Necromunda is a skirmish tabletop war game produced by Games Workshop since 1995. It has been relaunched as Necromunda: Underhive in 2017. In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, Necromunda uses 28 mm miniatures (approximately 1:56) and terrain (in this case, the Underhive – a heavily polluted, underground industrial environment). Necromunda allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs that frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign. Necromunda also stands out by having a more three-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways, and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high. Game setting In the game of Necromunda, the eponymous setting is a world covered in polluted ash wastes, the result of thousands of years of heavy industry with no kinds of environmental safeguards whatsoever. Scattered amidst these seas of effluent and unstable continents of compacted dross and ash are between six and nine (the source material is inconsistent) "hive cities". These are massive man-made structures, reminiscent of termite mounds on a staggering scale. So large that they break through the upper atmosphere and can serve as tethering points for starships, the hive cities are described as housing over a trillion people each. This purpose of a "hive world" like Necromunda, is to be a manufacturing centre to provide equipment for the boundless legions of the Imperial Guard and Space Marines, as well as lay down new hulls for the Imperial Navy. The hive cities produce billions of tons of manufactured goods daily. In return for these services, the hives are described as being supplied with billions of tons of food and raw ore every day, serviced by bevies of ships that make commutes between the hive world and neighbouring planets that are mining or agricultural worlds. Houses of Hive Primus In the game the population of the hive city is divided into several 'houses' of genetically distinct people, who apparently do not mix or interbreed, they serve as the various factions for the players to