Freeze Time than implementing a recreation of dice rolls and sequence of turns found in the board game. A few reviewers disagreed. Dee and Jay of Dragon wanted a "computer game that was faithful to the elements of the board game", and said the video game's design proved too difficult for them; they found controlling five or more Marines in real-time against Genestealers impossible. Similarly, Amiga Forces Mark Smith and Ian Osborne were flustered by having to command several Marines at the same time while they came under sudden attacks from several directions. The Marines' slow speed were another frustration. Offering another insight, Meer opined the Marines' slow response was integral to the game's atmosphere: made slow and cumbersome by the game's design and interface, the Marines' battles against fast and deadly foes became nerve-wrecking affairs for the player. Likewise, May found the multitasking nature of the game crucial to its intensity. Rob Mead offered an opinion not from a player of the board game in his article for Amiga Format. He rated the video game "very good but not brilliant", and suggested it would appeal more to aficionados of the board game because such players tend to appreciate attention to detail, planning, and tactics. Amiga reviewers had a common grouse: the frequent disk swaps required were tedious. Regardless, the game's tense atmosphere—generated by the combination of game mechanics, use of sounds, and artificial intelligence—provided memorable moments to many reviewers. As one of them—Simon Clays of Amiga Computing—put it, Space Hulk was "a very difficult strategy-cum-3D dungeon-esque title with plenty of action and gripping play." May said the game offered "demented" violence but was "irresistibly exhiliarating when the action erupts in nonstop, heartpounding carnage." A decade after the game's release, several reviewers mentioned Space Hulk as a Warhammer 40,000 video game worthy of praise. Meer reflected on replaying the game fifteen years after its release, "The panic and terror of facing 90 degrees away from your enemy, and knowing that you can't do a damn thing about it before your lower intestine spills onto your feet, is still something pretty special." Next Generation reviewed the PlayStation version of the game, and stated that "if you like a heavy dose of atmosphere and a little strategy mixed in with the action, Space Hulk delivers." In 1994, PC Gamer UK named Space Hulk the 10th best computer game of all time. The