Blood Angels, to Space Hulk. Reception Reviewers noted the atmosphere experienced while playing Space Hulk, describing it as similar to the science-fiction film Aliens (1986). Aside from the concept of pitting heavily armed soldiers against aliens that looked like H. R. Giger's "exo-skeletal nightmares", Space Hulks Terminator View Screen was reminiscent of a sequence in the film where a marine lieutenant monitored and ordered his troops as they executed a mission in a dark, dank environment. Handling slow, cumbersome Marines against fast, deadly Genestealers proved to be intense sessions of panic and fear for the game's critics. They were stressed from monitoring several Marines at the same time while Genestealers probed the flanks and sent decoys to lure Marines to their deaths. Despite playing in a well-lit, noisy office, David Upchurch of The One said the game "[scared] the pants off" him, and Jeff James of Computer Gaming World stated that because of the combination of "excellent use of digitized sound" and "Genestealers rendered in sickening purple hue", "More than once I jumped out of my command chair". A February 1994 survey of space war games in the magazine gave it a grade of B, stating that "graphics are superb and there is gore aplenty" but comparing non-controlled squad members to Star Trek redshirts. A May 1994 survey in the magazine of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, stating that it was "as authentic as you'll find, with great graphics and sound". CU Amigas Tony Dillon believed the game was not for those with "a weak heart", and Compute!s Scott May declared the game "a bug blaster's nightmare come true." The game further evoked a sense of esprit de corps with its monastic-style briefings, according to Amiga User International. However, video game journalist Alec Meer remembered the briefings as "one of videogame history's greatest atmosphere-spoilers" for their flat deliveries. Besides its atmosphere, Space Hulks game mechanics received close attention. Lester Smith of Dragon said the video game was an excellent adaptation of its original tabletop form. He praised Electronic Arts for conveying the "bug-hunting experience on its own merits, using the computer's strength", rather than attempting to imitate those aspects of the board game. Upchurch, along with Rik Skews of Computer and Video Games, agreed, pointing out that the electronic version was better off with the concept of