based on a previously unreleased SNES update of Dragon Quest IIIs English version. Related media Square Enix Music Online's Juan2Darien reviewed the game's symphonic scores: Dragon Quest Suite; Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra); Dragon Quest I & II Symphonic Suite (London Philharmonic Orchestra Remastered); and Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra). Comparing each of the suites, he gave all ratings ranging 7 through 9 out of 10, and found the Tokyo Strings Ensemble recording superior. He praised efforts by Koichi Sugiyama and the orchestras to compose an above-average piece beyond the flatness of the source material. Gamasutra's Kurt Kalata also praised the symphonies' melody, commenting that "the overworld theme... is pretty simplistic and grating, but actually sounds pretty beautiful when played by a live orchestra". Dragon Quest Retsuden: Roto no Monshō – To the Children Who Inherit the Emblem had high sales in Japan. For the week of August 26 to September 1, 2008, volume 7 was ranked 9th in Japan, with 59,540 copies sold. For the week of February 24 to March 2, 2009, volume 8 was ranked 19th in Japan, at 76,801 copies. For the week of October 26 to November 1, 2009, volume 9 was ranked 16th in Japan, at 40,492 copies for a total of 60,467. Legacy The release of Dragon Quest and Dragon Warrior prompted a turning point in video game history. The game has been listed as a genre builder for RPGs. Its popularity in Japan is synonymous with RPGs. Though bearing elements of previous RPGs, Dragon Quest set a comprehensively new template from gameplay to narrative, as the foundation for nearly every subsequent RPG. According to Shigeru Miyamoto, the success of Dragon Quest changed the nature of video game development by making scenario writers far more important. Many of the development techniques were intended to compensate for Famicom hardware limitations, but contemporary RPG developers continue to use these techniques regardless of technological advances. Dragon Warrior introduced the damsel-in-distress storyline that many RPGs follow, and a fresh plot twist to the "saving the princess" formula, where the game's true objective is not revealed until the princess is rescued. The game introduced an element of romance, where the player character is given a dialogue choice to respond to the princess's question of whether he loves her; romance has since become a commonplace feature in the genre. The game's