technical superiority. Decision Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after their name is called three times before the match begins, their opponent is declared the winner of the match by default, forfeit, or withdrawal. Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by their opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified. Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, they are disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament. Victory conditions in collegiate wrestling While having similar victory conditions with Greco-Roman and freestyle, such as wins by fall, decision, injury, and disqualification, victory conditions in collegiate wrestling differ on some points from the international styles: Fall: A fall, also known as a pin, occurs when one wrestler holds any part of both of their opponent's shoulders or both of their opponent's shoulder blades (scapulae) in continuous contact with the mat. The fall must be held in collegiate wrestling for two seconds in high school wrestling matches and one second in college wrestling matches. A win by fall is worth six team points in a dual meet. Technical fall: If, at any break in the action, one wrestler leads the other by 15 points and a pinning situation is not imminent, the match ends. The winning team is then usually awarded five team points. On the college level, five team points are awarded if the winner in the course of the match received points for a near fall; four team points are awarded if the wrestler did not score near-fall points. Major decision: In collegiate (scholastic or folkstyle) wrestling, a decision in which the winner outscores their opponent by eight or more points is a "major decision" and is rewarded with four team points in a dual meet. Decision: After the three wrestling periods have expired and the winning wrestler possesses a difference of one to seven in points, the wrestler is given a "decision", and the team is