their right to vote as women often ruled against further military expansion and conquests. After defeating the Kess Rith, the new Terran Overlord Government continues their military conquest and attacks other nations who were neutral during their time spent under Kess Rith rule. The single largest enemy of the TOG is the Commonwealth. It is based primarily on old Earth culture of Britain. While still maintaining its own royal family, it is far more democratic than the TOG, accepts women and aliens as equals, and even includes refugees from both the former Kess Rith empire, exiled or disgusted TOG military legions, and large numbers of TOG women who defect to the Commonwealth. Those women often join all female Commonwealth units called Minerva legions. It is from these various rogue TOG units the setting derives the name of Renegade Legion as they form half of the professional army of the Commonwealth. Their symbol continues to include the original TOG symbol of the planet Earth on an inverted pyramid background, however a hastily painted letter "R" made of four straight brush strokes in red paint is used to deface that original TOG symbol. During a panel at RedCon95, FASA President Sam Lewis stated that the Renegade Legion series of games were originally designed for use with the Star Wars license. Since the license was awarded to West End Games, FASA chose to use the systems with their own setting. The Renegade Legion series was made up of five board games, a role-playing game, a war game, two computer games, with another two games, one board game and one computer game, announced but never published. With the exception of one of the board games and the two computer games, the Renegade Legion series was compatible on all levels. Board games Each of the boxed boardgames in the Renegade Legion series used a template-based mechanic to determine weapon damage. When a unit was hit by a weapon, an additional die roll was used to determine the hit location; a geometric template was placed on the ship diagram at that location, and the armor boxes beneath that template were marked as destroyed. Each weapon had a unique template; more- or less-powerful weapons would use larger or smaller versions of a standard template. The intent was to add depth to the game system beyond simply counting up damage points (as in FASA's BattleTech), as weapon type