A Fistful of TOWs, often abbreviated FFT, is a series of modern warfare miniatures wargame rules first published in 2000. The first edition was self-published, subsequent editions were published by Fistful of Games. Description A Fistful of TOWs – TOW stands for "tube-launched, optically tracked, wireless-guided missiles" — is a set of rules designed for wargames with 6 mm miniatures at a scale of either 1" = 100 metres or 1 cm = 100 metres. The rules for modern combat have specifically been designed to provide relatively fast play. Unlike boxed set wargames like Panzergruppe Guderian or War in Europe that include a map, counters and set of rules focussed on a particular conflict or series of conflicts, FFT is not designed for specific battles or conflicts. Instead the generic rules outline how combat and movement happen in any scenario — including airborne and amphibious assaults, airstrikes, and chemical weapons — and provide statistics on various army units, vehicles, tanks, and aircraft as well as army lists so that players can design their own scenarios for any modern conflict. The much-expanded third edition includes 96 pages of army lists including: World War II lists for German, American, British, French, and Polish units. American army from the Korean War to present Russian Army from 1970-2015 most NATO armies in the 1980s-1990s Arab-Israeli units involved in the Six-Day War and the Yom Kippur War Australian units 1966-2015 North Vietnam/Vietcong during American involvement in the Vietnam War from 1964 to 1973 In addition to core and supplemental rules, the third edition also includes 128 pages of data for armaments, armored vehicles, artillery, and aircraft from the First World War to the present. This gives players the ability to design scenarios for almost any historical global conflict of the twentieth century. These rules have become popular for designing modern conflict scenarios in time-limited settings such as wargaming conventions. FFT has also been used by Rand Corporation in developing modern wargaming concepts for the U.S. Department of Defense. Gameplay Each turn, which covers 5–7 minutes of game time, uses an "I Go, You Go" (IGOUGO) format where one player moves and fires, then the other player has the same opportunities. Movement Each unit can either move normally or strategically (double movement). A unit that moves strategically cannot participate in combat during the rest of that turn, and defensively is more vulnerable. Combat For ranged combat,