Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life. His proposed ability to immerse oneself fully in a simulation gives him a great deal of artistic freedom, and the story winds through alternate interpretations of many classical literary works such as Through the Looking-Glass, The Odyssey and The Iliad, The War of the Worlds, and The Wizard of Oz, which are available as entertainment simulations within the series. Orlando Gardiner, one of the main characters in the books, spent most of his teenage years in this world's equivalent to MMORPGs based upon J. R. R. Tolkien's fiction. The overall series's events also bear a strong resemblance to The Lord of the Rings. Books The story opens with Paul Jonas, a British infantryman in an apparent part of the Western Front of World War I. Wounded, he has a vivid dream in which he meets a "bird-woman", and after he wakes up, he discovers one of her feathers with him in the trenches. Realizing that the world is not as it seems, he flees, pursued by his comrades Finch and Mullet, who suddenly have different appearances. Suffering from almost complete memory loss, he begins to travel through a series of bizarre worlds, seeking answers to who he is and his connection to the bird-woman. She appears to him in several guises as he travels, and is initially one of the few things he remembers from before the trenches. Meanwhile, in the late 21st century, technology has advanced so that the internet has become a vast Virtual Reality network. The most realistic connections to the network are achieved by using an expensive, surgically implanted bio-port interface at the back of the user's neck called a 'neurocannula'. However, around the world, children are falling victim to a disease known as Tandagore Syndrome, which in its most serious form is a