Mitsuyoshi had no familiarity with stock car racing. He chose to include vocals after hearing Ridge Racer's techno soundtrack and deciding to try a different approach; he recorded his own vocals as the fastest way to get the music into the game. Each course has a corresponding song. "Let's Go Away", the Daytona theme, uses a mixture of rock and funk instrumentals, while "Sky High" leaned on Mitsuyoshi's background in jazz fusion. A hidden track, "Pounding Pavement", was inspired by "Hotel California" by the Eagles. For the arcade version, the songs were sampled onto a Yamaha sound chip, including the drums and Mitsuyoshi's voice, then reconstructed by varying when the tracks would play and loop. Mitsuyoshi said this was the only way to include vocals, due to technical limitations of the Model 2. For the Saturn version, the vocals and instruments were rerecorded with real instruments. Release Prior to release, a prototype had debuted at the 1993 Amusement Machine Show in Tokyo, held in August 1993, and it was location tested in Japan the same month. The complete version of Daytona USA was released in Japan in March 1994, and made its North American debut the same month at Chicago's American Coin Machine Exposition (ACME), where Sega were selling the game for per cabinet; it was subsequently released worldwide in April 1994. According to Petit, Sega delayed the worldwide launch to measure reception before investing in other territories. The standard game was released in a twin-seat cabinet and a deluxe cabinet fitted with detailed seats on top of subwoofers; Sega originally planned to use actual car seats. Daytona USA debuted at number two on arcade operator publication RePlays "Player's Choice" chart and stayed on the list for five years, with 16 months at number one. Daytona USA was rereleased in 1996 in arcades as Daytona USA: Special Edition, designed as a smaller, more affordable cabinet. An enhanced version was released in the arcades in 2010 as Sega Racing Classic, as Sega no longer had rights to use the Daytona name. Around the time of the worldwide release, Sega announced releases for its Saturn and 32X consoles. In 1995, Sega announced their intention to focus solely on the Saturn. In early 1995, Sega AM2's Saturn division split into three departments, each charged with converting a different arcade game to the Saturn: Virtua Fighter 2, Virtua Cop, and Daytona USA. Due to