also awards points for: Near Fall: This is similar to the exposure (or danger position) points given in Greco-Roman and freestyle. A wrestler scores points for holding their opponent's shoulders or scapulae to the mat for several seconds while their opponent is still not pinned. Time Advantage or Riding Time: On the college level, the wrestler who controlled their opponent on the mat for the most time is awarded a point; provided that the difference between the two wrestlers' time advantage is at least one minute. Escape: A wrestler getting from a defensive position to a neutral position. This is no longer a way to score in freestyle or Greco-Roman. Period format In the international styles, the format is now two three-minute periods. A wrestler wins the match when they were able to get more points than their opponent or 10 points lead in two rounds. For example, if one competitor gets a 10–0 lead in first the period, they will win by the superiority of points. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination. This format replaced the old format of three two-minute periods played best two out of three. One side effect of the old format was that the losing wrestler could outscore the winner. For example, periods may be scored 3–2, 0–4, 1–0, leading to a total score of 4–6 but a win for the wrestler scoring fewer points. In collegiate wrestling, the period structure is different. A college match consists of one three-minute period, followed by two two-minute periods, with an overtime round if necessary. A high school match typically consists of three two-minute periods, with an overtime round if necessary. Under the standard rules for collegiate wrestling, draws are not possible; this rule is sometimes modified for young wrestlers. Victory conditions in the international styles A match can be won in the following ways: Fall: A fall, also known as a pin, occurs when one wrestler holds both of their opponent's shoulders on the mat simultaneously. Technical superiority: A form of mercy rule where the match is declared over when a point differential is achieved. In American folkstyle wrestling, the point difference is 15 points, in freestyle, it is 10 points, and in Greco-Roman, it is 8 points. Folkstyle terms this a technical fall and freestyle and Greco-Roman refer to it as a