a weird wizard show where players get bored quickly... It is the opinion of this writer that the most desirable game is one in which the various character types are able to compete with each other as relative equals, for that will maintain freshness in the campaign.The intent of the Vancian magic system in Dungeons & Dragons was to create restraints on magic users to balance the overall game. d20 System The d20 System was published in 2000 by Wizards of the Coast and was originally developed for the third edition of Dungeons & Dragons. Due to the Open Game License, the core set of rules are used as the basis for many games. Thus, many d20 games might use the D&D spell list from the System Reference Document, while others create their own or even replace the entire magic system. The Vancian magic system included "basic assumptions about how arcane magic worked" that "only began to change with D&D 3e (2000), which introduced the non-memorizing sorcerer, and with D&D 3.5e (2003), which introduced the at-will warlock". Modernization The fourth edition of Dungeons & Dragons (2008) added unique powers to every class with a focus on party roles rather than just spell-casters having powers. The mechanical change of adding at-will and encounter powers "moved spell-casters away from the idea of 'Vancian' spell casting [...]. Magic items were also built into a character's progression, with each item having suggested levels". Fourth edition divided magic into three types: arcane, divine and primal. Druids now practiced primal magic while clerics and paladins practiced divine magic. Fourth edition also initially "abandoned the school-of-magic approach" to arcane magic, however, magic school specialization was reintroduced in the fourth edition Essentials line. The fifth edition of Dungeons & Dragons (2014) uses a hybrid system of Vancian and at-will magic. Some classes, such as clerics and wizards, go through the process of preparing spells they can cast everyday from their spell list. Other classes, such as bards and sorcerers, "have a limited list of spells they know that are always fixed in the mind". The idea of at-will magic from fourth edition "mainly survives now as the mechanic behind cantrips, which allow spellcasting classes to keep using magic even when" they've used up all of their daily spell slots. Magic is once again only divided into two types: arcane and divine. In terms of spell usage across all