get their values based on the level of a primary Stat and performing a mathematical formula to calculate a number. For instance, a character gets Hit Points (called Hits), and Stun Points (called Stun), by taking their Body Stat and multiplying it by 5. Therefore, a character with a Body Stat of 5 would have 25 Hits and 25 Stun. Derived Stats do not cost points to purchase. Depending on the genre, the Referee can choose what Derived Stats he wants in his campaign. Some are required, like Hits, Stun, and Recovery, but others, like Luck and Humanity, are optional. Characters can also trade up to 1/2 of their Stun points for more Hits if they so desire. In Instant Fuzion, a character has two Derived Stats: Hits and Defense. Skills Fuzion characters have Skills that represent specific areas of knowledge that are useful in the game. Skills are purchased with Option Points at a ratio of 1:1, (1 OP = 1 level of a Skill). Fuzion has a large array of Skills to choose from. Referees and players can also make up their own skills as needed. Skills are organized by type: Fighting Skills are used mainly in combat situations for evading attacks and using hand held weapons. They may also be used for Martial Arts and unarmed combat. Usually a character focuses on a particular type of weapon, such as Sword, Mace, Dagger and Hand-to-Hand. Ranged Fighting Skills are used for handling ranged weapons such as guns and bows. Usually they are focused on a particular type of ranged weapon, such as Crossbow, Shotgun and Rocket Launcher. Awareness Skills are such skills as Perception, Search, Tracking and Lip Reading Control Skills are used for operating vehicles and handling animals. Usually they are focused on a type of vehicle, such as Automobile driving or Helicopter piloting. Physical or Body Skills are such skills as Acrobatics, Climbing, and Stealth. Social Skills are such skills as Bribery, Interrogation and Etiquette. Technical or Technique Skills are complex skills such as Surgery, First Aid, Demolitions and Lockpicking. Performance Skills are such as Acting, Singing, Painting and playing a specific kind of musical instrument. Knowledge Skills represent complex areas of specialized education, such as Criminal Law, Forensics, Chemistry, Engineering, and Foreign Language. For free, a starting character gets a set of Everyman Skills that are picked by the Referee as appropriate to the campaign.