the hand score, the partner gains the hand score, and the taker gets twice the hand score. If he misses, the gains and losses are reversed. Higher Garde Contre A popular variant is setting the multiplier for the Garde Contre to 8 instead of 6. Parole bid In some social games, and in order to avoid abandoned deals and the redistribution of cards, it is possible to have a bid of Parole: the player does not commit to a contract but reserves judgment until a second round of bidding. Depending on the variants, this allows you to freely choose a bid from Prise to Garde Contre, or just a Prise. This variant is not accepted in tournaments. Pousse contract In some regions, there is a Pousse between the Petit and the Garde. Instead of having multipliers, the contracts are then worth fixed amounts of 10, 20, 40, 80 or 160 points. In this case, the single Prise is called the Petite (the player says in this case "Petite"). In this variant the player does not say "I" in the other bids, simply saying "garde" or "pousse" for example. When a player has made a bid and another player outbids, the first player can in turn outbid or leave i.e. it is bidding with immediate hold. Scoring with chips A simple way to keep score, and to gamble in Tarot, utilizes a number of poker chips or similar tokens. The bid levels correspond to 1, 2, 4, and 6/8 chips or units. Each player bids or raises by increasing the number of chips, similar to Poker but without the option of folding. Each player's wager remains in front of him, and the taker adds an extra matching stack for each defender. If the taker wins, he gets all the chips on the table. If the taker loses, the defenders divide the chips evenly. Rules on what happens when someone runs out of chips or cannot cover the current wager vary. Most often the player who is short cannot win more than was wagered; if the taker is short and wins, he only wins an equal stack from each defender (Table stakes). If he loses, the defenders split his chips as evenly as possible. If a defender is short, the taker can only win, and must only cover, the amount the defender has remaining. The game may end when someone runs out,