Booth. Unfortunately, this puts a room full of mutants between the player and the endgame. With a biomask and the help of the Laboratory's poison gas system, the player makes it through the Bio-lab but emerges with the mutants on his tail. However, the adventurer makes it to the Cryo-Elevator which is hidden behind a mural. The elevator takes the adventurer to a secret room where the survivors of the infection were cryogenically frozen, just as the entire facility staff is reanimated by the antidote discovered by the ProjCon Computer. The adventurer is proclaimed a hero, Floyd is repaired, and Blather is demoted. There are 41 ways to die. The adventurer must sleep in a Dormitory each night and eat when hungry. Taking more than a few days causes the adventurer to succumb to the infection which apparently has ravaged the facility unless the antidote is obtained at the underground site. But even taking the antidote only buys a little time as the planet is nearing its sun. To achieve the optimum ending, the adventurer also must repair the three Planetary systems: the Communications System, the Planetary Defense System, and the Course Control System. Release The game included the following physical items: A Stellar Patrol "Special Assignment Task Force" ID card (about the size and shape of a credit card). The ID number printed on the card is the telephone number of MIT's student newspaper, The Tech, which was in the way of a prank by Meretzky. Three interstellar postcards A Stellar Patrol recruiting manual, "Today's Stellar Patrol: Boldly Going Where Angels Fear to Tread" A short diary kept by the player's character (in the Solid Gold release, an in-game object included in the player's starting inventory rather than the packaging) Reception Softline stated that "the puzzles are good; the character of Floyd is great". The magazine stated that the "game is excellent", but criticized the ending as "unabashed adolescent wish fulfillment ... more like a fairy tale". In 1984 the magazine's readers named the game the tenth most-popular Apple program of 1983. Computer Gaming World called Floyd's role as sidekick "unique" and hoped that future games would add such innovations. It stated that Planetfall was "another excellent adventure" for text-adventure fans, and a good place to start for those new to interactive fiction. Creative Computing wrote that Planetfall "is as remarkable, funny, perplexing, and entertaining a game as you