and side-scrolling action games such as beat 'em ups. Jamie Lendino also notes that, unlike "most arcade games" which had emphasized high scores and lives, Kung-Fu Master "had a genuine narrative arc" with a beginning, middle and end. The game's side-scrolling action gameplay played a key role in the development of Nintendo's influential side-scrolling platform game Super Mario Bros. (1985), developed by the same Nintendo team behind the NES port Kung Fu. Shigeru Miyamoto cited his development of the Famicom port as one of the key factors behind his creation of Super Mario Bros. According to Miyamoto, the concept of Super Mario Bros. came about as a result of the "technical know-how" built up from Excitebike and Kung Fu, his work on which inspired him to come up with a game that would have the player "strategize while scrolling sideways" over long distances, have aboveground and underground levels, and have colorful backgrounds rather than black backgrounds, resulting in the creation of Super Mario Bros. Kung Fu was also one of the first NES titles that originated from a third-party developer, giving it a "special place" in the history of the Nintendo Entertainment System according to IGN. Popular culture Akira Toriyama cited the Famicom version of Spartan X as an inspiration for a major saga in the manga and anime series Dragon Ball: the Red Ribbon Army saga (1985-1986), specifically the Muscle Tower arc, which involves Goku ascending an enemy base and fighting enemies on each floor. This arc was a turning point for Dragon Ball, a departure from the tournament format of the previous saga. Tooru Fujisawa, creator of manga and anime series Great Teacher Onizuka (GTO), is also a fan of Spartan X. The game also influenced a French film called Kung Fu Master (1988) directed by Agnès Varda. Despite the title, it is not an adaptation of the game, nor is it a martial arts film, but it is rather a drama film concerning a divorced mother falling in love with a 14-year old video game player. The film showcases many French arcade games and the characters interest in Kung-Fu Master arcade game is a central plot device. Notes References 'Kung Fu Master (Coin-Op) by Data East', Great Game Database.com Retrieved April 15, 2005 'Data East goes bankrupt', GameSpot (July 7, 2003) Retrieved April 15, 2005 Bousiges, Alexis. 'Kung Fu Master', Arcade History, (March 2, 2005) Retrieved April