found the game "frustrating", thanks to its interface limitations and high difficulty, he summarized it as "a deep, tactical game with plenty of magic." Benjamin E. Sones of Computer Games Strategy Plus wrote, "Dark Omen is not perfect." Although he praised its campaign mode as superior to those of other real-time strategy games, and considered its interface an improvement upon Shadow of the Horned Rat, he summarized that "a few nagging flaws still manage to drag Dark Omen back from the brink of greatness." Reviewing Dark Omens PlayStation release, Boba Fatt of GamePro called the game "a debacle", and "a real-time strategy game without the strategy". The writer concluded, "Unless you're a huge fan of the Warhammer franchise, avoid this bleak title at all cost. Major dental work would be preferable to playing Dark Omen." Next Generation, however, said of the latter console version, "Gameplay in Dark Omen is an exact science. Until a player gets a grip on its unique strategies, missions will often have to be played over and over again. Casual realtime gamers may find it too daunting, but the difficulty level should appeal to hawks looking for a challenge." According to writer Mark H. Walker, the game was commercially unsuccessful. He dubbed it a "top-notch" title that "should have sold well but didn't." The PC version was nominated for GameSpots "Best Game No One Played" award in its Best & Worst of 1998 Awards, which went to Battlezone. See also List of Games Workshop video games References External links 1998 video games Electronic Arts games PlayStation (console) games Real-time tactics video games Video games scored by Mark Knight Video games developed in the United Kingdom Windows games Warhammer Fantasy video games Mindscape games