to game-mechanics-altering effects on objects; for example effects created by spells, diseases, and displayed visual effects). File format When saving a script, the Aurora Toolset saves the plain text of the script as a file with a .nss filename extension. When compiling the script, a .ncs containing Bytecode to be run on the NWScript Virtual Machine file is created. If turned on, a debug information file with an .ndb extension is also created. The game uses only the .ncs file (and the .ndb file if called). When saving the created module, the files are packed into a single module file with a .mod extension, along with other information about the layout of the module. External links Beamdog NWN Scripting Forum – BioWare's dedicated forum for scripting discussion. NWN Lexicon – A database of scripting functions and tutorials. Lilac Soul's NWN Script Generator – A popular utility to automatically generate NWscript code. BioWare Neverwinter Nights Scripting languages