and enter the cone without touching any of the shield blocks. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield. Bonus points are awarded for destroying every block in the shield. Light Cycles In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. The objective is to force the enemy cycles to crash into walls, jet trails, or each other, while simultaneously avoiding them. When an enemy cycle crashes, both it and its trail disappear. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. This is the only sub-game in Tron to not use the rotary dial. Battle Tanks The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by shooting each of them three times. The tank can warp to a random location in the maze by moving into a diamond in the center, and its shots bounce off walls or obstructions until reaching their maximum travel distance. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the "Space Paranoids" game featured at the beginning of the film. Development Bally Midway had two different design teams submit pitches for the game. One team planned a first-person vector graphics game, while the second team suggested a collection of five minigames using existing Bally Midway technology; the second proposal was used because it had a better chance of being completed by the deadline. One of the five minigames was ultimately left out due to the time constraints. Reception Tron was awarded "Coin-Operated Game of the Year" by Electronic Games magazine. The New York Times reported that 800 arcade cabinets were sold in 1982. By January 1983, it was number-four on the RePlay arcade charts. The book The naked computer reported that Tron made $45,000,000 by 1983. In USgamer's estimation 10,000 cabinets were sold and the game made more than $30,000,000 of revenue by