Jones in the Fast Lane is a social simulation game for MS-DOS compatible operating systems. It was developed and published by Sierra Entertainment in 1991. Using a board game motif, the objective is to attain certain amounts of money, happiness, status, and education. The exact amounts needed are defined by the player(s) when the game begins. The game's name and goals are a play on the concept of keeping up with the Joneses. Gameplay The game world is represented by a board game-like ring of buildings in squares, resembling a cross between Monopoly and Careers. The game can be played by up to four players, who take turns "living" their respective weeks. If only one player is present, he or she may play against the titular "Jones". Each player is represented by a coloured marble on the board. Players are free to move around in either direction, only limited by the time remaining per turn. Time is used up by moving to a new location and by performing actions like working, attending class, or resting. Each turn represents a week of the character's life, during which the player decides what the character does. On weekends, each character experiences an "Oh What a Weekend" event, which uses up some money (usually less than $200), or, if the player has got a computer, creates some money in the form of earnings. These events are usually based on a purchase that the player made during his or her previous week, such as attending a show if the player purchased theater or concert tickets. The event can also be random, described to the player with traditional Sierra humor, e.g. "You went to Las Vegas in a $20,000 car and came back in a $200,000 Greyhound bus." If the player chooses to deposit all his or her cash in the bank at the end of week or simply ends the week with no cash then no money will be spent over the weekend. The object of the game is to be the first player to achieve 100% success, this is achieved by reaching the top of four goals. The goals are wealth, happiness, education and career. Wealth is achieved by having a certain level of money in the bank, shares and cash in the hand, the player normally would earn this money by going to work. Happiness is achieved by achieving other goals, acquiring goods