Everyman Skills include 2 points each in such Skills as Education (which includes all basic knowledge a character learns through years of schooling like basic mathematics and reading for example), and other skills, like Evasion, Hand-to-Hand, Local Area Knowledge and Perception. For a modern or futuristic campaign, Driving and Computer Use may also be common Everyman skills. At the Referee's discretion, the Education skill can be used as a catch-all for when a character faces a challenge in a skill they do not possess; they can "wing it" by adding their Education skill bonus to the die roll. Character options Character options come in the form of Talents, Complications, Perks, Lifepaths, and Templates. Talents represent special innate abilities of a character that cannot be taken away from them, or used by another character. They represent certain areas of special training, or inherited abilities that are not covered by Skills. In a way, they are similar to Advantages in GURPS, or Feats in a d20 System game, and offer benefits to the character. Talents cost 3 Option Points each. Some Talents include: Combat Sense, Lightning Calculator, Photographic Memory, Light Sleeper, Speed Reading, and Ambidexterity. Complications represent special hindrances to the character. They are similar to Disadvantages in GURPS. Complications are a way to gain back OPs to spend elsewhere. Each Complication returns a number of points based on the hindrance they give the character, and how often they crop up in the game. A permanent Complication, such as Missing Limb, is always a problem for a character and returns many points. Others, like Enemy or Dependent, may crop up occasionally during a game and offer less points back. Some other Complications include: Bad Tempered, Sense of Duty, Stubbornness, Dependents, Phobias, Bad Reputation, Poverty, and Addiction. Perks are similar to Talents, but are not innate to the character. They can be lost or taken away by actions in the game. They usually include Special Equipment, Security Clearances, Licenses, Permits, and Contacts (who a character can use to gain information or call in favors from). Lifepaths are an optional way to randomly generate character backgrounds and personalities through a series of tables. A character rolls on a list of options, or they can pick and chose them as they see fit. Some Lifepath choices could give a character a special Talent, Complication, or Perk for free. Templates are featured in certain Fuzion campaigns,