and talent at 343 Industries and Axis Animation. 343 Industries intended the character's normal role in gameplay to be filled by Blue Team. In Halo Infinite, Cortana initially has her appearance from Halo 5. However, at the end of the game, Cortana regains her original look, representing her change back into her old self. Cortana's design, particularly her human-like appearance, was met with controversy after the TV series' trailer was released. Kiki Wolfkill explained that the decision was influenced by technology, as the team prefers to use the most up-to-date tools to make thoughtful design decisions, as they have done throughout the series' decades-long history. She further said "A lot of the design changes as we progress[ed] through the game generations was because we had access to better graphics, technology, more pixels, and more effects. And so it's always been about adapting Cortana to the environment." Voice acting Voice actress Jen Taylor voices Cortana in the majority of the character's appearances. Despite her role in voicing other video game characters, including Princess Peach, she is not a gamer. Taylor was a college acquaintance of Joseph Staten, and he recommended her as a possible voice for Cortana to audio director Martin O'Donnell. When choosing a voice actor for the character, Bungie originally wanted Cortana to have a British accent. O'Donnell recalled that Taylor's British accent was good, but felt it was too similar to her work for No One Lives Forever. The accent was dropped, but British colloquialisms remained in the character's dialogue. Taylor recalled that a key directive from Bungie about the character was that she not come off as nagging, despite her role as the player's guide and aid. "They wanted her to be like the girl next door, your best friend that you want to hang out with," she said. She felt that portraying Cortana was occasionally challenging because the character lacks a physical form. For years after the first game was released Taylor remained distanced from the character. She attended only one fan convention in six years after the release of Halo: Combat Evolved, and never saw many of the finished cutscenes with the character until a Halo 3 launch party. Starting with Halo 3, Taylor felt the role involved more drama and less jargon, and over time, her relationship with the character changed. "At first I was just excited to have a job and then I