caster's hand, causing creatures to become stunned, perhaps also blinded, and possibly even knocking them unconscious. Darkvision: The subject gains the ability to see clearly (albeit in black and white) in total darkness. Feather Fall: The affected creatures or objects fall slowly; at a feather rate. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. However, when the spell duration expires, a normal rate of falling resumes. Fireball: A tiny ball flies forward from the caster, exploding in a huge fireball at a point designated by the caster. While an extremely potent spell, the caster must take care to avoid catching allies in the explosion, or to accidentally strike an obstruction and detonate the spell early. Flesh to Stone: The subject, along with all its carried gear, is turned into a mindless, inert, stone statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. (See also: Petrification) Invisibility: The target of this spell becomes invisible for a time, but immediately becomes visible if they attack a person or creature or casts another spell. Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. The spell's ability to cause automatic damage makes it one of the most-used spells. In the initial release of 4th edition, magic missile required an attack roll. The July 2010 update changed this back to an automatic hit, albeit with a lower amount of damage. Meteor Swarm: Four meteors fly forward and explode like Fireballs. One of the most destructive spells in the game, capable of rending castles or devastating entire armies. Polymorph: Transforms a target into another creature of the caster's choosing, such as an ogre, a small giant or the like. In some editions, polymorph is divided into several spells, for example, in 3rd edition, it is divided into Polymorph Self, which can only target the caster, and Polymorph Other, a higher level spell which can affect other targets, while in 3.5 edition, it is divided into Polymorph, which can only affect a willing target, and the higher level Baleful Polymorph, can