the Xbox 360 (Kinect) and the PlayStation 3 (PlayStation Move) in 2010 and 2011, some analysts stated that the rhythm market would resurge thanks to dance- and band-based games that use platform-agnostic controllers. Dance games such as Ubisoft's Just Dance, Harmonix's Dance Central and Michael Jackson: The Experience were based on new motion sensing technologies. Industry pundits believed that, because sales of peripheral-based music games are lagging and the popularity of pop music is surging, dance-based games would continue to thrive. Just Dance and Dance Central boosted the rhythm genre's late-2010 sales; the latter was the top-selling game for the Kinect in North America in November 2010. Both games helped the genre increase its sales by 38% over November 2009, according to NPD. Harmonix is expected to post more than $100 million in profit for 2011 buoyed by sales of Dance Central and downloadable content for the game, according to Bloomberg. The first Just Dance game (2009) overcame a poor critical reception to topple Call of Duty: Modern Warfare 2's best-seller status, while Just Dance 2 (2010) became the best selling non-Nintendo game for the Wii. The Just Dance series competed with top action franchises for sales. Tap Tap Revenge, the first installment of the iPhone rhythm series Tap Tap, was the platform's most downloaded game in 2008. The Tap Tap franchise ultimately generated 15 million downloads and received a Guinness World Record as the "most popular iPhone game series". Over the course of 2014, the phenomenon of indie games produced several variations of the genre. The game Jungle Rumble uses a mechanic where players drum on a touch screen to control the game. Different rhythms correspond with different verbs to control entities in an RTS like environment. The game Crypt of the NecroDancer uses a mechanic where the player controls the main character in sync with the soundtrack's beat. Harmonix returned to its core rhythm games in 2014. In 2014, it successfully funded a Kickstarter campaign to produce a remake of the PS2 title, Amplitude for PlayStation 3 and 4, with release expected in 2015. Further, in March 2015, the company announced Rock Band 4 to be released later in the same year, with plans to keep the game as a platform with continued free and paid updates and downloadable content, while refocusing on the core social and music enjoyment of the game. Activision also announced Guitar Hero Live,