There are 2102≈5.07*1030 rules of this kind, including outer-totalistic rules. Generations rules include one or more "dying" states cells switch to instead of instantly dying. The most famous examples in this category are the rules "Brian's Brain" (B2/S/3) and "Star Wars" (B2/S345/4). Random patterns in these two rules feature a large variety of spaceships and rakes with a speed of c, often crashing and combining into even more objects. Larger than Life is a family of cellular automata studied by Kellie Michele Evans. They have very large radius neighborhoods, but perform "birth/death" thresholding similar to Conway's life. These automata have eerily organic "glider" and "blinker" structures. RealLife is the continuum limit of Evan's Larger Than Life CA, in the limit as the neighborhood radius goes to infinity, while the lattice spacing goes to zero. Technically, they are not cellular automata at all, because the underlying "space" is the continuous Euclidean plane R2, not the discrete lattice Z2. They have been studied by Marcus Pivato. Carter Bays has proposed a variety of generalizations of the Game of Life to three-dimensional CA defined on Z3 (3D Life). Bays has also studied two-dimensional CA with triangular or hexagonal neighborhoods. References External links . Game of Life - Conway and Variants - Online Software Tool Cellular automaton rules