her in the castle. However, when Juste finds her, Death kidnaps her to use her blood as a means to unite the two castles by destroying Maxim's spirit. Juste defeats Death, and proceeds to search for Maxim. Along the way, he accumulates Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie. There are three endings to the game. In the first, Maxim, possessed, has already bitten Lydie. With Maxim's defeat, Juste escapes the collapsing castle alone and curses his inability to save either friend. In the second, Maxim struggles against the possession and urges Juste to kill him. In his final moments, he thanks Juste for killing him and reveals that he had wished to save him from his fate as a Belmont. Outside the castle, Lydie awakens, unharmed, and tells Juste not to blame himself for Maxim's death. The third ending begins the same as the first, except that, during the fight, Maxim notices that Juste wore his bracelet and resists the possession. Dracula flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power. Vanquishing him, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear by the time she regains consciousness. Outside the castle, the three resolve to return home. Development Produced by Koji Igarashi and developed by Konami Computer Entertainment Tokyo, Castlevania: Harmony of Dissonance is the second installment of Konami's Castlevania video game series for the Game Boy Advance (GBA). Its predecessor Castlevania: Circle of the Moon had been developed by a different studio, Konami Computer Entertainment Kobe. Igarashi began the game's development with the intention of making an installment of the series for GBA that shared similarities with Symphony of the Night (1997). Ayami Kojima, who had previously worked on the character designs for Symphony of the Night, designed the characters of Harmony of Dissonance. Harmony of Dissonance incorporates other changes: a fusion-spell system replaced the dual-card system introduced in Circle of the Moon, and the graphics were brightened and controls improved. In production at the same time was Castlevania: Aria of Sorrow (2003), and as a result, the two share similar programming engines and gameplay elements. Audio On June 26, 2002, Konami published Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack