them difficult to shoot. Baiter - A flat, iridescent spacecraft that teleports in if the player is taking too long to complete a level. Homes in on the player and attempts to match their speed, whilst firing accurate projectiles. A difficult opponent due to its unbeatable speed and tiny horizontal cross-section, which makes it very hard to shoot. Bomber - A box-shaped alien that lays stationary mines in the air. Pod - A star-like alien that bursts into a number of Swarmers when shot. Swarmer - A tiny teardrop-shaped alien that moves very quickly in an undulating fashion. Difficult to shoot. Firebomber - A rotating variation on the Bomber, which shoots high speed Fireballs at the player. Yllabian Space Guppie - An undulating attacker, which attacks in swarms and homes in on the ship. Phreds and Big Reds - Square aliens which look like they are constantly opening and closing their mouths. Similar to the Firebombers, they launch tiny versions of themselves called Munchies. Dynamos - Diamond shaped ships composed of clusters of Space Hums, which periodically break off to attack the ship independently. Once all aliens (except Fireballs, Space Hums, Baiters, Phreds, Big Reds and Munchies) are destroyed, the player progresses to the next level. Humanoids The game starts with ten Humanoids inhabiting the planet. Landers will attempt to capture and fuse with them during play. To rescue a Humanoid from capture, the player must kill the Lander holding it while it is in the air, causing the Humanoid to drop. At low height Humanoids can survive the drop on their own, but if the Lander is killed at too high an altitude, the player must catch the Humanoid with their ship and return him to the ground, otherwise he will not survive the drop. A player's ship can carry as many Humanoids as are alive on that level. The Humanoids can be killed by the player's weapon just as easily as the aliens can, so careful aim is required when firing near them. If all Humanoids are killed, the entire planet explodes, leaving the player in empty space. This also has the unfortunate effect of turning every Lander into a Mutant, making the player's job very difficult. Every time the player completes 5 waves of enemies (i.e. at wave 6, 11, 16 and so forth), the planet (and all its 10 Humanoids) is restored. Scoring As well as