he thinks they have taken his food bag. Despite attempts to pay compensation to the family similar to weregild, he is temporarily banished from Iceland and sentenced to lesser-outlawry for three years. He asks his father for a sword before he leaves, which his father refuses, but his mother Asdis gives him a family heirloom sword from her family line in chapter 17. He then leaves for Norway for the first time. In chapter 18, Grettir fights his first creature, an reanimated undead or draugr of the man named Kárr inn gamli (Kar the Old). Kárr was there guarding treasure in his own funeral mound/tumulus from looters. Grettir triumphs using the sword Jökulsnautr (‘Jokul's Gift’, presumably passed down from his maternal great-grandfather Jökull Ingimundarson, son of Ingimundr Þorsteinsson who figure in the Vatnsdæla saga). Treasures are taken from the mound after Grettir's triumph, including an heirloom sword, presumably Kársnautr (‘Karr's-loom’). He has other successful adventures in Norway as well, killing bears and berserkers. He then has to flee Norway to go back to Iceland after he kills people for an insult in chapters 23 and 24. Grettir comes back to Iceland. In Chapters 32-33 a farmer named Thorhall is losing shepherds, as his pasture is haunted by a wight. On the advice of a local elder named Skapti, Thorhall hires a Swedish shepherd named Glámr, hoping that the shepherd's extraordinary strength and size will allow him to defy the wight. At first, Glámr is successful, but after refusing to fast on Yule-tide, he is found dead in the snow, having driven the evil creature away at the cost of his own life. The villagers attempt to move Glámr to the church for burial but are unable to, and he is buried where he lies. Not long after, Glámr himself rises as a revenant and begins haunting the area. In Chapter 35, Grettir fights and destroys Glámr, but the revenant uses his last breath to lay a curse on him. Glámr's curse is what leads Grettir in a different direction. As a result of Glámr's curse, Grettir becomes disastrously unlucky, only grows weaker/never stronger, becomes afraid of the dark, and is doomed to loneliness, becoming an outlaw, and an early death. While in Norway for the second time in chapter 38, Grettir will accidentally kill a hut full of people by unintentionally lighting it on fire. His older brother, Atli at