPs. PPs are optional and are used with Magic, Psionics, and Super Powers. CPs can be traded for PPs at a ratio of 1:1, (1 CP = 1 PP), and OPs can be traded as well, at a ratio of 5:1, (5 OP = 1 PP). Using PPs helps the Referee keep superpowers under control by restricting how often a character can use them. Primary Stats In Total Fuzion, a character usually has ten Stats, (or Characteristics), organized in four groups as follows: Physical Group: Constitution (CON) Strength (STR) Body (BODY) Mental Group: Intelligence (INT) Willpower (WILL) Presence (PRE) (or Personality (PER), or Cool (COOL) Combat Group: Technique (TECH) Reflexes (REF) Dexterity (DEX) Movement Group: Movement (MOVE) In the slimmed down Instant Fuzion rules, the character has only four main Stats based on each of the four Stat groups: Physical, Mental, Combat, and Movement. Character Points are used to buy levels in a Stat at a ratio of 1:1; 1 CP buys 1 level of a Stat. For the average "competent" human, each Stat has a level of 3 or 4, while 1 and 2 represent mundane abilities. Stats of 5 and 6 are considered "heroic"; 7 and 8, are "legendary"; 9 and above are "superhuman". Fuzion is a flexible and easily modifiable system, so more Stats can be added to any category by the Referee as they see fit. For instance, in a magical world, the Referee could add a Mana Stat for the casting and control magic spells, or add a Comeliness Stat, which rates the physical attractiveness of a character. Likewise, Stats can be removed without too much difficulty. If the Referee feels there is no real difference between Dexterity and Reflexes, they could remove one or the other, and use a single Stat for both. Derived Stats Fuzion characters have numerous Derived Stats, which