four teams that win the most matchups advance to the final round and repeat this process. The team from the final round with the most matchup wins, in the fastest time in the case of a tie, wins. The team that loses both their matchups in the fastest time is automatically sent to the Arena. Winners: Ashley & Kaz C. Peaking Blinders: Teams race down a path to a pattern covered by blinds. There, one team member must balance one-footed on a narrow pole to open the blinds and reveal the pattern for their partner to memorise. After the team member balancing falls off, teams must return to their board at the start and attempt to replicate their pattern, repeating this process until they correctly recreate the entire pattern. The first team to finish wins while the last team to finish is automatically sent to the Arena. Winners: Ella & Nathan Getting Tyred: Teams race to an abandoned town where they can collect tyres or tokens and bring them to their station to earn points. Tokens are worth 1 point while tyres are worth 5, 10, 15 or 20 points. However, teams must complete various tasks to obtain tyres; the more points a tyre is worth, the harder the task is. Teams continue this process for two hours. The team with the most points at the end of two hours wins while the team fewest points is automatically sent to the Arena. Winners: Arabella & Ashley Frozen Senseless: One team member must feel through a covered box at one end of a course for three cubes with shapes on each face. They must then meet their partner describe the pattern to them so they can assemble the cubes using puzzle pieces at the other end of the course. However, teams must immerse themselves in an ice bath at the middle of the course while communicating the descriptions. The first team to correctly assemble their cubes wins while the last team is automatically sent to the Arena. Winners: AJ & Kaz C. Arena games Knot So Fast: Teams have 20 minutes to create as many knots as they can using a 50-metre rope within a pyramid structure. After those 20 minutes are up, teams switch positions and must untie their opponent's knots. The first team to untie their opponent's knots and drag the rope across a marked line wins. Played by: