is a franchise of action role-playing video games developed by the Japanese company tri-Ace and published and owned by Square Enix (formerly Enix). Development History The series is also known for being some of the earliest action RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as "private actions". The original Star Ocean, published by Enix in 1996, introduced a "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. This was expanded in its 1999 sequel, Star Ocean: The Second Story, which boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the number of outcomes possible for a video game. Using a relationship system inspired by dating sims, each of the characters had friendship points and relationship points with each of the other characters, allowing the player to pair together, or ship, any couples (both romantic heterosexual relationships as well as friendships) of their choice. However, the relationship system in Star Ocean not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Creation and design As fans of science fiction and space travel, the developers at tri-Ace created the Star Ocean series with a sci-fi setting in mind and have cited Star Trek as one of their main influences for the visuals of the games as well as being an underlying, but noticeable, influence to the series as a whole. While the first Star Ocean game included more fantasy elements to appeal to a broad audience, subsequent installments naturally moved towards a more sci-fi oriented feel, with Star Ocean: Till the End of Time described by its producer Yoshinori Yamagishi as tri-Ace's "ultimate vision" of the "whole Star Ocean world". The large gap of time between Star Ocean: The Second Story and Till the End of Time, in terms of in-universe chronology, can be explained by the series' choice to emphasize the setting of its fictional world rather than focus on its characters. In Star Ocean: Integrity and Faithlessness, producer Shuichi Kobayashi noted that one of the game series most important themes is first contact between