unique to Populous as "the earth thought of it first". Richard Joseph, Mega-Lo-Mania's composer and sound designer, hired radio voice actors to perform the game's sampled speech; Mega-Lo-Mania has over 50 speech samples, and due to their size, the sounds are on a floppy disk of their own. Over the course of development, there was a bug that caused the game to freeze when sounds were loaded, which was later fixed. Reception Mega-Lo-Mania is considered to be the first real time strategy game to also incorporate a technology tree and was met with universal acclaim on its original release. Amiga Power was impressed by the game, describing it as "another game to add to that list of all-time greats." Mega placed the game at #34 in their Top Mega Drive Games of All Time. Conversions to other platforms sometimes received less praise. Computer Gaming World cited many bugs and flaws, and stated that even if they were fixed "not enough attention has been paid to gameplay". A 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that the Populous "clone ... offers a short diversion into strategic whimsy before degenerating into an also-ran". MegaTech magazine said that it was "very easy to get into (but) there are only nine levels". In 2017, Gamesradar ranked the game 46th on its "Best Sega Genesis/Mega Drive games of all time." A sequel was being planned and had started development, but it was never released. References External links Mega-Lo-Mania at Hall of Light Amiga database 1991 video games Amiga games Atari ST games DOS games FM Towns games God games Image Works games Imagineer games Panhistorical video games Real-time strategy video games Sega Genesis games Sensible Software X68000 games Single-player video games Super Nintendo Entertainment System games Ubisoft games Video games developed in the United Kingdom Video games scored by Matt Furniss Video games scored by Richard Joseph CRI Middleware games