engine early in its development and implemented real-life rules for the ball to react realistically, which would eventually prove to be feasible after multiple testing phases. Soccer Kid was previewed across several video game magazines early in development under the title Football Kid, featuring different visuals compared with the final release, which were improved from its original incarnation, while some publications compared it with Sonic the Hedgehog due to its gameplay structure and console-style presentation. The game runs at 50 frames per second, while sprites were made as 64x64 pixel objects. It was originally intended to be released in November 1992 but due to the interest in porting the title to home consoles, the title was moved to next year and faced constant delays prior to its eventual launch. The name of the project was also changed to appeal to consumers when porting across other platforms. Release Soccer Kid was first showcased to attendees of Spring ECTS '93 and it was first released for the Amiga in Europe in June 1993, featuring support with the Amiga 1200 for enhanced visuals, while almost all future conversions of the game were developed internally at Krisalis Software and each one features several changes and additions when compared with the original Amiga version. The first console port to be released was the Super Nintendo Entertainment System, which was first released in Japan by Yanoman Corporation before being published on western regions by Ocean Software in 1994. In North America, this port was renamed to The Adventures of Kid Kleets, and in Japan this port was renamed to Great Soccer Kid. In France, the Super Nintendo version was going to be released as a licensed game based on Moero! Top Striker, known in France as L'École des champions, however this version was never released. During the same year, it was ported to MS-DOS and only released in western regions. An Amiga CD32 was also developed and published by Krisalis in 1994 featuring mostly the same improved visuals when playing on Amiga 1200, a brand new level that was cut from the original version due to space constrains, as well as a new animated opening sequence created by a Japanese animation studio. A 3DO port developed by Team17 and published by Studio 3DO was first released in North America on 2 May 1994. In Japan, the 3DO port was released in Japan on 9 December 1994,