The Olympic games have been featured in numerous sport video games officially licensed by the International Olympic Committee or not. These games have more than one event and/or several sports, and have an Olympic theme. They are one of the older video game genres, having first appeared with the 1980 game Olympic Decathlon. Since then, numerous titles have been released, usually in the immediate run up to the Olympic Games each game is intended to cover. Official IOC licenses became a norm since the first official game, Olympic Gold, was released in time for the 1992 Summer Olympics. This is unrelated to the discussion surrounding having video games be included as an Olympic sport. Evolution and criticism Companies like Epyx, Accolade, U.S. Gold and Konami developed many of the early games. The genre is often overlooked by the gaming industry and considered little more than a novelty or memorabilia attached to the event, with some considering it as purely an exercise in licensing and merchandise. Gameplay is the common target for detractors, since it usually consists of the 'button mashing' formula used in Track & Field or 'joystick waggling' as used in Daley Thompson's Decathlon. However, since they are released at regular intervals, they can be used as a way to compare how graphics in computer games have changed over time: from the CGA graphics of the first Epyx titles to the ever-evolving 3D graphics of more modern titles such as Athens 2004, Beijing 2008, and London 2012. Forbes argued that while the genre doesn't evolve, they would like to see how the various sports are rendered on next generation consoles. From the 1980 Moscow Olympics up to the Tokyo 2020 Olympics, an official or unofficial Olympic tie-in game was released to coincide with each Olympic Games. The game of Beijing 2022 did not have any accompanying console video games. Kotaku argues that the 4-year cycle nature of such games results in each release being on a new console, becoming a first-adopter decision for Olympic video game fans. In addition, the site noted that these games never have an overarching sense of narrative, which essentially turns them into a series of minigames. Thirdly, many of the Olympic sports already have dedicated titles out there which would appeal to fans more than these minigame collections which contain simplified gameplay versions of their sports. The games also lack a career mode, which