The is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Among the 33 titles released for the original CP System include Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting. History After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home." Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at the time. The two chips cost £5,500,000 or to develop. The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II. The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES. Technical specifications CPU: Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz) Secondary: Zilog Z80 @ 3.579 MHz Co-processors: 2x CPS Super Chip Sound chips: Yamaha YM2151 @ 3.579 MHz Oki OKI6295 @ 1 MHz (7.576 kHz samples) Display Resolution: Raster, 384×224 @ 59.6294 Hz Color depth: 16-bit (12-bit RGB with 4-bit brightness value) Colors available: 65,536 Onscreen colors: 4096 (192 global palettes with 16 colors each) Sprites: Simultaneously displayable: 256 (per scanlines) Sizes: 16×16, max. 16 colors (15 unique + 1 transparent) Vertical and horizontal flipping capability Tiles: Sizes 8×8,