size fits all" T-shirt that depicted the logo, Freedan, and Shadow. As a Nintendo-published title in the U.S., the game received special attention in Nintendo Power magazine and additional merchandise was sold in the Super Power Supplies catalog for subscribers. Reception Quintet reported that Illusion of Gaia sold 650,000 cartridges sold worldwide, including 200,000 copies in Japan, 300,000 copies in North America, and 150,000 copies in Europe. In comparison, Soul Blazer had sold 295,000 cartridges worldwide. GamePro praised the game's puzzle-solving elements, effect-heavy graphics, eclectic soundtrack and gentle difficulty slope. They added that "the game, however, has sacrificed the central theme that gave the original Soulblazer (and ActRaiser before it) a distinct sense of direction and purpose—an impression that your good works have an ongoing impact on the game world. On the other hand, Illusion of Gaia enjoys a sense of worldliness that Soulblazer didn't have. ... you never know quite what's coming next, and that's the best thing that could be said about an RPG". Accolades Illusion of Gaia was rated the 186th best game made on a Nintendo system in Nintendo Powers Top 200 Games list in 2006. In 2018, Complex ranked Illusion of Gaia 86th on their "The Best Super Nintendo Games of All Time". In 1995, Total! rated the game 41st in their Top 100 SNES Games, complimenting the graphics and gameplay. IGN ranked Illusion of Gaia 74th on their "Top 100 SNES Games of All Time". Notes References External links RPGClassics' Illusion of Gaia Shrine TerraEarth's section on Illusion of Gaia Critical analysis of Illusion of Gaia 1993 video games Enix games Fiction about comets Role-playing video games Moto Hagio Science fantasy video games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Quintet (company) games Video games developed in Japan