to playing this game. In a series later on that was released after the final episodes, there was a special movie that used these Capsule Monsters as a main part of the game. However, unlike the other Capsule Monsters, these ones were made out of bronze or gold, and were shot out from a capsule shooter to battle. The Crank-a-Kai machine in Level-5's Yo-kai Watch series is a capsule machine, from which the main character indirectly receives the titular device. By inserting coins, the player can obtain capsules containing items or Yokai. In homage to this, Yo-kai Watch merchandise can be found in capsule toy machines in Japan. There is also a Yo-kai who presides over the world's capsule toy machines, including the Crank-a-Kai. It fights using capsules obtained within its own personal capsule toy machine. Capsule toy-style item distribution has been adopted by many massively multiplayer online games, particularly those using the free-to-play model as a form of premium transaction made with real money, often granting access to items exclusive to that system. Examples are: In the MMO MapleStory, the capsule toy machine is used as a gambling type machine, wherein players can purchase with real money tickets which, when used at the capsule toy, will allow the player to receive a random item of random value. Similarly, in Mabinogi, the premium shop sells capsule toy items that hold a variety of in-game items the player can use, such as dyes or armor as well as exclusively colored items and exclusive armor and clothing. The MMO Cosmic Break uses a capsule toy machine called "Garapon". It has 5 rarities signified by the color of the capsule. Gold is the highest rarity in the game. However, the Garapon is highly controversial due to the pricing and extremely low chance of obtaining these items. It usually costs $3–5 per spin, as such, due to rarity issues, people have had to spend hundreds of dollars to just get one gold capsule. In Second Life, many stores run by users of the game have created their own capsule toy-style devices called "Gacha" that sell random objects in their shops. This practice is now a violation of the game's policies. Gacha games Games—often freemium—largely based on a gacha mechanism of monetization are referred to as gacha games. The gacha game model arose in the early 2010s, faring particularly well in Japan. Players may be