the way they played, who would age, become scarred in battle, who could get tattoos, wear dreadlocks and a dress if the player was so inclined. We wanted each and every person who played our game to have a unique experience, to have their own stories to tell. And we called it Thingy. Early in Fables development, the game had many titles from Wishworld to Project Ego. The game took roughly four years to create, with a team of around 70 developers working on it. The main ideas that constituted the entire development of Fable were that the hero visually reflects his experience and that the world reacts in a manner appropriate to the player's actions. Peter Molyneux aggressively promoted Fable, at one point stating that "it's gonna be the best game ever". Fable previews noted that the somewhat absurd humour and atmosphere of the game, which GamePro called "Terry Pratchett or Piers Anthony fantasy" was far different from what was seen on contemporary RPGs. With the exception of the title theme, Fables music was composed by Russell Shaw, who had previously worked on Molyneux games such as Magic Carpet and Black & White. The job for composing Fables theme music was given to Danny Elfman. Elfman noted in an interview that Hollywood composers did not typically cross over to video game work, in part because many game developers wanted a synthesised score that sounds like an orchestra, instead of the real thing. At Elfman's insistence, the developers used a small orchestra, which Shaw noted was much more of a challenge than previous projects: "There are more people involved (even without considering the orchestra), and the complexities of any music interactivity are brought to the fore." Release Fable was expanded and re-released as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008. The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment-based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are