or making it unplayable. Several reviewers noted errors which closed the game and typographical errors in on-screen text. Others cited frequent, sometimes-lengthy load times encountered while moving between hubs and entering or exiting buildings and areas. GameSpot called the game's artificial intelligence poor, often causing enemies to rush at an armed player, fire at them from too great a distance to be effective or become immobilized while waiting for the player's next attack. IGN noted that stealth broke the AI, allowing traps to be triggered and leaving the assailants standing still, unable to locate a hidden player. GameSpy said that the Source Engine was Bloodlines greatest weakness; although the RPG aspects were the game's strong suit, features of the Source Engine, such as first-person shooting, were where it stumbled. The combat was also criticized. Reviewers called it poor, clumsy and unsatisfactory, complaining that Bloodlines favors melee combat; firearms were weak, unwieldy and slow, even for characters specializing in guns. PC Zone, however, called the first-person shooting entertaining and challenging. Although melee combat was criticized as sluggish and difficult due to enemy attacks interrupting the player's, reviewers considered it overpowered; according to GameSpot, a boss character was killed with melee weapons on a first attempt after the repeated failure to do so with a gun. The New York Times found the unavoidable combat in the last part of the game to be so difficult that they had to cheat to succeed. Stealth was criticized, with IGN noting that even with low stealth skill it was possible to sneak around many enemies and feed from a guard without alerting another guard next to them. GameSpot opined that some of the best missions were stealth-based, as combat was more straightforward. Accolades In 2004, IGN named Bloodlines the Best PC RPG of that year and GameSpy called the "Ocean House Hotel" quest the Level of the Year. In 2005, Computer Gaming World called it the Role Playing Game of 2004, saying that it offered "a deep, balanced character creation system, a truckload of interesting quests, a good story and great NPCs to interact with." Computer Games Magazine nominated Bloodlines for its 2004 "Best Writing" award; the award went to Half-Life 2. Legacy Modern reception Bloodlines is considered a cult classic. Retrospective critiques continue to praise the game's narrative and degree of choice. In 2009, an article in Rock, Paper, Shotgun declared: "The sense of