Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. History Steve Jackson began his career in games in 1974 as a freelance journalist with Games & Puzzles magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake and Ian Livingstone. They started publishing a monthly newsletter, Owl and Weasel, which was largely written by Jackson, and sent copies of the first issue to subscribers of Albion fanzine; Brian Blume, co-partner of American publisher TSR, received one of these copies and in return sent back a copy of TSR's new game Dungeons & Dragons. Jackson and Livingstone felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell D&D in Europe. In late 1975, Jackson and Livingstone organized their first convention, the first Games Day. While selling game products directly out of their flat, their landlord kicked them out in the summer of 1976 after people kept showing up there looking for an actual store. By 1978 the first Games Workshop store had opened, in London. At a Games Day convention in 1980 Jackson and Livingstone met Geraldine Cooke, an editor at Penguin Books. They persuaded her to consider publication of a book about the role-playing hobby. This was originally intended to be an introductory guide, but the idea of an interactive gamebook seemed more appealing. After several months Cooke decided that this was viable and commissioned Jackson and Livingstone to develop it. In 1980, Jackson and Livingstone began to develop the concept of the Fighting Fantasy gamebook series, the first volume of which (The Warlock of Firetop Mountain) was published in 1982 by Puffin Books (a subsidiary imprint of Penguin). Jackson and Livingstone would go on to individually write many volumes each, with further authors adding even more. Steve Jackson notably wrote Sorcery!, a four-part series utilizing the same system as Fighting Fantasy but where Fighting Fantasy mainly targeted children, Steve Jackson's Sorcery! was marketed to an older audience. Jackson and Livingstone attributed the gamebooks' popularity to their difficulty. After the success of the Fighting Fantasy series, Jackson designed the first interactive telephone role-playing game, FIST, which was based loosely on the concepts of the gamebooks. Jackson and Livingstone sold off their