1997. The game received a port to the Sega Saturn, exclusive to Japan, on October 22, 1998. The Sega Saturn port supported the 4MB RAM expansion peripheral, allowing the developers to create a conversion which retained the original frame rates and tag team system. The game was then ported to the PlayStation in February 1999. Due to the console's limited RAM capacity, the tag team format was switched to the more traditional round format used in other fighting game series, such as Street Fighter. To compensate for the removal of tag team gameplay, several new game modes, such as Hero Battle and Cross Over, were implemented. According to former Capcom USA community manager and fighting game advisor Seth Killian, one of the primary goals for Marvel Super Heroes vs. Street Fighter was to "tone down the insanity" that occurred onscreen when compared to X-Men vs. Street Fighter. The developers also sought to achieve balance within the character roster; the previous title had gained a reputation for being "broken", with characters having access to one or more infinite combos. These changes, however, were met with negative reception from fans, who criticized the game for offering less freedom. This ultimately led to Capcom recognizing the theme of insanity as the hallmark of the series and using it as a focus for future Marvel vs. Capcom installments. In June 2020, Marvel Super Heroes vs. Street Fighter was included in a home arcade cabinet from Arcade1Up alongside other games like X-Men vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes. Reception In Japan, Game Machine listed Marvel Super Heroes vs. Street Fighter on their September 1, 1997 issue as being the third most-successful arcade game of the month. The Sega Saturn version of Marvel Super Heroes vs. Street Fighter received "favorable" reviews, while the PlayStation version received "average" reviews, according to the review aggregation website GameRankings. Jeff Gerstmann of GameSpot praised the Sega Saturn port for its gameplay, character roster, graphics, sprite animations, and additional RAM support, labeling it an "arcade-perfect conversion". However, Gerstmann faulted the game for being a "near-carbon copy" of X-Men vs. Street Fighter. While the PlayStation port also received praise for its gameplay and character roster, it attracted numerous criticisms, many of which stemmed from issues related to the console's memory restrictions. GameSpot, IGN, and Game Revolution all reprimanded the game for removing the original version's tag team-based