which can be chosen by players to help design a well rounded character suited for a specific career, (such as police officer, soldier, doctor, etc.). Templates explain things about the character's job, and give a listing of particular Skills, Talents, Complications, Perks and starting equipment. Fuzion game mechanics In Fuzion, whenever a character performs some kind of critical action that needs to be resolved, they make a die roll to see if they succeed or fail at the task. There are two kinds of resolution tests in Fuzion; those rolled against a Difficulty Value (DV) determined by the Referee, and those rolled against another character. DVs range from "very easy", such as hefting a bag of garbage to the street (DV 2), to "cosmic", like hefting a mountain and throwing it into an ocean (DV 100+). When resolving a contest between characters, the DV of the check is the result of the opposing force's roll or, to save time, the Referee could add a set number, "+X", to an NPC's abilities (typically +10 when using 3d6 or +5 using 1d10). Regardless of what the character is rolling against, the player has to roll the target number or higher on the dice to succeed. This the opposite of Fuzion's parent, the HERO System (which is similar to the GURPS mechanic), where the roll must be equal to, or less than the target number to succeed. Resolving actions Under standard rules, Fuzion offers two ways to resolve actions with dice. A Referee can pick either using three six-sided dice (3d6), like the HERO System, or one ten-sided die (d10), like the Interlock System used in Cyberpunk and Mekton. Using 3d6 for checks subjects it to the more predictable "bell curve" and has a higher probability of success. Using a d10 is more unpredictable and adds a level of uncertainty and suspense. When using d10, the DV values are set lower than when using 3d6. Another aspect of Fuzion's flexibility is the easy adaptation to the use of d12 or d20 dice for making checks. Consult the table below for variations of the Difficulty Values by die type: The resolution formula is: Stat + Skill + Die Roll vs. Difficulty Value (DV). When an action is opposed by another character or two characters are competing to complete the same action, the formula becomes Stat + Skill + Die Roll vs. Stat + Skill