she was mysteriously taken care of. The moment of peace is broken when another survivor, one of the hijackers, staggers into the cabin before suddenly transforming into a hideous plant-like monster. Here, Laura and Kimberly meet Parker Jackson, a CETI researcher and fellow crash survivor who drives out the monster, only to be driven out himself by a distrusting Kimberly. Laura then sets out into the wilderness in order to investigate the possibility of contacting the outside world and seeking out other survivors only to discover that more strange, hideous creatures are lurking in the area, as something is causing the crash survivors to mutate into the very same monsters she must avoid and battle while traveling through the region. She is driven deeper into the mystery when she must venture into an abandoned mining facility in order to locate Jannie, a lost little girl Kimberly had found along with Laura and one of the plane's former passengers. Development Development for D2 started as a premier game for the cancelled Panasonic M2 console, the successor to the 3DO console. The 3DO Company, with which Warp had a good working relationship, had suggested Warp create a sequel to D for their new console. In this early version, a pregnant Laura is on a passenger flight to Romania which is attacked by a supernatural force. The plane crashes and her unborn child is spirited away by the Devil to medieval Transylvania, to be the child of a widowed duke who sold his soul for a son. The player would have taken the role of Laura's son as he enters adulthood, and must escape a large castle and fight the Devil to save his father. Unlike the original D, but like the D2 that was released for Dreamcast, the game was to feature full-motion video cutscenes but gameplay entirely played out with real-time graphics, and consisting of both puzzle solving and combat. D2 was the first M2 game for which screenshots from a playable version were released to the public. Warp employed their usual unorthodox promotional tactics during development. For the first two days of the April 1997 Tokyo Game Show, Warp did not show any games, instead holding a celebration of the arrival of the cherry blossom season at their booth, before finally showing a demo of D2 on the third (and final) day of the show. Though at the time it