the final version. Its plot followed the same basic outline and features a zombie outbreak in Raccoon City two months after the events of the first game. However, Umbrella had already been closed as a consequence of its illegal experiments. The development team sought to retain the degree of fear from the original game, and introduced two characters without experience of terrifying situations: Leon S. Kennedy, largely identical to his persona in the final build, and Elza Walker, a college student and motorcycle racer vacationing in Raccoon City, her hometown. Unlike the final version, the character paths did not cross, and each character had two support partners instead of one. Leon received help from fellow police officer Marvin Branagh and researcher Linda – an early version of Ada – while Elza was aided by Sherry Birkin and John, who appears in Resident Evil 2 as gun shop owner Robert Kendo. Mikami also revealed in 1996 that the sequel would have new monsters, and the number of onscreen enemies would be increased to "around seven or more" to produce "the sensation of terror as the monsters swarm around the character". Real-world examples influenced character designs by artists Isao Ohishi and Ryoji Shimogama. For example, Ohishi based Leon on his bloodhound, and Annette Birkin on actress Jodie Foster. The police department was smaller with a more modern and realistic design. There were more encounters with surviving policemen, such as a superior officer of Leon named Roy. Enemy models used far fewer polygons, allowing many zombies to appear on the screen. The game employed dynamic music, and altered pre-rendered backgrounds in response to gameplay events. The playable characters could use equipment such as protective clothes to enhance their defense and enable them to carry more items. The character models were altered by costume changes and by damage received from enemies. Believing the game's assets were good individually, but not yet satisfactory as a whole, Mikami expected that everything would coalesce in the three months leading up to the projected May 1997 release date. Soon after, Resident Evil 1.5 was scrapped at 60–80 percent completion. Mikami later explained that the game would not have reached the desired quality on time, and that the gameplay and locations were dull. Development restarted Mikami planned to the end the series with Resident Evil 2. Supervisor Yoshiki Okamoto criticized the story, finding it too conclusive to allow for