Little Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by DOG (a subsidiary of Square), and a PC-8801 version. Gameplay The game has no winning conditions, and one setting: a sideways view of the inside of a three-story house. After a short time, an animated character will move in and occupy the house. He goes about a daily routine, doing everyday things like cooking, watching television or reading the newspaper. Players are able to interact with this person in various ways, including entering simple commands for the character to perform, playing a game of poker with him and offering presents. On occasion, the character initiates contact on his own, inviting the player to a game or writing a letter explaining his feelings and needs. Each copy of the game generates its own unique character, so no two copies play exactly the same. The character's name is randomly selected from a list of 256 names. The documentation that accompanied the game fully kept up the pretense of the "little people" being real, and living inside one's computer (the software merely "bringing them out"), with the player as their caretaker. Two versions of the game existed for the Commodore 64: the disk version, which played as described above, and the cassette version, which omitted several features. On tape versions, the Little Computer Person was generated from scratch every time the game was started up (not only on the first boot, as with other versions), and thus did not go through the "moving in" sequence seen on other versions. Also, on cassette versions the Computer Person had no memory, and did not communicate meaningfully with the user; and the card games, such as poker, could not be played. Copy protection In pirated copies of the game on the Atari ST (and possibly other platforms) the game would load, but the character would simply stand knocking on the screen and wagging a finger at the player disapprovingly. Add-ons According to "High Score!", add-ons were planned, such as diskettes filled with new furniture and an "LCP Apartment" in an apartment building, with the LCPs all interacting. These add-ons, also described in