3 of which (oudlers) are trumps with particular importance: the 1 of trumps, the 21 of trumps and the "Excuse" (or Fool) as these determine the contract the taker commits to in that particular game. 4 suits of 14 cards each: numbered "pip cards" (aka 'fillers') from 1 to 10 have no true value, except when taking its "fold" or add .5 point at counting (the "Ace" has always the lowest value and so it is marked with number 1 instead of the "A" common in 52-card decks), four "face cards"; the (Jack), Cavalier (Knight; not seen in 52-card decks), (Queen) and (King) are respectively worth 2, 3, 4 and 5 points at end of match counting. Rank of cards Three cards known as ("honors") are of particular importance in the game: the 1 of trumps (le or "Little one"), the 21 of trumps (le or "The World", a holdover from the name of this card in the Tarot of Marseilles), and the Excuse (the Fool). These cards, when captured by the high bidder, lower the point threshold needed to fulfill the contract. In colloquial French, oudlers are often referred to as bouts (ends). The ranking of the hearts, clubs, diamonds and spades from the top is: King, Queen, Knight, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 (Ace). As an aside, the trumps and Fool can be removed to yield a 56-card deck very similar to a 52-card French deck but with the additional Cavalier (knight, lit. horseman) court card in each suit. This deck configuration, plus the Fool, was copied using culture-neutral card designs and values to create the deck for the Rook game. Excuse The only card with a special effect is the "Fool", L'Excuse. The may be played on any trick; it "excuses" the player from following suit. However, it normally doesn't win the trick. The card also normally remains the property of the person who played it, not the winner of that trick; to compensate for this in the scoring count, the owner of the Excuse should instead give the winner of the trick a half-point card (a trump other than an oudler, or a suited number card; see Scoring) from his or her score pile. Two common exceptions to the above behaviors are seen when the Excuse is played on the last trick, and what happens depends on whether the side