through "community" blogs that connect "character blogs or journals." Character Blogs/Journals are generally written in first-person character driven context. These character journals are then open to all players of the community to interact on a first person style of writing. Interaction on the "Community" blog is done mostly in third person storybook fashion. RPB's on a "livejournal platform" are frequently run by an individual referred to as MOD (moderator). MOD's are in charge of creating the community/game setting, character limitations, rules, style of play, frequency of play and general worldly game views. MOD's are also in charge of creating worldly events for game play response for individually plotted characters. Role-playing Google documents Somewhat similar to blogs and wikis, Google's documents can have permissions set to allow users to access and modify a document online. This allows multiple users to edit the document at the same time, meaning that others can modify the story online. There is also a revision history that can be split allows commenting on particular words or phrases, or even a general comment, as well as a chat bar for that particular document. Since this form of role-playing is relatively new, it's not a common way of role-playing, and it has drawbacks in the content being editable by anyone with permissions. Player-player combat In diceless games where randomisers are not used to determine the outcome of combat, the onus is on players to come to an agreement. Disputes may arise from players in competitive engagements if neither player is able to come to a compromise that is acceptable to both. Players may write their characters in a way that makes them overly powerful or invulnerable, a practice referred to as "power-gaming", "god-modding", or "superhero syndrome". In such cases, a moderator may be required to review the conflict and make a ruling as to what should be accepted as the final result. In some rulesets, the winner of a contest may be a foregone conclusion agreed upon out-of-character and the battle itself a ceremonial description of each character's prowess. In other systems, the only rule may be that the first character to yield or surrender is the loser of the combat. No matter the case, some sort of player consent to wins and losses is required in this type of role-playing game. For this reason, text-based role-playing games tend to be focused slightly more on story and player-character