a life if BLOB is down to his last. BLOB can also top up his lives by collecting joysticks which represent an extra life. Points are scored for shooting the various moving hazardous creatures, worth between 80 and 320 points each, and 10,000 points per core item replaced. 250 points are scored each time BLOB enters a new screen. There are also other hazards, dangerous spikes and energy fields that will kill BLOB on contact, as will the mines that move around like the creatures. The game features play area of 512 screens. The placement of the objects, and the identities of those needed to fix the core are randomized at the start of the game, the map/screens including locations of teleport booths remain fixed as do their destination codes. There are nine core elements to replace in order to complete the game. Reception The ZX Spectrum version was ranked 27th in the Your Sinclair Official Top 100 Games of All Time and 10th in Retro Gamer magazine's "Top 25:Spectrum Games". References External links Starquake at Atari Mania Starquake on the Einstein ZX Spectrum Starquake instructions Map of Starquake 1985 video games Action-adventure games Amiga games Amstrad CPC games Atari 8-bit family games Atari ST games BBC Micro and Acorn Electron games Bubble Bus Software games Commodore 64 games DOS games MSX games Rogue planets in fiction Science fiction video games Single-player video games Tatung Einstein games Video games developed in the United Kingdom ZX Spectrum games