mission for the resistance until she is found and recruited by the OSS, who assign her around North Africa and Europe to foil the Milice and Nazis' defenses and plans of invasion until 1944, when Manon returns to help liberate Paris and avenge Jacques. Development The main character Manon Batiste is based on Hélène Deschamps Adams, a real-life member of the Office of Strategic Services (OSS), the forerunner of Central Intelligence Agency (CIA). Adams appears in the game's final mission to brief Manon before the level. Hirschmann, Langteau and Henson researched by meeting up with people who had been involved with the French Resistance including Elizabeth Peet McIntosh and Deschamps Adams. Michael Giacchino explains that for "Manon, I wanted a theme that could convey one emotion at a particular moment, and then a completely different emotion the next without having to rely on two completely different themes. As a result, Manon's two main themes are very similar and yet very different. One version of the theme stays the course in a major tone, conveying a feel of great national purpose against the Nazi menace, and the secondary theme dips into a minor 6th chord which describes Manon's more intimate and emotional feelings as an individual and a woman who is pitted against the fascist war machine. Both of these themes are bookended with what liner notes author Paul Tonks has aptly named 'the resolve theme'. This theme was meant to represent the moments where Manon is called upon to steel her nerves and gather the courage to continue on with the fight....Manon travels to places that are not quite so militaristic as Jimmy Patterson. Her journey was a bit more 'scenic'." Critic Ian Lace said of her theme: "One has to suppose that the main character of this new game, Manon, inspired by the exploits of Hélène Déschamps is French. Michael Giacchino has created a theme for her that in its first few notes irresistibly makes me want to anticipate the old pop song, 'Arrivederci Roma' which I found disconcerting because she is French and so much of the action, particularly at the beginning and end, takes place in Paris." Producer Scott Langteau offers that "Underground had an entirely different feel than the original [Medal of Honor], and yet the gameplay was entirely familiar. That's what we tried to do, anyway. In Underground, it was personal. The game's front end