and Sanchez said that aiming weapons was difficult. Some reviewers panned the voice acting, calling it "cheesy", "terrible", and "barbaric". With the exception of the critically acclaimed Nintendo 64 version, most later releases of Resident Evil 2 have received slightly lower scores than the PlayStation version. Weigand advised players who already owned Resident Evil 2 to rent the Dual Shock Ver. for the "Extreme Battle" minigame, and recommended that newcomers buy the updated edition instead of the original release. The Windows version was praised for its additional content, but criticized for not allowing the player to save at will, and for lacking updated backgrounds to fit the higher in-game resolution. Eurogamer said that version's total elimination of CD-ROM load times make the game "extremely fun and simple". The Nintendo 64 version was widely commended for the technical achievement of fitting a two-disc game on a single cartridge. However, Taylor criticized this version for retaining scenes from the PlayStation version that were used to conceal its CD-ROM loading times – a technical disadvantage absent from cartridge. GamePro writer "The Freshman" was impressed with the enhanced graphics of the Nintendo 64 version, but was disappointed by its heavily compressed FMVs. GameSpot's Joe Fielder found the compression to be forgivable given the cartridge format, and that the new exclusive features made up for the lack of the "Extreme Battle" mode. Eurogamer said the Nintendo 64's unique analog control "works supremely well to the point where it's borderline game-breaking". IGN reviewer Matt Casamassina applauded the implementation of Dolby Surround support, and called the Nintendo 64 release the "best version of the game". In 2018, Eurogamer called it "one of the most ambitious [and impressive] console ports of all time". The clearer sound effects of the Dreamcast port were received well by Game Revolution's Shawn Sparks, who also remarked that the character models look slightly sharper. However, Steve Key of Computer And Video Games disliked the Dreamcast release's low-resolution backgrounds, which he thought made the characters stand out too much from the environments, and thus lessened the atmosphere. GameSpot staff writer James Mielke said that the Dreamcast port was not "an essential purchase", but still a "great game" at an attractively low price. The GameCube release was heavily criticized for its high price and dated graphics. However, "Four-Eyed Dragon" of GamePro noted its superior in-game visuals compared to any other version. Davis and 1UP.com's Mark