player can restart a screen at any time, at the cost of one life. Development and release Adventures of Lolo was developed and published by HAL Laboratory for the Nintendo Entertainment System. It was released in North America on 20 April 1989 and in Europe in February 1991. A Nintendo representative commented that Nintendo was "trying to stretch the kids' imaginations" with Lolo. It was re-released for the Wii's Virtual Console in 2007 on 8 June in North America and on 6 August in PAL regions. It was also re-released for the Wii U's Virtual Console by Nintendo in 2014 for North America on 15 May and in PAL regions on 21 August as well as for the Nintendo 3DS in PAL regions on 16 October 2014 and in North America on 8 January 2015, and then re-released again for the Nintendo Switch's Online Service in December 2018. Reception Adventures of Lolo has received positive reception from critics and fans alike. Lolos success was surprising to its developer HAL Laboratory. Game, Set, Watchs Todd Ciolek called it the "leader of the [block-shoving] movement", garnering a cult following. IGN called it one of Satoru Iwata's successes, describing it as something that was "all about fun, appeal and simplicity over an abundance of bells and whistles". The Toronto Star listed it as one of their recommended NES games for children. Eurogamers Dan Whitehead praised it for not being "yet another cutesy platformer", calling it a "diverting casual game". He stated that it was not a "classic title that everyone should rush to own", but it was still a quality title. Writer Justin McElroy commented that he had fond memories of it, and has no worry of how well it has aged since its release on the NES, feeling that puzzle games stay "enjoyable forever"; however, he criticized the music, saying that its looping drove players "ever closer to the dark edge of madness". GameSpots Frank Provo called it addictive, commenting that the gameplay holds up in the current day. He added that while the characters were cute, the graphics were simple, and that the game could be finished in one day. Wireds Chris Kohler called its Virtual Console release a "tempting choice". IGN's Cam Shea said that it was not worth paying for, though it had more value than many other Virtual Console titles. IGN's Levi Buchanan named it one of the