(Issue 43), Joe Dever gave the system a positive review, saying, "If you regularly wargame with miniatures, or have been wondering what additional fun you could have from your rapidly growing collection of fantasy figures, then I recommend you check out Warhammer and let battle commence!" Chris Hunter reviewed Warhammer for Imagine magazine, and stated that "if you are looking for a mass fantasy combat system, I would recommend Warhammer; but if all you want is a fantasy role-playing game, it would perhaps be better to look elsewhere". In the May 1984 edition of Dragon (Issue 85), Katherine Kerr was not impressed, and called it "one of the most irritating new games I’ve ever read." She found the manuscript full of typographical errors, and "On top of it all, the authors have a miserable command of the English language. Their prose is even more awkward than the usual low level of gaming writing and is studded with grammatical errors." She found the game system divided between a good combat system and a poor roleplaying system, and called the effort "two separate games with a weak attempt to link them together. The first, a set of rules for tabletop battles with miniature figures, is very good; the second, pieces of a fantasy role-playing game, is embarrassingly bad." In the same issue, Ken Rolston also reviewed Warhammer, and although he agreed that the rules were "hardly a model of English usage or proofreading," they were well-organised and readable. Rolston agreed with Kerr that the miniatures rules were the strong suit of the system, but he also admired the psychology rules that determined how classic fantasy racial types behave towards each other. However, he found the role-playing system to be "primitive". In the January–February 1985 edition of Space Gamer (Issue No. 72), Edwin J. Rotondaro also thought the system was divided between good miniatures rules and bad roleplaying rules. "Overall, I have to say that Warhammer is a good miniatures game, but a terrible roleplaying game. The system is flexible enough to be used as a mass combat module in most RPGs, but you have to decide whether it's worth [the price] for a set of fantasy miniatures rules." Expansion The first edition was extended with Forces of Fantasy boxed set in 1984. Second edition (1984) The second edition split the rules into three rulebooks — Combat, Battle Magic and Battle Bestiary, with