been requested by fans to return her Japanese school uniform in several games, but they only made her wear it only in her introductions as they thought it would not be well received by gamers from other countries. In the Maximum Impact series, her normal costume as the basis for it, it is piece of "cute clothing that she has per her heart and soul into". On the other hand, her "Another" is a "school wear" outfit with glasses according to the staff. However, by The King of Fighters XI, Athena appears with a white school uniform and in The King of Fighters XII she returns to her original Psycho Soldier outfit as the members from SNK wanted to return The King of Fighters series to its "original concept". In The King of Fighters XIII, Athena returns wearing the same clothes but with a color alteration (white shirt and blue skirt; more in line with her attire from The King of Fighters XI). Eisuke Ogura was given multiple directions by the game staff in how Athena should look such as her facial expressions and limbs. Director Kei Yamamoto explained many of Athena's mechanics are based on psychic moves with being one of her most famous ones. Yamamoto explained that the XIII staff worked to produce balanced variations of her attacks. Her strongest move in that game, the brought multiple difficulties to the team but in the end SNK were satisfied with the result. When making The King of Fighters XIV with the Unreal Engine, the original game had more realistic visuals but clashed with character models Athena's and Kula Diamond's models that have been compared with anime-like series so they opted for the current look. The character was redesigned by Keisuke Ogura rather than veteran Nobuyuki Kuroki in order to appeal to newcomers. Sound director Asakana found Athena as character who remained faithful to previous incarnations to the point the staff had fun designing her. According to SNK, Athena's appearance from The King of Fighters '98 remains as the most popular within the fanbase which led to her inclusion in XIV as downloadable content. For the spin-off SNK Heroines: Tag Team Frenzy, Athena was given a magical girl-like outfit that would also fit her characterization. Multiple accessories were then added in order to appeal to a young demographic to the point of making her look like a main character. Bracelets