Übung und Erholung des Körpers und Geistes by J. C. F. GutsMuths, published in Germany by Otto Schettler in co-operation with Friedrich Wilhelm Klumpp and Justus Carl Lion. In 1896, an English translation of the game named The King's Run was published in the United States by William Albin Stecher in the scholastic manual A Textbook of the German-American System of Gymnastics. Further descriptions of King's Run followed until the late 1920s in several American books on physical education. China A similar variant has been recorded in China in 1901 by professor Isaac Taylor Headland of the Peking University under the name Forcing the City Gates. In this game one of the children's groups sings a rhyme before sending a boy to the enemy's line. In his article Child Life in China published in the Delineator magazine from January 1901, Headland annotated that this game was well-known to the majority of American children. He also mentioned numerous other games played by Chinese boys, among them Blind Man's Buff, Hide and Seek, Prisoner's Base, Black Man, Hockey and Shinny. Forcing the City Gates was also described in 1909 in the recess guide Games for the Playground, Home, School and Gymnasium by Jessie H. Bancroft, using the game instructions of King's Run as a basis. Game instructions The game is played between two lines of players (usually called the "North" and "South" team, although this does not relate to the actual relative locations of the teams), positioned approximately thirty feet apart with hands or arms linked together. The game starts when the first team, in this example the North team, calls a player out, by saying the line "Red Rover, Red Rover, let [player on opposite team] come over!" (alternatively "..., send [player's name] right over!" or "..., I call [player's name] over!"). The immediate goal for the chosen one is to run to the North team's line and break the chain (formed by the players' hands). If the chosen one successfully breaks the chain, they may select either of the two "links" broken by the successful run, and take the link to join the South team. If the selected person fails, they join the North team. The South team then calls out for a person on the North team, and the play continues. When only one player is left on a team, they must try to break through a link. If