German version of the game, swastika symbols are removed and replaced with Iron Crosses. Gore is also heavily censored, especially in the campaign. Another censored video game in Germany was Wolfenstein II: The New Colossus, where Hitler's famous mustache was digitally removed and swastikas were replaced with triangular symbols. Japan The Japanese versions are known for removing or heavily modifying anything and all related to sex and nudity in the game out of fear and concern for the "morality" of its citizens. In general, censorship in Japan aims to reduce gore and extreme violence in the localized versions of games. Korea Republic "Indecent" websites, such as those offering unrated games, any kind of pornography (not only child pornography), and gambling, are also blocked. Attempts to access these sites are automatically redirected to the warning page showing "This site is legally blocked by the government regulations." Search engines are required to verify age for some keywords deemed "inappropriate" for minors. Mexico Mexico voluntarily adopted the ESRB rating system for rating video games. United States and territories The United States, Puerto Rico, Samoa, Guam, Virgin Islands, and Northern Mariana Islands all voluntarily comply with the ESRB rating system. History The first major controversy over video games in the United States was in the early 1990s, when games such as Mortal Kombat and Night Trap released, which were known for scenes that would be considered too violent or too sexual for kids. The issue regarding video games eventually made it into the United States Congress. After a proposal to have a government commission to establish video game ratings, the Interactive Digital Software Association was established by major video game corporations and presented the Entertainment Software Ratings Board (ESRB) to the Congress, which was approved and would become the standard of video game ratings. Jack Thompson has criticized "violent video games", claiming that playing violent video games leads to teenagers replicating those behaviors in the real world. He often represented victims or parents of victims in cases regarding shootings, usually blaming the actions on the perpetrator having played violent video games. Thompson also supported a campaign that tried to stop the release of Bully. In 2013, the Entertainment Software Association, the lobbying group for the video games industry, had enlisted over 500,000 members to the "Video Game Voters Network," a "grassroots" lobbying group to mobilize gamers to act against public policy that may negatively