layer are then solved together in what are referred to as "corner-edge pairs", or slots. Finally, the last layer is solved in two steps – first, all of the pieces in the layer are oriented to form a solid color (but without the individual pieces always being in their correct places on the cube). This step is referred to as orientation and is usually performed with a single set of algorithms known as OLL (Orientation of Last Layer). Then, all of those pieces are permuted to their correct spots. This is also usually performed as a single set of algorithms known as PLL (Permutation of Last Layer). OLL and PLL uses 57 algorithms and 21 algorithms, respectively. The CFOP method can be used as a less advanced method by dividing the steps into more steps, reducing the number of algorithms that needs to be learned but sacrificing time. Most people start learning CFOP with 4LLL (Four-Look Last Layer), which is the less advanced, slower, and algorithm-reducing (from 78 algorithms to 16) way to learn CFOP. The 4 steps are divided into Edge Orientation, Corner Orientation, Corner Permutation, and Edge Permutation (can be called as EO, CO, CP and EP). Later on, full OLL which has 57 Algorithms, and full PLL, which has 21 Algorithms, can be learned. An average CFOP solve with Full OLL and PLL along with an efficient cross (which takes 8 moves at maximum) and efficient F2L (takes almost 30 moves) consists of 55-60 moves, which means that it has a higher move count than Roux and ZZ. However, finger tricks and Algorithms are more researched with CFOP than any other method which explains why the majority of the fastest speedcubers use CFOP as their main speedcubing method. The CFOP method is the most widely used speedsolving method. It is a more efficient version of the Layer-By-Layer method (also known as the beginner's method). It is very popular due to the vast amount of resources that teach and improve upon the CFOP method. Many fast speedcubers, including two-time World Champion Feliks Zemdegs and world record holder Max Park learn additional sets of algorithms for the last slot and layer, such as Corners of Last Layer (COLL), which orients and permutes the corners when the edges are oriented, or Winter Variation (WV), which finishes OLL while inserting the last pair and ZBLL, which combines the solving process of