The steering wheel in the arcade cabinet utlilizes force feedback so players feel collisions and bumps. Daytona USA's arcade version on the Model 2 is capable of displaying up to 300,000 texture-mapped polygons per second, nearly double that of the previous Model 1. Visually, the game runs at 60 frames per second and utilizes texture filtering, giving the visuals a smooth appearance. The game's camera system presents four different view perspectives from which the game can be played, similar to Virtua Racing, and also includes the ability to view behind the car. The arcade version offers multiplayer and up to eight players can compete depending on the number of cabinets linked together. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. In multiplayer, only the lead driver needs to reach a checkpoint before time runs out. To keep players involved in multiplayer battles, rubber-banding is in place, ensuring all players stay involved in the race. The Sega Saturn version does not include multiplayer, but includes an additional "Saturn" mode, which turns off the game's timer and adds more cars from which the player can select. Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops. Sustaining damage in a race in these modes will adversely affect the car's performance. The PlayStation 3 and Xbox 360 versions included online multiplayer with up to eight players. Development In September 1992, Sega partnered with the engineering group GE Aerospace to create its new arcade system board, the Model 2. The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the Model 1, had debuted in 1992 with Virtua Racing, which was popular in Japan and Europe. Tom Petit, president of Sega's American arcade division Sega Enterprises USA, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US. Though Sega Europe's Vic Leslie had reservations due to the greater popularity of Formula One in Europe, Sega executives approved the concept. In the US for a meeting on the Model 2, director and producer Toshihiro Nagoshi was given tickets to a NASCAR race, and recalled how it was a new experience for him because it was not a known style of racing in Japan. Petit