that the team felt a lot of pressure because they were "making a sequel to the game of the year for 2003". For the music, the development team felt that symphony orchestra would work best for Knights of the Old Republic II. The musical score was composed by Mark Griskey, who developed music and themes for characters and places, including the Jedi's theme, Darth Sion's theme and Darth Nihilus's theme (which both have many similarities with the Emperor's theme from Return of the Jedi). He also created a theme for the main character, which is heard occasionally when the player experiences internal conflict. The ~55-minute score was recorded by the Sinfonia Orchestra in Seattle. The opening crawl utilizes the version of John Williams' main Star Wars theme that was re-recorded for the prequel trilogy. When Obsidian was preparing to present Knights of the Old Republic II at E3 2004, they tried to fit as much information as they could, saying that it would need to be a duration of 30 minutes as it was the only E3 event it would be showcased at; however, due to the limited time frame, they would have to cut it down to a five- to ten-minute presentation. During this time, none of the levels Obsidian designed were ready to be shown, so they picked three levels and put them through a schedule to finish them on time. The demo was finished a few days before the event, and the game was presented in May 2004. The first trailer for Knights of the Old Republic II was later unveiled in July 2004, and the official website was launched in October. When looking back at Knights of the Old Republic II in a 2013 interview, Avellone said that because of LucasArts forcing Obsidian to finish the game in a short time frame of 14 to 16 months, the game ended up being in an "unfinished" state. However, Avellone said that Obsidian was at fault for this due to not cutting out enough things; he noted that all minigames should have been removed, and also said that there were too many in-engine cutscenes. Obsidian's co-founder, Feargus Urquhart, said that the game was originally going to be released in 2005, but it was later moved up to December 2004 after E3; according to him, Obsidian had to choose between "get[ting] in trouble or get[ting] it done". Due to