when she was young. She is also Ethel's daughter. Colonel Henri Dijon – A reclusive, rich, eccentric old man, who fought in the Spanish–American War and lives alone on an Antebellum sugar plantation island (as Dijon is a type of mustard, his name is a reference to the character of Colonel Mustard in the game Cluedo). Ethel Prune – The Colonel's younger sister and Lillian's alcoholic mother. Gertrude "Gertie" Dijon – The snobbish widow of the Colonel's brother, and the mother of Gloria and Rudy. Gloria Swansong – Gertie's daughter and Rudy's sister. She was a Hollywood actress who had gotten into some trouble and was suffering from some sort of disease. Rudolph "Rudy" Dijon – Gertie's son and Gloria's brother. He's a slick womanizer and gambler. Clarence Sparrow – Henri's sneaky lawyer and one of Gloria's previous lovers. Dr. Wilbur C. Feels – The Colonel's long-time and questionable personal physician. Fifi – The sexy French maid who lives with him and "serves" the Colonel (and secretly, also Jeeves). Jeeves – Butler in the Colonel's house, who usually remains silent. Celie – Henri's cook from New Orleans, whose parents were slaves on the plantation. She is the only character who will befriend Laura. Release Originally released in 1989, the game was reissued in 1993 to supplement the release of the sequel, The Dagger of Amon Ra. This version corrects some errors with special effects (for example, the fireflies in the opening boat ride and around the dock are more visible and move less erratically). GOG.com released an emulated version for Microsoft Windows in 2017. Reception Upon release, The Colonel's Bequest received positive reviews. Johnny L. Wilson from Computer Gaming World opined the game's lack of difficulty would likely disappoint "hard-core adventure gamers (i.e. inveterate puzzle-solvers)" but it succeeded as an "interactive play" that was much more story- than puzzle-driven compared to previous Sierra adventures. He praised the game's use of humor and audio, and called it a "forerunner of one style of future entertainment software". In the May 1990 edition of Games International, Theo Clarke called the game "solid genre stuff", noting that "the theme reverts to the 'mansion murder' concept of [Roberta Williams' first program] Mystery House". He commented on the radical new approach this game takes wherein the player has the option of not taking any action except to observe, saying: "Such an approach is not very rewarding