classes, Kaila Hale-Stern, for The Mary-Sue, reported that of the 5th edition spells known or prepared by spell caster players on D&D Beyond the three most popular spells are Cure Wounds, Healing Word, and Detect Magic. Magic system Types In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons. While there is no mechanical difference between arcane and divine magic, Jeremy Crawford, Co-Lead Designer of the 5th Edition, said:That divide between arcane and divine ultimately is way more about the spellcaster than is about the spell. [...] So many different motivations can influence how magic users use their magic and to what purpose they put it. Your class helps determine that, and again this meta divide between divine and arcane can also provide a role-playing framework, and is this magic coming in service to a being or cause or are you in way manipulating reality to your own designs. Those are the questions posed by arcane magic and divine magic.Bards, sorcerers, warlocks and wizards learn to cast arcane spells, which are typically flashy and powerful. Clerics, druids, rangers and paladins cast divine spells, which draw their power from a deity, from nature, or simply the caster's inner faith. While some spells can be cast by both arcane and divine casters, other spells are limited to one type or the other. Crawford highlighted the thematic difference between divine and arcane magic, where the spell lists for divine spellcasters have fewer destructive spells and instead "tend to be filled with healing magic, magic that protects people. [...] Arcane power at its heart is really in a way about hacking the multiverse". As a result, spell lists for arcane spellcasters have "more spells that change the form of things, transmutation magic that completely alters the shape of something" and "more spells that will just alter reality culminating with the spell of spells wish". The fourth edition of Dungeons & Dragons introduced a third type of magic called primal, which comes from the natural world; in this edition, druids channeled primal magic instead of divine. The fifth edition returned to original division