Republic, The Elder Scrolls III: Morrowind, Planescape: Torment, Baldur's Gate II, and Deus Ex; Eurogamer described Bloodlines as Deus Ex with vampires. IGN appreciated Bloodlines rewarding exploration outside the main story, and The New York Times and GameSpy praised its "wonderfully imaginative" missions. Reviewers noted that later parts of the game were disappointing, delivering repetitive combat-focused missions with regenerating enemies, abandoning dialog and stealth and punishing players who build characters with more social skills than combat abilities. GameSpy said that it had never seen a role-playing game so affected by player actions with everything, from clan choice and character build to actions in missions, influencing future options and dialog. Its writing was consistently praised by reviewers. The narrative was considered deep, successfully using White Wolf's Vampire: The Masquerade content. Eurogamer said that it had the best script the website had ever seen in a video game, and others described it as a superbly crafted tale of conspiracies, underworld subterfuge, fun and intrigue. Reviewers appreciated the use of adult themes, such as sex and death, in the storyline of a contemporary video game, which no other games had tackled with similar effectiveness. The mature themes succeeded without being gratuitous or exploitative, and were explored honestly and intelligently by a knowledgeable writer. The game's characters were praised for their memorable, developed personalities, with most major characters possessing their own backstory and presented as living people instead of ciphers. Its ending had a mixed response, with some reviewers appreciating their ability to choose one of the game's four endings (adding an incentive to replay the game) and others considering the ending anticlimactic. GameSpot and GameSpy called the dialog sharply written, with many memorable lines. Eurogamer noted that the characters' frequent use of vulgar language worked; written as real people, such language fit their character rather than giving the game an adult veneer. The website appreciated the breadth of dialog options, allowing the player greater control of how to play their character. PC Zone opined that the quantity of well-written dialog did not guarantee quality; many player choices seemed to have little effect on a conversation's outcome, and the best response was often the most obvious. The voice acting was repeatedly praised for the actors' quality and the amount of voice work, due to the many dialog options. Much of Bloodlines criticism focused on technical problems when it was released, undermining the game experience