is the only way to repair the Land-Armor). The Land-Armor can carry five Soldiers at a time. Tank - Tanks are the main attack unit of an army. They are fairly expensive to make and slow moving, but they can take a lot of hits before being destroyed, and do a lot of damage to bases. A Tank's rate of fire is about the same as a Soldier. The Land-Armor can carry one Tank at a time. AAM (Anti Aircraft Missile)-Carrier - AAM-Carriers are medium speed moving units that are not equipped to attack ground units. Instead, they are armed with a finite number of homing missiles that can seek and attack the enemy Land-Armor on the ground and in the air. They are the only other unit that can attack the Land-Armor in the air besides another Land-Armor. The Land-Armor can carry one AAM-Carrier at a time, and upon pressing the fire button, the Land-Armor can unleash the entire payload of homing missiles the AAM-Carrier is holding. Side Car - Side Cars are lightweight, inexpensive, motorcycle units that are fast and can reach the enemy base quickly. They also have a higher rate of fire than other units and can do damage a little faster. Their downside is that they have a low tolerance for damage. The Land-Armor can carry one Side Car at a time. Antitank-Gun - Antitank-Guns are ground turrets that must first be placed by the Land-Armor, then they attack enemies from that position. Although they are expensive and unable to move without assistance, they are very durable and have a high rate of fire, making them ideal to take out tanks as the name suggests, or to defend bases. The Land-Armor can carry one Antitank-Gun at a time. Grand-Slam - Being the most expensive unit next to the Land-Armor, the Grand-Slam missile is very powerful. It travels across the battleground very slowly, and if it successfully reaches the opposing base, it automatically destroys it with 100 percent damage. The Grand-Slam can't be seen or interacted with on the graphical area and can only be seen as a blip on the radar (the game will flash a warning when a Grand-Slam is launched). The only way to destroy a Grand-Slam is to send another Grand-Slam to collide with it on the opposite end of its path. As a final note, the player can only have a