first appeared in Nintendo Fun Club News winter 1988 issue. With this, the game's title was changed to Dragon Warrior to avoid infringing on the trademark on wargame publisher Simulations Publications's pen-and-paper RPG DragonQuest. The article sources the game's Japanese version for images and names, briefly explaining the backstory and basic gameplay elements, comparing the game to The Legend of Zelda. The game was later mentioned in Nintendo Power "Pak Watch" preview section in March 1989, mentioning Dragon Quest IIIs Japanese release in the magazine's premiere July 1988 issue. It again mentioned the change of name from Dragon Quest to Dragon Warrior, its inspiration of two Japanese sequels, and that its release was still distant in time. Release Dragon Quest was released in Japan in 1986 for the Famicom, the MSX, the MSX2, and the PC-9801. Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV. Because the game was released in North America nearly three years after the original release in Japan, the graphics were improved. Instead of lengthy passwords with kana characters, the North American version has a battery-backed RAM savegame. Akira Toriyama's artwork in the instruction booklets was changed to reflect a more traditional tone of popular American based RPGs such as the Ultima series. The character sprites were changed to face their direction of travel; in the Japanese versions, the sprites are smaller and face only forward, requiring players to choose a direction for actions from a menu. Spells were given self-explanatory one-word titles instead of the made-up words of the Japanese version. Locations were renamed, and dialogue was rewritten from its whimsical style comparable to Dragon Ball to a style inspired by Elizabethan English, with sentences such as "Thy hit points have decreased by 1." Nintendo also removed salacious humor and religious connotations from the English-language version. For example, in the Japanese version, in the town where the hero first buys keys, a woman offers to sell puff-puffa Japanese onomatopoeia for a girl rubbing her breasts in someone's face, or juggling her own breasts. In the North American version, the same woman sells tomatoes. The term has been included in the game's sequels as well as in Toriyama's Dragon Ball series. Katsuya Terada created some of the artwork for the early