fox to capture the opponent's pieces, and there are no restraints on the defender's (the geese's) movements. The fox is placed in the middle of the board, and 13 geese are placed on one side of the board. The fox and geese can move to any empty space around them (also diagonally). The fox can jump over geese like in checkers, capturing them. Repeated jumps are possible. Geese can not jump. Unlike in Halatafl, capturing is not mandatory. The geese win if they surround the fox so that it cannot move. The fox wins if it captures enough geese so that the remaining geese cannot surround it. The traditional game with 13 geese is not well balanced and gives the advantage to the fox. There are more balanced game variants with 15, 17 or 18 geese or two foxes. Fox and Hounds This version (also called "Wolf and Sheep", "Hounds and Hare", or "Devil and Tailors") is played on an 8×8 chess/checkerboard. As in draughts, only the dark squares are used. The four hounds are initially placed on the dark squares at one edge of the board; the fox is placed on any dark square on the opposite edge. The objective of the fox is to cross from one side of the board to the other, arriving at any one of the hounds' original squares; the hounds' objective is to prevent it from doing so. The hounds move like a draughts man, diagonally forward one square. The fox moves like a draughts king, diagonally forward or backward one square. However, there is no jumping, promotion, or removal of pieces. The play alternates with the fox moving first. The player controlling the hounds may move only one of them each turn. The fox is trapped when it can no longer move to a vacant square. It is possible for two hounds to trap the fox against an edge of the board (other than their original home-row) or even one corner (see diagram) where a single hound may do the trapping. Should a hound reach the fox's original home row it will be unable to move further. Perfect play will result in a "hounds" victory, even if the fox is allowed to choose any starting square and to pass his turn once during the game, as demonstrated in Winning Ways. Koti Keliya or the Leopard Game is a similar blockade game to