are only accessible through the collection of power-ups in certain levels and have limited reserves. If Superman is attacked by enemies, hazards, or is in close proximity to Kryptonite, his health will decrease. The player will enter game over (indicated with "LEX WINS") and will be required to restart the current mission if Superman loses all his health. The player will also enter game over if a civilian character is attacked or time limits imposed on various missions expire before they are completed. Superman consists of fourteen levels, alternating between outdoor and indoor levels. The indoor levels involve combat, exploring environments to find access codes to locked areas, activating computers, solving puzzles to finish objectives, and fights with villains such as Mala, Metallo, Darkseid, and Brainiac, who is responsible for programming the computers that trap them in Luthor's virtual reality. Outdoor stages consist of traversing to the next indoor mission while flying through rings and saving civilians from enemies and hazards. Several missions must be completed under time limits. Superman: The New Superman has three difficulty modes: Easy, Normal, and Superman. Although in the easy mode the player does not have to fly through rings to get to goals in the ride stages, the last two maze sections are only playable on Normal and Superman, and the concluding stage only on Superman mode. The time available to complete missions also decreases the higher the difficulty. The game includes two multiplayer modes (a racing mode and a battle mode) that can be played with up to four people. In the battle mode, players must defeat their opponents by throwing various weapons and items at them. In the racing mode, players control a spaceship and rings shoot from the backside of one opponent. Development Eric Caen, one of the founders of French developer Titus Interactive, garnered the rights from WB Licensing to produce a Superman game during the development of The Animated Series. Hearing about the upcoming show in the Los Angeles offices of Titus, Caen went after the license as no other company would. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing". In early 1997 Titus signed a licensing deal with Warner Bros. to make games based on Superman: The Animated Series for the Nintendo 64, PlayStation, and Game Boy. The staff for the development of each