are central to the plots of the 1988 films Big and Kung-Fu Master. In more recent years, there have been critically acclaimed documentaries based on the golden age of arcade games, such as The King of Kong: A Fistful of Quarters (2007) and Chasing Ghosts: Beyond the Arcade (2007). Since 2010, many arcade-related features or films incorporating 1980's nostalgia have been released including Tron: Legacy (2010), Wreck-It Ralph (2012), Ping Pong Summer (2014), Pixels (2015), Everybody Wants Some!! (2016),Summer of 84 (2018) and Ready Player One (2018) which is based upon the novel by Ernest Cline and directed by Steven Spielberg. Television shows and streaming series have exhibited arcade games including The Goldbergs and the Netflix series Stranger Things (both of which feature Dragon's Lair among other games). Strategy guides The period saw the emergence of a gaming media, publications dedicated to video games, in the form of video game journalism and strategy guides. The enormous popularity of video arcade games led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. "Turning the machine over"—making the score counter overflow and reset to zero—was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score. Some of these strategy guides sold hundreds of thousands of copies at prices ranging from $1.95 to $3.95 in 1982 (equivalent to between $ and $ in ). That year, Ken Uston's Mastering Pac-Man sold 750,000 copies, reaching No. 5 on B. Dalton's mass-market bestseller list, while Bantam's How to Master the Video Games sold 600,000 copies, appearing on The New York Times mass-market paperback list. By 1983, 1.7 million copies of Mastering Pac-Man had been printed. List of popular arcade games The games below are some of the most popular and/or influential games of the era. List of best-selling arcade games For arcade games, success was usually judged by either the number of arcade hardware units sold to operators, or the amount of revenue generated, from the number of coins (such as quarters or 100 yen coins) inserted into machines, and/or the hardware sales (with arcade hardware prices often ranging from $1000 to $4000). This list only includes arcade games that have sold more than 10,000 hardware units.