content and applied more rigorous editing to articles which had previously tended to be somewhat amateurish and personal. During this time also, cover art improved markedly and, notably, focused on strongly presented (and fully clothed) female adventurers. Rabe also converted the magazine from bi-monthly to monthly. Pagination of Polyhedron is problematic, because often (but not always) the mailing wrapper (generally containing printed matter) was counted in the pagination, and often (but not always) the cover was counted in the pagination as well. Given this, the magazine generally was 16-20 pages in length for issues 1-8; 32-36 pages in length for issues 9-128; and 32-48 pages in length for issues 131-143 (at this point, the magazine started to carry advertisements). From issue 144 onwards page counts became fairly variable but generally ran near to either 60 or 40 pages. Polyhedron featured several notable cover styles, including black and white art on issues 1-39; a single-colored left-hand stripe with hexes on issues 40-51; a single colored cover (retaining the hex stripe) from issues 52-74; single color cover with a cluster of hexes in the top-left corner on issues 78-119; increasingly variable covers on 120-143; and full-glossy covers from 144 onwards. Collectors should note that the magazine was serially issued but also published in volumes and numbers for issues 1-148 and then again for issue 161. However, the volume and numbers printed in the magazine frequently were wrong (at least fifteen errors are known during the 148 issues); the issue number should be taken as authoritative. 2002 to 2004 In September, 2002, Paizo Publishing acquired publishing rights and merged the Polyhedron magazine with the sister publication Dungeon to form a single magazine (issue 90 of Dungeon and issue 149 of Polyhedron were one and the same magazine, and this dual numbering continued throughout this period). This ended the association of Polyhedron with the RPGA. It also marked a major change in the magazine's focus, from a primarily Dungeons & Dragons-oriented magazine similar to Dragon to a general d20 system magazine that often featured entirely new, simple role-playing games based on this system, along with support for non-D&D d20 games such as d20 Modern. Eventually another formerly separate magazine, the Living Greyhawk Journal, briefly became a section in Polyhedron as well. Though this version of Polyhedron had many vocal supporters, sales were poor, a situation many blamed on putting two magazines with distinct target