Here Player 1 wins with 1 Victory. Player 1 rolls 7, 6, 5, 2 and Player 2 rolls 3, 2, 1. Here Player 1 wins with 3 Victories. Player 1 rolls 10, 4, 4, 2 and Player 2 rolls 10, 7, 5, 4. The 10s cancel and Player 2 wins with 2 Victory (because Player 2 did not gain a Victory from their 4). Player 1 rolls 10, 6, 4, 4 and Player 2 rolls 3, 2, 2, 1. Player 1 wins with 4 Victories. The number of victories determine how close the contest was: a single victory means a close win, and four or more victories is total domination. If the player receives Victories equal to their number of dice, it is considered a Total Victory. That character should receive some sort of additional advantage. History Ron Edwards began working on Sorcerer while he was a biology instructor at the University of Florida, working on his PhD and writing his dissertation focused on evolutionary theory. He sent his game to an existing RPG publisher and received a standard contract, which gave the publisher the right to control artwork and marketing, to revise the book in the future if the author did not want to and to terminate the contract at their discretion; Edwards, who was inspired by comic creator Dave Sim and his position on indie comics, found this contract unacceptable and felt that creators should have control over their own works. He self-published Sorcerer in 1996, mailing a copy to anyone who asked for it and asking for $5 in return if they liked the game, and soon afterward he produced an ashcan of the game to sell at conventions. He continued to playtest and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain. He put out two PDF supplements – Sorcerer & Sword (1999) and The Sorcerer's Soul (2000) – and also licensed Concept Syndicate to sell Sorcerer on a CD-ROM. After seeing Obsidian: The Age of Justice, an independently published RPG, at GenCon 33 Edwards decided he could publish his own RPG while retaining ownership. Edwards published Sorcerer through his own company Adept Press, as a 128-page hardcover volume in early summer 2001. Ron Edwards and Sorcerer won the second Diana Jones Award for "excellence in gaming" in 2002. Sorcerer was first self-published on-line as