while a shady entrepreneur has built a "Dorian Grey money-making scheme". However, unlike in Myst there are no real puzzles to solve. The player simply explores a setting, and then moves to adjoining locations at will. The game does not feature the Myst-style point-and-click interface. Instead, the players are shown an image on a postcard with four arrow keys, on the edges, that players click to change the image on the postcard. The player moves through the scenes clicking the lateral arrow keys; clicking the upper and lower arrow keys two postcards are shown for every scene, all featuring a special Pyst currency in a stamp, stylised as "5F". Critical reception The game received mixed reviews. While noted for its novelty as one of the first parody video games, Pyst was seen as not living up to its full potential as a parody of ripe and timely subject matter and was criticised for lacking in gaming content, being more of an interactive story than a game. Electric Playground praised the game for having a "cheeky attitude and an irreverence" not found in the source material. Hop on Pop: The Politics and Pleasures of Popular Culture wrote that Pyst challenges the central conceit of Myst, whereby the "untouched landscape" navigated by a "lone trailblazer" is reimagined as a popular, commercialised tourist attraction. PC Primer thought it was "side-splitting" and "light-hearted". MacGamer gave it the distinction of being the first parody video game, and deemed it a "mildly amusing, short-lived parody with no gaming component". Electric Games unfavourably compared it to an older, and in its opinion better, parody entitled Mylk due to the latter being free and having gameplay. Computer World thought that the game offered salvation to the multitude of players who remained perpetually stuck on Myst Island. The Sunday Mirror thought Goodman was "at the core of the game". The Daily Mirror thought it was a good alternative to those stumped by Myst, describing it as "not really a game but...a lot of fun". Salon said the game "cheerfully capitalizes on that frustration" of playing the mysterious and elusive Myst, and added that the "emergence of full-scale parodies" like this was a sign of the video game industry's "arid decadence". Electronic Design called the game a "wacky parody" that reimagines the well-known island as something out of an industrial nightmare. In the Eyes of the Setting Sun deemed it