revealed to be Tomb Raider: Legend. In 2008, it emerged that a sixth game, Legacy of Kain: The Dark Prophecy, had briefly been in development at Ritual Entertainment in 2004 before being canceled. Later, in 2013, Square Enix confirmed allegations that Climax Studios had worked on another new Legacy of Kain title, for the PlayStation 4—Legacy of Kain: Dead Sun—until this project's cancellation in 2012. In October 2015, Crystal Dynamics' senior designer, Michael Brinker, stated that there was "a 50/50 chance" of a sixth Legacy of Kain single player game releasing during the eighth generation of video game consoles. In November 2017, Square Enix Europe's director of indie publishing, Phil Elliott, confirmed that the company had no specific plans for Legacy of Kain, but would consider licensing the property to external developers through its Square Enix Collective service. In April 2019, Elliott stated that no such projects were in production as no team had come forward with a credible proposal, but that the Collective program would remain open to future Legacy of Kain submissions. In May 2022, Embracer Group acquired the Legacy of Kain intellectual property alongside other assets of Square Enix Europe, including the development studio Crystal Dynamics for $300 million. Embracer Group expressed interest in sequels, remakes and remasters of the Legacy of Kain franchise among others. In November 2022, Embracer, after sending a survey in October to gauge fan interest in the IP, said during an earnings call that they received more than 100,000 responses and hear the fans "loud and clear". Other media Music from both Soul Reaver and Soul Reaver 2 was released on a promotional soundtrack in 2001. For Soul Reaver, Amy Hennig selected Kurt Harland of synthpop band Information Society to compose the score. According to Harland, a colleague introduced the Soul Reaver team to his work through "Ozar Midrashim", a track from Information Society's 1997 album Don't Be Afraid. This track went on to feature in Soul Reaver as the opening theme. Harland worked with audio engineer Jim Hedges in the creation of an adaptive audio system for Soul Reaver which allowed the music to change based on in-game context. This approach became a mainstay of subsequent games in the series. Following the release of Soul Reaver, action figures of the characters Kain and Raziel were created by Blue Box Interactive and the National Entertainment Collectibles Association in partnership with Eidos. A