Commodore 64 version, released in 1986, contains music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude Op. 28, No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version as it only features certain levels. In 2015, Ghosts'n Goblins Arcade, a fan-made version more closely matching the original arcade game, was ported to C64. The version for Commodore 16/116 and Commodore Plus/4, also released in 1986 by Elite Systems, was even more limited than the C64 version. It was written to work on a Commodore 16, which had only 16 KB of RAM. Therefore, this version features only two levels and no music. In addition, the remaining two levels and the gameplay are simplified. A version for the Amiga was released in 1990. While the hardware of the Amiga allowed an almost perfect conversion of the arcade game, it failed to emulate the success of the Commodore 64 version. The player starts the game with six lives, and no music plays unless the Amiga was equipped with at least 1 megabyte of RAM. The standard configuration of an Amiga 500 had 512 kilobytes. Mark Cooksey scored the C64, Amiga and ST versions. David Whittaker scored the Amstrad CPC version. Reception Commercial performance The arcade game was a major hit. In Japan, Game Machine listed Makaimura on their October 1, 1985 issue as being the second most-popular arcade game for the previous two weeks, before it went on to be the fourth highest-grossing table arcade game during the first half of 1986, and the overall tenth highest-grossing table arcade game of 1986. In the United States, advance sales topped a thousand arcade units prior to release in the region, with test units each earning about $400 per week. Ghosts 'n Goblins went on to become America's ninth highest-grossing arcade game of 1986. In the United Kingdom, it had a slow start, initially appearing mainly at pubs and clubs rather than major amusement arcades in late 1985, before the game went on to become a major arcade hit by 1986. The NES version was a best-seller, with 1.64 million units sold worldwide. On home computers, it was the top-selling game in the United Kingdom for two months during July–August 1986, and it went on to become the sixth best-selling game of 1986 in the UK. The success of Commando (1985) and Ghosts 'n