like fog or smoke. It also supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. Focusing on the game's frame rate and technical aspects was a major priority because developers wanted The World Is Not Enough to be the fastest first-person game on the Nintendo 64 system. According to Eurocom, "[we] don't think we could push it much more than we have". In addition, with The World Is Not Enough being Eurocom's last Nintendo 64 game, the company saw it as "a nice swan song to go out on." To help Eurocom authentically recreate the environments of the film, the film makers provided Eurocom with original production material, including concept drawings, blueprints, and photographs of the film's sets. Although the game closely follows the plot of the film, the developers added elements to help the game design. For example, the London Underground level, where the player must rescue several hostages, is not part of the film. However, the boat chase scene is not playable in the game due to limitations in the Nintendo 64 cartridge size. According to the game's producer Bill Beacham, vehicle-based gameplay would require the creation of a separate engine that would possibly compromise the game's base first-person engine. The characters' faces were digitised from the film's actors, but impersonators provided voiced dialogue. One exception was English actor John Cleese, who reprised his role as Q. Electronic Arts secured a "Teen" rating from the ESRB to avoid intense portrayals of violence because they felt that fast action and memorable spy moments were what the Bond legacy had always stood for. In May 2000, the game was presented at the Electronic Entertainment Expo in Los Angeles. At the time, development of the game was nearly 75% complete. The game was released on a 32MB cartridge and includes over 500 lines of speech, which was compressed using Factor 5's technology. The game was initially intended to be released on November 20, 2000 in North America, but was ultimately released one month earlier on October 17, 2000 because Eurocom managed to finish work on the game quicker than expected. In Europe, the game was released on December 8, 2000. A different game, also titled The World Is Not Enough, was released for the PlayStation in November 2000. Reception The World Is Not Enough received generally positive reviews from critics, who frequently compared it to Rare's critically