tickets. It entered PC Data's weekly top 10 for computer game sales during the first half of February; Erica Smith of CNET Gamecenter reported in March, "Local computer software stores say they can't keep enough copies in stock." Stores noted a "diverse" audience for the game, and David Haynes of CyberFlix explained that it drew a high percentage of female players. At the time, Jason Ocampo of Computer Games Strategy Plus remarked that Adventure Out of Time "didn’t make that much of a splash the first time out[... but] has managed to hitch a ride on the so-far unsinkable movie." In the United States, Titanic secured seventh place on PC Data's monthly computer game sales chart for February 1998. It rose to #2 the following month, with an average retail price of $24. The game stayed in PC Data's monthly top 10 from April through July, and returned to #8 in September following a drop to #11 in August. After falling to 20th place in October, it exited the monthly top 20. During the first six months of 1998, Titanic was the United States' fourth-best-selling computer game. It maintained this position in the country's January–November rankings. Finishing 1998 as the United States' sixth-highest computer game seller, again at an average price of $24, it ultimately sold 436,174 copies and earned $10.2 million in revenues in the region for the year. Neely later wrote that Titanic also "broke into the international market, selling well in Britain; the CyberFlix product was eventually translated into seven other languages, including Japanese." By November 1998, Titanic had spent 20 consecutive weeks in the top 10 of Chart-Track's computer game sales rankings for the United Kingdom. It remained in eighth after 25 weeks, peaking at #3, and claimed position 8 for the month of December. Titanic continued to sell during 1999, and placed 17th for the year overall in the United States, with sales of 269,834 units. Chart-Track ranked the game ninth for January 1999; it was absent from February's chart. By June 1999, Titanic had achieved global sales close to 1 million units. That month, CyberFlix sold the rights to Titanic to the marketing company Barracuda, following Bill Appleton's decision to close the developer. Barracuda continued to support the game, which retained all of its pre-existing publishing and distribution deals under the new arrangement. The game's worldwide sales ultimately surpassed 1.5 million copies by October