16×16, 32×32 with 16 colors (15 unique + 1 transparent) Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow) PPU: 192 KB VRAM + 16 KB CACHE RAM Z80 RAM: 2 KB WORK RAM List of games CP System Dash A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips. The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s. List of games Capcom Power System Changer A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio. Upon launch in November 1994, Capcom initially manufactured only 1,000 units in Japan. The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs