end up being trapped in a timeless extradimensional space. Thus, the wisher must be very careful upon using the spell. Divine spells Cure light wounds: A basic healing spell available to clerics, druids, bards, paladins, and rangers. Cure critical wounds is a more powerful healing spell available only to clerics, druids, and bards. In 5th edition, there is only one Cure wounds spell with Mass Cure Wounds simply extending the original spell to up to 6 creatures within a thirty-foot radius. Detect evil: The caster is able to tell if someone or something they look at is evil. Other versions of this spell exist for the various other alignment components, such as good, lawful, and chaotic. Raise dead: The power to revive a deceased character, as long as their remains are roughly whole and have not deteriorated beyond a certain point. In some editions, the character being revived will lose enough experience points to drop their most recent class level. More potent versions of this spell include resurrection, which needs only a fragment of the body, and true resurrection, which doesn't need the body at all and can be performed many years after the character's death. Miracle: This is the Divine equivalent of wish. It essentially calls upon the cleric's deity to perform an epic miracle, such as resurrecting an entire army or lifting a massive curse. Unlike wish, it may or may not come at a high cost of experience points, depending on the miracle requested. The miracle-granting deity is typically more forgiving of its followers' requests than the wish spell is, but this can change depending on the deity's alignment and the specific miracle being requested. Summon Nature's Ally: This Druid spell can summon one creature or several weaker creatures. It is similar to the arcane Summon Monster spells (which Clerics can also cast as Divine spells), and like Summon Monster there is a variant of Summon Nature's Ally for each spell level. Summon Nature's Ally differs from Summon Monster in the kind of creatures it is capable of summoning. Most of the available creatures are animals, although elementals, magical beasts and fey are also available. In 5th edition, druids, rangers and some bards have access to the spell now known as Conjure Woodland Beings. Stick to Snakes: Allows a cleric to turn a pile of sticks into snakes. See also Magic item (Dungeons & Dragons) References External