game's got great ideas, but it's a super disappointment." Jeuxvideo.com described the missions as action-packed and diverse, and Nintendo Power claimed it was ambitious for a Superman game to attempt to be more than just "a brawler with some flight and superpowers thrown". Critics found certain concepts unsuitable for a game based on the titular hero. The most frequently brought-up one was him flying through rings. Conlin noted limitations of life and the need of power-ups were placed on an invincible superhero with unlimited power. The graphics were condemned as "basic" and poor for a Nintendo 64 game released in 1999. The most frequent criticism was the excessive distance fog. Mega Fun claimed it was an excuse for the developers to not take full advantage of the Nintendo 64 console, and Hugh Norton-Smith of Hyper wrote the fog would force players to "pre-empt approaching buildings in order to not hit them". The textures were criticized as near non-existent and too "repetitive", "flat and featureless" for a virtual world setting. Sczepaniak stated that the flat textures of Metropolis made it look like a Mode 7 background in a Super NES game. Jeuxvideo.com noted that the game's levels had little-to-no lighting, shadows, or clear perspective for the player to judge distances of characters and objects in the environment. Jevon Jenkins of Game Industry noted this problem with figuring out the distance between Superman and enemies, which added artificial challenge in fighting them and was made worse by poor camera angles. He also was turned off by Metropolis' lack of close-up details "that play a big part in the life of a city". Reviews also panned the character animation, such as AllGames Scott Alan Marriott who particularly dismissed Superman's punching and flying animations. Total N64 critic Lee described the intro cinematic as "like a scene from a C64 game in 1985", and stated "the sharp edges of the polygons gave Superman 'pixie' boots". The audio was also criticized. The repetitiveness of the soundtrack was brought up by reviewers such as GameSpots Joe Fielder, who felt it "would be considered bad for the SNES". He also noted, "the sparse voice work even changes at one point, from Man of Steel actors to someone who sounds nothing like the lead of the show." As Norton-Smith proclaimed, "the soundtrack is more than capable of causing spontaneous aneurysms at 50 paces, and the handful of canned smashing