was sending a philosophical message of "survival of the fittest". Mike Wilcox of PlayStation Official Magazine – Australia criticized the visuals upon initial reaction, would later realize the visuals were intentional and not an insult to one's intelligence. However, PlayStation Official Magazine – UK Dan Mayers considered the visuals overall to be "too strange to avoid gawping at". Vib-Ribbon gameplay was mixed, with Hardcore Gamer calling the game "cruel on the highest difficulty", and that the ability to use one's own CDs in the game was "flawed" and "ridiculous" but "deserving of a 2nd chance". TechnologyTell described the timing as "inconsistent" but "refreshingly difficult" and a "great concept". GameFan considered the game to have a "solid soundtrack". Legacy The game spawned a spinoff, Mojib-Ribbon, which focused on rap music and calligraphy. And a sequel, Vib-Ripple, which was similar to Vib-Ribbon but instead used digital images loaded into the game to generate the levels. Both were released in Japan only for the PlayStation 2. In 2012, the game was acquired by the Museum of Modern Art as part of its permanent collection of video games. In 2020, the game was celebrated among numerous other PlayStation franchises in the PlayStation 5 game Astro's Playroom, where a Vib-Ribbon stage is seen being played with in the location "Caching Caves". Notes References Bibliography Citation External links Official website 1999 video games Monochrome video games Music video games Music generated games Single-player video games PlayStation Vita games PlayStation Network games PlayStation Portable games PlayStation (console) games Sony Interactive Entertainment games Sony Interactive Entertainment franchises Video games about rabbits and hares Video games about evolution Video games featuring female protagonists Video games with custom soundtrack support Video games developed in Japan Rhythm games NanaOn-Sha games