a battle, and players find that once battle is joined, they often need to spend all of their available PIPs shoring up their battle line, with few PIPs left over for maneuver of un-engaged elements. After making any such desired moves, the players then conduct combat, both ranged and close combat, adjudicated in the order specified by the active player. Combat is resolved per-element, in the order desired by the active player. To resolve combat, each player throws one die and adds modifiers for both troop type and battlefield situation (such as being outflanked or up hill). The higher roll wins the combat and results are applied immediately, before the next combat is decided. Achieving a roll twice as high as your opponent generally destroys that opponent, with lesser successes merely pushing the opponent back out of the line of battle. Note that since results are applied immediately, shrewd players resolve combats whose results can give them advantages against other elements in future combats. Once all combats have been resolved, the other player takes their turn. The game continues in this way until one of the players achieves the win condition - the destruction of 1/3 of the enemy's army. In the event of a tie at the end of bound, play continues until the end of a bound where one player has lost more than the opponent. Criticisms Some players have found Phil Barker's succinct rule writing style to be difficult to decipher, referring to it as "Barkerese". The current version involved many players giving the author advice to improve the format and readability. Due to the nature of DBA's combat system, DBA is often criticized as being over-"geometric", as elements are matched up in precise ways, and base widths must match up with some precision. Many of the improvements in the various editions of DBA have been to address geometric concerns and "millimetrics". Legacy Over the years, several historical and fantasy wargame systems stemmed from the original DBA rules and its fantasy derivative, Hordes of the Things. These systems tended to retain similar basing standards compared with DBA, but strived for an overall clearer presentation of the rules (in clear contrast to the "Barkerese"), while modifying existing rules and units, and introducing new ones. These systems also offered a more streamlined player support, with rules errata, Facebook groups and forums. Most systems abandoned the traditional 12-elements army model,