praised the amount of space for players to experiment with new skills and abilities, adding that the required focus and attention make combat very satisfying. The game's graphics received mixed reviews. VanOrd was not impressed, stating that the environments do not look as good viewed from a top-down perspective, but he praised the art style and some of the game's "eye-catching" landmarks. Tan liked that the environments were varied and unique, saying that each level felt "vast" and filled with details. Villoria found its visual quality lacking when compared with that of Mass Effect 2, adding that the facial animation can feel wooden at times. However, he found the combat animation rewarding and satisfying. He further criticized the sex sequences as "off-putting". Yin-Poole said that the game's graphics were boring and generic, and called the sex scenes "anticlimactic" and poorly-executed. Both Villoria and Yin-Poole felt that the six-year development time was too long, considering the game's mediocre graphics. GamesRadar estimated that there are more than 80 hours of content available in the game. Villoria called the world engaging, and its replay value very high, as players can play the story over and over again with a different origin. Juba agreed, as did Yin-Poole, who added that the way companions react to the player's decisions, as well as the six origin stories, significantly expand the game's longevity. John Walker, writing for Eurogamer, notes that the game's most frequent theme is the line between acculturation and enculturation. He praised the level of depth on display in Origins, calling it one of the most extraordinary gaming achievements he had seen up to that point. Sales Dragon Age: Origins topped Steam's sales chart on November 10, 2009. The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second. The Xbox 360 version of the game was the ninth-best-selling game in the US according to the NPD Group, selling approximately 362,100 copies. According to John Riccitiello, CEO of Electronic Arts, the company is very satisfied with the sales of Origins; more than 1 million DLC packs for the game were sold before the end of 2009. In February 2010, Electronic Arts announced that more than 3.2 million copies of the game had been sold. Accolades Origins gained recognition from several gaming publications for its achievements. At the 13th Annual AIAS Interactive Achievement Awards (now known as the D.I.C.E. Awards),