powers. Nintendo Magazines preview coverage in an August 1998 issue showed Titus still had not implemented non-tutorial ring stages and a virtual world setting in its plot; the premise was presented as Luthor trapping all of the Metropolis citizens in a "deadly Kryptonite fog." The magazine also saw promise in the final product, claiming that it was "packed with great ideas, and the four-player mode looks like a right good left." In the December 1998 issue, the magazine, which changed its name to Nintendo Official Magazine, ran another preview piece showcasing more of Superman's abilities in the game, such as breaking through bricks, lifting cars and humans, punching, and using heat vision and ice breath; it announced a January 1999 release date in North America and a spring date in Europe. A press release in October 1998 showed that at point, Superman 64s release date was set on November 16, 1998, with "a huge promotional campaign to include; special in-store promotions and displays, advertising, television, on-line and print media. Promotional items will include: standees, t-shirts, game footage, videotapes and oversized boxes." Superman was one of only five Nintendo 64 games presented at the 1999 Tokyo Game Show. Cancelled PlayStation version After the critical failure of the N64 version, Titus gave BlueSky Software the reins to completely redesign Superman for the PlayStation. The game received approval from Sony, but the license from Warner Bros. had expired and Titus was unable to secure a new one, resulting in the game's cancellation in 2000. According to Caen, after Warner Bros. "forced us to kill the PlayStation version," the company was planning to pay Titus a litigation settlement as a payback for its abusive behavior against the developer. A build of the game dated to June 22, 2000 was eventually uploaded to MediaFire on November 28, 2020, by Richard Evan Mandel, who announced and linked to the build's release via a journal post on his DeviantArt page. Reception NPD Group data reported Superman being a top-ten seller in North America during the weeks of June 1999. In July of that same year, Titus announced that Superman had been the third best selling game for the N64. Over 500,000 units were sold. Eric Caen projected in 1998 sales of around a million. Titus also reported consumer feedback obtained in the form of a mail-in registration being "overwhelming positive," and "More than 70% of Superman's target