could either hear one or more facts about a subject or see a photograph of it, then try to identify it. If they were wrong, the opponent got both the fact(s) and the photo. Just One More: Given a question with multiple answers, the contestants bid back and forth as to how many they could name. The high bidder won control; if they gave an incorrect answer, the opponent could steal the money with one correct response. How Low Will You Go?: A question and one clue were read to the contestants. Seven more clues were available, and the contestants bid back and forth as to how few clues they would need. The low bidder won control, but if they answered incorrectly, the opponent got to hear all the clues before responding. Take a Chance: After hearing the question, the contestant could either answer it or pass it to the opponent. An incorrect answer awarded the money to the contestant who did not receive the question. Choose the Clues: The opponent decided whether the contestant would receive one clue and play for double value, or two clues for the normal value. If the contestant was given only one clue and missed, the opponent got both clues and played for the normal amount. Jokers When one or two jokers came up during a spin, a contestant could use them to match any displayed category and create a pair or triple, increasing the value of the question. They could also substitute a joker for a category in play but not displayed on the wheels (referred to as going "off the board") for $50 with one joker showing, or for either $50 or $100 with two. In addition, if a natural pair and a joker came up, the contestant could discard the pair but use the joker to go off the board in that same category for $50. Spinning three jokers allowed the contestant to choose any of the categories in play during the game. A correct answer automatically won the game, regardless of the contestant's score or whether a full round had been played or not. The winner received either $500 or the total amount they had accumulated to that point, whichever was greater. If unsuccessful, however, the opponent could not steal and the game continued as normal. Using jokers was optional, and contestants occasionally declined to use them if enough money