the galaxy. His soul is still lingering because he refuses to go on unless it is with his brother Caramon. He was able to locate Krynn because he could sense Tasslehoff Burrfoot using the device of time journey. Then, with his brother Caramon and the Heroes of the Lance, Raistlin finally joined the River of Souls, and disappeared for the final time. Raistlin's daughter The heroine of Dragons of Summer Flame is a new character, and according to Margaret Weis, "a woman who may or may not be Raistlin's daughter". A legend that sprung up after the events in Test of the Twins was the story of "Raistlin's daughter", which tells of Raistlin having a daughter with an Irda. Caramon denied the story, though if it were true he would have no memory of the event. During the Chaos War, Usha Majere, a human girl reared by the Irda, was introduced. She suspected that she was Raistlin's daughter, but Raistlin denied it when he encountered her, stating that Usha was born of two human parents and was certainly no daughter of his. He also asserted that no magic in the world could steal the knowledge of having been loved. Family tree Other media Gamebooks Terry Phillips, who played Raistlin as a player character in the games Tracy Hickman ran as part of developing Dragonlance, authored the Super Endless Quest gamebook The Soulforge. This gamebook allowed the reader to take the role of Raistlin and attempt to pass the Test of High Sorcery. Video games Raistlin appears as one of the player characters in Advanced Dungeons & Dragons: Heroes of the Lance. Raistlin wields a magic staff and is able to cast eight spells. In The Dark Queen of Krynn, the player characters must save Raistlin who is imprisoned in the Abyss. Miniature figures Raistlin was included in Ral Partha's Dragonlance Heroes boxed figures set of lead miniatures. A reviewer for Dragon magazine complimented the work Ral Partha did in matching the appearance of their figures to the descriptions of the characters from the novels, and described his figure: "Raistlin is the picture of a mage casting a spell. He wears a long, fringed, hooded robe with a cape reaching to his ankles. His boots are plain, but his belt is woven. His face is set in concentration. Clutched in his upraised left hand is his staff, which ends in a