a gaming network via Bluetooth or Wi-Fi. The game was also released for the iPad under the title Karate Champ XL, again developed by Revolutionary Concepts. Karate Champ XL is basically the same game as the iPhone's Karate Champ, but with additional attributes over its phone counterpart such as a split screen option. The arcade version and the NES version were released in 2018 by Dreamgear LLC under its "My Arcade" brand. The arcade version of Karate Champ is part of a compilation released in the shape of a mini arcade cabinet featuring 34 Data East games. The NES version was released both as a standalone mini arcade cabinet and in a handheld device that includes 300 built-in games. In the case of the NES version, the referee's digital voice was removed and the music tracks were replaced. The arcade version is unedited. Since My Arcade's releases are single-player only, the two player mode was removed from the NES version, and the Karate Champ — Player vs Player edition was not included in the compilation of 34 arcade games. The NES version returned as part of the "Data East Collection 1" set for the Evercade handheld console. Except for the removal of the Nintendo license on the game's titlescreen, the rerelease is identical to the 1986 original with all soundtracks and digital voice intact as well as the two player mode. Reception Arcade Karate Champ was a commercial blockbuster, selling 10,000 arcade cabinets within two months of release and becoming Data East's best-selling arcade game of all time. In Japan, Game Machine listed Karate Champ on their August 1, 1984 issue as being the second most-successful table arcade unit of the month, before becoming the top-grossing table arcade cabinet by August 15, 1984. Game Machine also listed Karate Champ — Player vs Player on their November 1, 1984 issue as being the sixth most-successful table arcade unit of the month. In North America, it was among the most successful arcade games in 1984, generating significant sales. In the United States, Karate Champ had shipped 30,000 arcade units by April 1985. It was the top-grossing arcade game during Summer 1985, and the fourth top-grossing upright arcade cabinet on the monthly RePlay charts in November 1985, when each cabinet was selling for about $2,400 and earning an average coin drop revenue of $200 per week. It ended the year as the highest-grossing