and hit location would now be important to game resolution. Another key aspect of the Renegade Legion series was interoperability. All of the games in the system included rules for simultaneous play with the other games, for example using the starfighters from Interceptor as support for the action in a game of Centurion. Renegade Legion games first shipped with die-cut cardboard boxes as the playing pieces; each side of the box depicted the unit from the appropriate angle (front, back, side, top, or bottom.) The second edition of Centurion replaced these with plastic miniatures. Interceptor The First Line of Defense Interceptor was the first game of the Renegade Legion series, and was based on single- or two-crewmember starfighter combat. A second Edition of the game was announced but not published. Interceptor used a complex diagram of ship systems to track internal damage; this feature proved difficult for players to use and was not carried into the other games of the series. Centurion Blood and Steel Centurion, the second in the Renegade Legion series, covered ground combat. The primary units were high-speed antigravity tanks; the game also included ground vehicles, artillery, and infantry. Leviathan Ships of the Line Leviathan covered capital ship combat. The starfighters from Interceptor were represented not as individual units, but as whole squadrons launched from massive starships. While Leviathan used the same template-based damage resolution mechanic as the other games, the templates were much less complex. Prefect Prefect was a more traditional wargame with large fold-out maps and hundreds of small cardboard counters, that shifted the action from the tactical level to the operational and involved the invasion of an entire star system. The player of Prefect was a high-level commander in either the TOG or Commonwealth forces and controlled thousands of ships, tanks and soldiers fighting over multiple worlds and millions of miles of space. Circus Imperium Circus Imperium was the fifth of the Renegade Legion board games published by FASA, but unlike the others in the series, this tongue-in-cheek game of chariot racing was played strictly for laughs. The game involved anti-grav chariots being pulled by carnivorous beasts, with the object of the game to defeat the other racers, usually by knocking them out of the race or getting them eaten by the monsters. Outcomes of player actions were often random and unpredictable, and players could get points for eliciting laughs or the loudest cheers