pejorative. Hate Stick - A weapon constructed to pass a cursory weapons inspection, possibly even "legal" by the rules, but utilizing various methods of inflicting more pain than a normal, safe, weapon. These weapons are used to increase the probability of a sluffer accepting hits. The legality of these weapons varies on a case-by-case basis. The use of these weapons as a tool of compliance is generally frowned upon, and instead players are encouraged to communicate with opponents to minimize confusion. Awards and honors Amtgard has a system of awards and honors based on past contributions and accomplishments. There are incremental awards for all sorts of arts and crafts, ranging from sewing to singing to armor smithing. By achieving 10 ranks of most awards one might also attain the Masterhood for that award. As an example, someone who is very generous and works hard to benefit the province of Amtgard as a whole may gain Orders of the Rose. After attaining 10 Orders of the Rose, one is eligible to be given the title Master of the Rose. The ruling body of each sub-chapter can also create awards for specific actions or talents that aren't included in the standard selection. The inclusion of a standardized awards system that has encouraged and advanced the Arts and Sciences in Amtgard. Amtgard's honor system includes not only awards but titles and ranks as well. Titles such as Lord/Lady, Duke/Duchess, Marquis/Marquise, and Viscount/Viscountess are titles bestowed on members in recognition for work in the game or holding offices. The most sought after title in Amtgard is that of Knight. Knighthood in Amtgard is broken into four orders: Sword, Serpent, Crown, and Flame. Each has different criteria, with some minor variations from Kingdom to Kingdom. A player that is a Knight may also play the class of Paladin or Anti-Paladin. A Knight is allowed to choose members to become their pupils. Should a mutual agreement be reached, the member becomes a Squire to the Knight. Squires follow their Knights and assist them to the fullest of their abilities, on the field and off, in exchange for their tutelage. Often a Squire will assist in making garb for their Knight, as well as weapons or armor, and is usually seen assisting their Knight in combat, when they are together. These relationships tend to transcend the game, as much of the mentorship present in the knight/squire relationship