or character at a lower standing, and is normally found in role-playing video games. In many cases, "unbeatable" gamestates occur because of integer overflow or other errors programmers did not take into account, called a kill screen. In this situation, the game may also crash. In other media In the film WarGames, the supercomputer WOPR simulates all possible games of tic-tac-toe as a metaphor for all possible scenarios of a nuclear war, each of them ending in a nuclear holocaust (mutual assured destruction). The computer then exclaims: "A strange game; the only winning move is not to play". In the Star Trek canon, the Kobayashi Maru simulation is a no-win scenario designed as a character test for command track cadets at Starfleet Academy. It first appears in the film Star Trek II: The Wrath of Khan. In the film, Admiral James T. Kirk states that he does not believe in the no-win scenario. In the TV show Quantico, the agents are put in a terrorist hijack flight simulation mission that is unbeatable. See also Catch-22 (logic) Cornelian dilemma Double bind Kobayashi Maru Morton's fork Preparedness paradox Pyrrhic victory Setting up to fail Two-body problem (career) Vladimir's choice Winner's curse Win-win game Zero-sum game Zugzwang References External links Leon F. Seltzer Ph.D (2013): Two Ways to "Win" in a No-Win Situation Game theory Metaphors referring to war and violence