Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game developed by General Computer Corporation and released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. 1,951 arcade cabinets were sold. Food Fight was released for the Atari 7800 console in 1986, and also as an Atari 8-bit family cartridge styled for the then new Atari XEGS the same year. A port for the Atari 2600 was canceled. Gameplay In Food Fight, the player controls a boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and it must be consumed before it melts completely. Controls consist of an analog-position joystick and a button. Standing between Charley and the ice cream are four chefs: Oscar, Angelo, Jacques, and Zorba. They are identified by the shape of their toques: big and round for Oscar, small and rectangular for Angelo, tall and slender for Jacques, and flat and limp for Zorba. The chefs appear from holes in the floor of the level and chase after Charley. The holes serve as respawn points should a chef meet with an accident during the round. Scattered throughout the screen are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The player can grab a piece of food by running over a pile, then throw it by aiming the joystick in a chosen direction and pressing the button. The supplies of most foods are limited, but watermelon is unlimited in supply. Whenever a chef is hit by food thrown by the player or another chef, he is knocked off the screen. The player loses a life if Charley touches a chef, is hit by a chef's thrown food, falls into an open hole, or fails to eat the ice cream before it completely melts. The player scores points for hitting chefs with thrown food and for luring them into open holes. Eating the cone ends the level, and the player scores bonus points for every unused piece of food (except watermelon) left on the screen. The point value of the cone increases