Space Invaders (750,000) Pac-Man (400,000) Donkey Kong (132,000) Ms. Pac-Man (125,000) Asteroids (100,000) Defender (70,000) Centipede (55,988) Galaxian (50,000 in the US) Hyper Olympic (Track & Field) (38,000 in Japan) Donkey Kong Jr. (30,000 in the US) Karate Champ (30,000 in the US) Mr. Do! (30,000 in the US) Tempest (29,000) Q*bert (25,000) Robotron: 2084 (23,000) Dig Dug (22,228 in the US) Pole Position (21,000 in the US) Popeye (20,000 in the US) Missile Command (20,000) Jungle Hunt (18,000 in the US) Dragon's Lair (16,000) Berzerk (15,780) Scramble (15,136 in the US) Battlezone (15,122) Champion Baseball (15,000 in Japan) Stargate (15,000) Star Wars (12,695) Super Cobra (12,337 in the US) Space Duel (12,038) Atari Football (11,306) Gee Bee (10,000) Decline and aftermath The golden age cooled around the mid-1980s as copies of popular games began to saturate the arcades. Arcade video game revenues in the United States had declined from $8 billion in 1981 to $5 billion in 1983, reaching a low of $4 billion in 1984. The arcade market had recovered by 1986, with the help of software conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master and Renegade), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On, Space Harrier, Out Run and After Burner). Arcades remained commonplace through to the 1990s as there were still new genres being explored. In 1987, arcades experienced a short resurgence with Double Dragon, which started the golden age of beat 'em up games, a genre that peaked in popularity with Final Fight two years later. In 1988, arcade game revenues in the United States rose back to $6.4 billion, largely due to the rising popularity of violent action games in the beat 'em up and run and gun shooter genres. However, the growth of home video game systems such as the Nintendo Entertainment System led to another brief arcade decline toward the end of the 1980s. In the early 1990s, the Genesis (Mega Drive outside most of North America) and Super NES (Super Famicom in Japan) greatly improved home play and some of their technology was even integrated into a few video arcade machines. In the early 1990s, the release of Capcom's Street Fighter II established the modern style of fighting games and led to a number of similar games, resulting in a renaissance for the arcades. Another factor was realism, including the "3D