Star Wars is a first-person rail shooter video game designed by Mike Hally and released in arcades in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Developed during the Golden Age of Arcade Games, Star Wars has been included on lists of the greatest video games of all time. The game features synthesized voices to emulate the actors from the film. Gameplay Assuming the role of Luke Skywalker ("Red Five"), the player pilots an X-wing fighter from a first-person perspective. The controls consist of a yoke control with four buttons — two trigger style and two in position to be pressed by the thumbs — each of which fired a laser positioned on the four leading edges of the X-Wings. The player does not have to destroy every TIE Fighter and gun turret in order to advance through the game; instead, the player must survive for a set length of time, either avoiding or destroying enemies and the shots they fire. The player begins with six shields, one of which is lost for every collision with an enemy or projectile. If the player loses all shields and is hit again, the game ends. Each wave of the game consists of three attack phases, culminating in the destruction of the Death Star. Phase 1 In the first phase, the Imperial March or another part of John Williams' Star Wars score is briefly played electronically and the player engages in a dogfight with Darth Vader and enemy TIE fighters in outer space near the Death Star. After the TIE fighter waves, when flying towards the Death Star, the yellow grid lines on the Death Star spell out either "MAY THE FORCE BE WITH YOU" on odd-numbered waves or names of some of the developers on even numbered waves. Phase 2 In the second phase, the player must fly across the surface of the Death Star to reach its equatorial trench. This section is omitted during the first wave of the game. During the second wave the player is attacked by artillery bunkers, while in the third and subsequent waves laser turrets on towers rise to confront the player. The player is awarded a bonus for destroying every turret. Phase 3 In the third phase, the player must navigate the trench until finally firing a proton torpedo