it is a more expensive option, while packing peanuts are more common in countries like the United Kingdom. In some machines, such as UFO Catchers in Japan, plastic balls are used for decoration. Gameplay and prize types The goal of the game is to manipulate the claw inside of the cabinet in order to grab a desired prize inside, which is then dispensed and collected by the player if they are successful. The specific methods of controlling the claw differ between machines. Typically in Asia and Europe, claw machines use the skill intensive "up and across" gameplay system. This is where the player is provided with two buttons, one for forward movement, and one for sideways movement. Each button can only be pressed once, and as soon as the final button is released, the claw is dropped. This was the original system for motion used on machines since the 1960s, and is most popular in countries like the United Kingdom and Japan. Another method of movement for claw machines is the ever popular joystick control. This is when the player has full control of the claw in all directions, and a separate button is used to deploy the claw. This is becoming much more popular, as it makes claw machines much easier for the inexperienced. Another method of claw movement is the very old electro-mechanical style of movement, in which the player moves the claw with a small wheel before inserting money. The claw drops immediately when money is inserted and is powered by a single motor. The claw mechanism closes when the drop string is pulled. This is a very rare type of machine to find, with a few UK examples being found in Brighton Penny Arcades. These machines typically were manufactured pre-1960s. Claw machines were initially designed to take small prizes like sweets (candy) or jewelry or even cigarettes. However, they moved more towards the children's toy market as machines got larger and more capable. Machine configuration and chances of winning The majority of modern machines have an operator-adjustable payout rate. This is when the operator can set how much profit they want to make from each prize. Often, this is set up based on prize value. For example, if a prize is worth $5, and the operator chooses to make an extra $5 of profit on top of that, then the machine needs to pay out after