ten computers in distribution center from which a car transporter carrying the smuggling cars. He intercepts the transporter with his Aston Martin. Bond then goes to Mexico with his BMW Z3, to where he was pointed by questioning the transporter driver, the henchman Whisper. He is trying to track Zukovsky and once he manages, he finds out that behind everything is Dr Hammond Litte, Cherise's father, and that her rescue was just a decoy mission aiming to distract him from the freighter. Bond then engages in race with Xenia Onatopp and her Ferrari F355 after which he gets captured and taken to Louisiana. He manages to escape and finds the stolen BMW, after which he pursues and destroys the boat driven by Jaws. Back in New York, Bond downloads the files from four limousines with his BMW Z8 and discovers that Litte's real plan is to release a deadly virus that will kill millions. Bond then goes to the Baltic Sea with his Lotus Esprit and after infiltrating opponent's underwater base he destroys the plane transporting the virus. Development and release 007 Racing was developed by Eutechnyx, which worked with MGM to create the game's storyline. It includes objectives and vehicles based on those featured in the James Bond films. 007 Racing uses a modified version of the game engine that was developed for EA's Need for Speed games. The game features voice acting, including John Cleese as R. In North America, 007 Racing was released in November 2000. A sequel for the PlayStation 2 was announced shortly thereafter, but was never released. Reception 007 Racing received "mixed or average" reviews, according to review aggregator Metacritic. Game Informer's Paul Anderson scored the game a 7 out of 10. He called the graphics "ugly" and "nasty", but said there are some "well-designed" missions. He called the voice acting "excellent", particularly praising the performance given by Cleese, but thought the game had an inconsistent mix of content. Doug Perry of IGN stated that 007 Racing is "a decent little game, as long as you don't expect too much from it". He added: "It's not original, nor is it good looking. It's filled with awkward spots and questionable areas (like when I reached the broken bridge in Escape and the vocals chimed in after it was too late to launch my parachute), and it becomes a chore rather than fun. Occasionally, there are