full-colour artwork by John Blanche. There were few substantive changes in rules, but major clarifications of the original rules were included. New rules included uses and effects of standards and musicians, flying, fortifications, fire, artillery, chariots, reserve units, specialist spellcasters, and poisons. This edition also further developed "The Known World", which was geographically and socially based upon Earth. Critical reaction Paul Mason reviewed Warhammer II for Imagine magazine, and stated that "All in all, Warhammer is a much improved package, which covers the field of Fantasy Figures Wargaming with simple rules, and yet more comprehensively than virtually any other product." In the June 1985 edition of White Dwarf (Issue #66), Robert Alcock called the second edition "a predictable expansion of the original", although he noted that this edition had "not ironed out all the problems." Alcock especially disliked the mechanic of "throwing a bucket full of dice to cause casualties and then find that your opponent gets most of them back with a saving throw." However, despite these issues, Alcock concluded that "Warhammer does remain the only viable set of fantasy mass battle rules", and gave the second edition an overall rating of 8 out of 10. Third edition (1987) The Third Edition of the game was published as a single hardback book in 1987. It had the most in-depth and complex movement and manoeuvre system of any edition. Other changes included a variety of new specialist troop types, rules for war machines and a more finely tuned system of representing heroes and wizards. It kept the same magic system and open-ended army design system as the first two editions. However, by this stage the use of army lists was very much encouraged. Army lists for this edition were published in a separate book called Warhammer Armies in 1988; until then, use of the 2nd Edition's Ravening Hordes list was encouraged. This is partly because it was the last edition published before Games Workshop took a different commercial approach, leading to competition from former GW employees in the briefly published competing Fantasy Warlord. The third edition was expanded with the Realm of Chaos: tome one, Slaves To Darkness, followed by tome two, The Lost and the Damned; and Warhammer Siege books. Critical reaction In Issue 37 of Challenge, Timothy B. Brown commented, "I admire miniatures use in role-playing games, and I feel Warhammer Fantasy Battle, though not futuristic, is a