and the quality and cuteness of the graphics and animation. Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe. Joypad believed the game was aimed towards younger children and provided two review scores for gamers over and under 12 years old, with the score for children being higher. They compared the game to Tiny Toon Adventures (1991) by Konami, writing that the graphics and sound were better in Tiny Toon Adventures, but Kirby's Adventure had better animation and was more original. Some reviewers complained that the character sprites, especially Kirby's, were too small. Retrospective reviews for the game's rerelease on the Wii Virtual Console were likewise positive. IGN called it one of the best NES games, and one of the system's greatest visual and auditory technical achievements. Eurogamer believed it to be one of the best Kirby games, and agreed with IGN's sentiments, writing "Kirby's first and only NES outing is undeniably charming and, with its parallax scrolling and colourful characters, really showcases just how much juice developers were squeezing from the tiny system towards the end of its life." Racketboy notes the advanced visuals: "...the rich colors do not attempt to emulate 16 bit, but instead try to make 8 bit as beautiful as possible." Nintendo Life and GameSpot agreed that the game pushed the NES's technical capabilities. The game's other elements were commended as they were in 1993, including the game's originality, cuteness, and stage variety. GameSpot wrote that Kirby's Adventure had stood the test of time well, although they felt the game was somewhat short and easy. Others also criticized the game for its length and lack of challenge. For the 3D Classics rerelease, the 3D effect added into the game was seen as underwhelming compared to games like Excitebike and TwinBee which took greater advantage of parallax and depth effects. Nightmare in Dream Land The new graphics made for the GBA remake were well received. GameSpot highlighted the multiple layers of scrolling, transparency effects, and other visual flare as an improvement over the original. However, they did not think the game was visually up to par with other GBA games such as Yoshi's Island and Castlevania: Harmony of Dissonance. The new minigames and multiplayer modes were also praised for adding new replay value. Since the main gameplay and level design was borrowed from the original, it was generally