the entire Milky Way galaxy. This allowed the Republic/TOG government to make use of smaller forces for maximum effect than their enemies using only P-comm system. However, they are quite large and must operate by line of sight to other known relay stations, rendering them useless on moving starships, or starships not at their assigned coordinates. Shields Most military vehicles, ships, and fighters are equipped with invisible energy shields. They deflect incoming attacks, though their protection is based on their flicker rate. Shields cannot run continuously, so instead they cycle on and off many times a second. A fixed percentage of attacks are rendered harmless due to their flicker rates, and higher quality shields have a better ratio of on-cycles to off-cycles when compared to low quality shields. However, shields have limitations beyond this. In grav tank battles the solid metal rounds fired by main gun/Gauss cannon are not affected by shields, as well as Thor satellite attacks and nuclear detonations. Lasers, missiles, and infantry weapons are potentially stopped by shields, or hit with full impact depending if the shield was on or off at the moment of impact. Shields are also directional. A ship or tank can have very powerful shields in one direction, but weak or even no shields in another direction. Grav vehicles usually have weak shield below them to save weight, and simply fly very close to the ground to avoid being hit in this weak spot. Other games Role-playing Game Legionnaire was the name of the role-playing game set in the Renegade Legion universe. While designed primarily as a stand-alone game, it could be integrated into the board games in the series, with stat conversions and guidelines for players who wished to do so. Video games In addition to the board games and the role-playing game, two computer games set in this universe were published by Strategic Simulations, Inc. Renegade Legion: Interceptor was a straight translation of the turned-based board game of the same name, and allowed two players to fight each other with a squadron of starfighters. The Interceptor computer game also contained a ship creation generator, providing players the ability to produce custom ships. The second game was called Renegade: the Battle for Jacob's Star. This game deviated from the Interceptor game system by becoming a space dogfighting simulator, very similar to Wing Commander. A sequel to this game, titled Renegade II: Return