that is both heroic and demonic. The soundtrack was presented at a panel in the Hollywood Music in Media Interactive Conference in 2009 and was performed as part of the September 26 "A Night in Fantasia 2009" concert in Sydney, Australia, by the Eminence Symphony Orchestra. The song "I Am The One", written by Inon Zur and Aubrey Ashburn and performed by Aubrey Ashburn, won "Best Original Song – Video Game" in the Hollywood Music in Media Awards & Conference show held on November 19, 2009. Pressey also won the 2009 Hollywood Music in Media Award for "Outstanding Music Supervision - Video Game". Origins contains a large amount of voice acting recorded in the US and the UK. Actors include Tim Russ, Steve Valentine, Kate Mulgrew, Simon Templeman, Mark Rolston, Tim Curry, Adam Howden, Nicola Bertram, and Claudia Black. In total, 144 voice actors worked on the game. A large part of these recordings became the ambient dialogue that takes place between non-player characters in the adventuring party, adding to their backstories and lending more credibility to the characters. Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters. The main protagonist is not voice-acted, as the team hoped that players would "reflect their own inner voice" when making decisions. Marketing and release While the game was originally intended for PC, a console version was announced in 2008 by gaming magazine Game Informer. Prior to the announcement, Zeschuk suggested that the entire franchise has a "console future". The decision was made to bring the game to consoles to introduce it to a wider audience. Mike Laidlaw, the game's lead designer, considered creating the console versions' interface a challenge, as they had to convert the long and complex quickbar from the PC version to a more streamlined interface that could use the same actions with only few button presses. To that end, the team decided to map six different actions together, and allow players to customize the arrangement. Also, the console version does not allow the top-down view possible in the PC version. The game was originally set to be released in early 2009 for Microsoft Windows, and later for PlayStation 3 and Xbox 360. The team partnered with Edge of Reality to