Frank's help through a maze, the character will come across 6 locks to the entrance. 6 different keys are required to enter (such as the keys of the three mighty architectural elders). After finding the keys and the many trials to the top of the Sorceress's tower, the player comes face to face with the sorceress herself, only to be beaten in her third form: a sausage powerful enough to cause any damage in capital letters. Frank will notice this and will tell the player to go back to find the Wand of Nagamar, the wand of the necromancer Nagamar who was responsible for misspelling the Misspelled Cemetary. After finding the wand, the character will fight the Naughty Sorceress once more and rearrange the spelling of her all-caps attack to counterattack, eventually leading to her sausage defeat. Once the Naughty Sorceress has been defeated, her chamber will have been mostly destroyed, and King Ralph's Prism will appear. The player can then free King Ralph, thereby reinstating power to the King and causing the Council of Loathing to become obsolete, much to the dismay of the council members. The destruction of the prism will cause an astral gash to appear in the middle of the sky where the King was once imprismed. Upon returning to the council, they will tell the character that they have just discovered that the monsters are still running amok, and that the Naughty Sorceress wasn't the main culprit; turns out the monsters really hate the character. However, they also reveal that jumping into the Astral Gash will allow the character to ascend to Valhalla, afterlife hub of reincarnations and new routes, and only then will the monsters stop attacking the kingdom. It is up to the player to either continue playing side quests and leveling up or to ascend to play a new game whenever they decide to. Development Zack Johnson, the game's creator, developed several games before Kingdom of Loathing but did not feel that they were good enough to release online. Deciding that he was taking the games he created too seriously, Johnson then set himself the challenge of creating one within a week and publishing the result online. The result was more of a joke than a game, and the initial content including classes and even the name of the game were stream of consciousness. The game was released in early 2003, and