the painting and the notebook. The Rubáiyát and the necklace can go down with the ship and won't affect a successful ending. The player is then given the option of replaying the game again to get the perfect ending. Production Conception The concept for the game was created by writer and producer Andrew Nelson, who spent ten months working on the game's script, changing the plot and characters in accordance to the needs and demands of the project. He was inspired by a comment his wife Debi Lambert made about video games requiring too much time investment, leading him to pursue a race-against-the-clock game mechanic. Originally the subtitle was "A Race Against Time" to reflect this. Nelson pitched the idea to CyberFlix as a "Steam Punk star ship suspended in a vast void", to an enthused audience, and returned with a completed script after writing it over the summer in a New York City loft in Soho. Development CyberFlix's team spent two years researching to ensure the game would be authentic and historically accurate. Apollo 13 screenwriter William Broyles, Jr. served as a historical and photo researcher for the game, collaborating with CyberFlix in finding resources to faithfully re-create the ship and the period the game is set on. Broyles made an extensive use of the Internet and the Library of Congress's online photo department to find historical photos. Todd Appleton served as lead programmer. The game was developed using CyberFlix's proprietary game engine and software DreamFactory, which was also used by the company to develop Dust: A Tale of the Wired West. The engine allowed the developers to create 3D environments and script the characters so that they retain memory of the player's actions and react differently each time they encounter the player. Wire-frame models of the Titanic, created by the Zygote Media Group in Utah, were textured and polished by graphical artists Michael Kennedy, Alex Tschetter and Paul Haskins. Bob Clouse and Billy Davenport were responsible for the 2D and interface design. To create Titanic character animation and movements, the developers cyberscaned multiple still photos of actors and overlaid them on the character's faces to create accurate facial and mouth movements. CyberFlix used the proprietary software HeadShop to combine photography and animation, as opposed to video, for the characters; according to Nelson, the team was not able to use QuickTime for the characters "as video takes up more