human body, relationships, and wondered what facets of humans would be exposed in space. He chose to explore these concepts in Policenauts. Kojima mixed his space interests with the aforementioned social issues to build the thematic basis of Policenauts and hoped the players would ponder these topics. Earth was called "Home" in the game while the space colony was named "Beyond", names chosen to reflect a parent-child relationship. "Beyond" also references the colony's distance from Home and the 25 years protagonist Jonathan Ingram passed through during his cryosleep. Kojima hoped that these names would reflect the persistence of human society and relationships, even after extreme technological advances. The colony's cylindrical shape was inspired by Gundam. Policenauts was originally titled Beyond, but Konami changed the name after they were unable to trademark it. Kojima's familiarity with film and television influenced the cinematography in Policenauts. Though not attempting to use video games as a vehicle for presenting movies, he wanted to fill what he perceived to be a lack of production quality in games. Kojima worked to take the excellence of acting, lighting, direction, and storytelling in filmmaking and match that quality in his games. He took inspiration from American buddy television shows he enjoyed growing up like Starsky & Hutch. The game was originally going to be marketed as a "Cinematic Virtual Reality". Konami did a trademark search early in development that turned up empty, but by 1994, the "Virtual Reality" term had been trademarked so it was dropped. Release Policenauts was first released for the PC-9821 on July 29, 1994. Kojima received a letter from a hearing-impaired player after release, upset that modern games like Policenauts with its CD-ROM technology were replacing game text with actual speech. Kojima originally omitted subtitles to evoke a cinematic feel, but he added them for following versions to satisfy the players. The first port was for the 3DO Interactive Multiplayer and released on September 29, 1995. A short demo with a game glossary, artwork, and design documents was released on April 21, 1995 called the Pilot Disk. The 3DO version and subsequent console ports had a drop in display resolution, and used newly animated full motion video in contrast to the animated stills used in the PC version. The visuals were animated by Anime International Company using traditional cel animation techniques. The game was ported a second time to the PlayStation, released on January