popular than single-player, with the "predictable and basic" artificial intelligence contributing to a low difficulty level at times. GameSpy noted how the number of options and variables enhanced the multiplayer experience, and commented that "The game is very good on its own, but it excels when you bring friends into the mix." The mechanics of the tennis gameplay were also popular, with reviewers lauding the game's accessibility as well as its depth relating to the variety of shots available and how the position of the character affects the contact with the ball. Most critics praised Power Tenniss presentation, with reviewers noting the game's opening sequence especially. Nintendo World Report complimented the level of detail given to the themed locations and character animations, stating that it "[puts] even the Mario Kart series to shame." IGN generally shared this view, although they criticised the background animations, commenting that "The crowds in particular are a repeating blob of the same sprites over and over". On the other hand, the audio received a mediocre response, despite the comical voice acting. Power Tennis sold 139,000 copies during its first week of release in Japan, and sold 377,000 copies altogether in the country from release to December 31, 2006. Power Tennis had sold 296,893 units in North America by January 31, 2005. The game was at fifth position in the Australian GameCube sales charts from October 16 to October 29, 2005. In spite of the mostly positive reception the GameCube version held, the reception for the Wii remake was mixed. It holds an average score of 65/100 and 68.19% at Metacritic and GameRankings respectively. While it has been praised for the original game's graphics holding up to current Wii games, many editors have found fault in the controls. IGN editor Mark Bozon criticized its motion controls, describing them as imprecise, for ruining a "great game". X-Play editor Dana Vinson similarly disliked the controls, also describing the act of releasing GameCube titles for the Wii with motion controls as being lazy. GamePro editor Dave Rudden criticized the game for adding multiple moves into Wii Remote motions, commenting that it would have to be "twice as responsive" for it to work. Eurogamer editor Oli Welsh criticized both the inaccurate controls and limited improvements, stating that Wii Sports is a superior alternative. While GameDaily editor Robert Workman criticized the motion controls, he stated that everything else works. He also