faithful adaptation of the original video game I have seen". The magazine's Danny Goodman stated that of Coleco's three console versions, the one for the ColecoVision was the best, followed by Atari and Intellivision. Computer and Video Games reviewed the ColecoVision port in its September 1984 issue and scored it 4 out of 4 in all four categories of Action, Graphics, Addiction and Theme. Ed Driscoll reviewed the Atari VCS version of Donkey Kong in The Space Gamer No. 59. Edwards commented that a game is near perfect and that anyone can be caught in Donkey Kong "fever". Commercial performance Donkey Kong was popular worldwide, garnering a positive reaction from consumers, and was a significant commercial success for Nintendo, pulling them out of financial troubles. After the game's initial 2,000 arcade cabinets sold out, more orders were made. Arakawa began manufacturing the electronic components in Redmond because waiting for shipments from Japan was taking too long. The game's success led to Arakawa expanding Nintendo of America. By October, Donkey Kong was selling 4,000 units a month, and by June 1982, Nintendo had sold 60,000 Donkey Kong machines in the United States, earning $180 million. Judy and Stone, who worked on straight commission, became millionaires. Arakawa used Nintendo's profits to buy of land in Redmond in July 1982. Nintendo earned another $100 million on the game in its second year of release in America, totaling $280 million in US cabinet sales by 1982 (). In Japan, the annual Game Machine charts listed Donkey Kong as the highest-grossing arcade game of 1981, and then the sixth highest-grossing arcade game of 1982, with Game Machine later listing the game in its October 1, 1983 issue as the twentieth most successful table arcade cabinet of the month. In the United States, Donkey Kong topped the Play Meter arcade charts in October 1981, setting a weekly earnings record, and it was later listed by RePlay as the highest-grossing arcade game of 1982. It was also among the thirteen highest-grossing arcade games of 1983 in the United States. According to Electronic Games in June 1983, the home versions contributed to the arcade version's extended popularity, compared to the four to six months that the average game lasted. It remained Nintendo's top seller into mid-1983, with steady sales in Japan. A total of 65,000 arcade units were sold in Japan, and 67,000 arcade units in the United