out – some can be used for a temporary amount of time, others for the duration of a battle, while some require the player to choose a target. More magic items can be found during the course of the campaign, with some hidden within a select number of battlefields. Once a battle is over, the player is given a debriefing, which provides a rundown on how many enemies were killed, what losses were made in a unit, and how much experience a unit receives. Losses are divided into two types – injured soldiers of a unit are unable to return until after the next battle, while those killed must be replaced between battles and missions, often when the army is in a town, with the number available to reinforce the unit varying at times. Units which receive experience, often from killing enemies, will eventually get stronger and more skilful in battle, though the cost of replacing lost soldiers increases as a result – a unit's level of experience is represented by skulls, with one skull indicating an inexperienced unit, and four skulls representing an elite unit. Plot Following a raid on the tower of a sorcerer, a skaven grey seer named Thanquol discovers that a crystal in their possession is actually a piece of a runic crystal that can power an ancient elven artifact known as the Menhir, allowing it to channel magic wherever one directs it. Seeking to use it to conquer the Old World, Thanquol launches a search for the other pieces, while creating a specially enchanted axe that allows him to manipulate an orc warboss named Urgat Rip-Eye into launching raids against the humans and dwarves in order to weaken them and divert their attention. At the same time, Thanquol orders a hunt for an elf named Ceridan, who could impede Thanquol's plans by warning others of the encroaching danger. Whilst working within the Border Princes, Morgan Bernhardt, commander of the "Grudgebringer" mercenaries, is approached by Sven Carlsson, one of the aforementioned princes, who contracts him into capturing a rogue border prince working with the Skaven. However, the Skaven kill the prince and then attack Carlsson's hometown while the mercenaries conduct a patrol for him, capturing his adviser Ilmarin. Bernhardt manages to rescue him along with a dwarven regiment seeking to warn their king of increased Skaven activity, only to learn that Ilmarin is, in reality, Ceridan,