infrastructure, accommodation costs and tight scheduling. Although video conferencing may be the most common tool, virtual worlds have been adopted by the business environment for training employees. For example, Second Life has been used in business schools. Virtual training content resembles traditional tutorials and testing of user knowledge. Despite the lack of face to face contact and impaired social linking, learning efficiency may not be adversely affected as adults need autonomy in learning and are more self-directed than younger students. Some companies and public places allow free virtual access to their facilities as an alternative to a video or picture. Tapped In was an Educational MUVE that started in 1997 with funding support through SRI. It incorporated a web interface that allowed teachers to create secure virtual classrooms for their students. Live Helpdesk support was regularly available. Jeff Cooper held weekly support sessions for teachers to create their own K-12 class, resource room(s) and collaborate with others. Unfortunately funding (and Tapped In) disappeared in 2013. Open Source, Jeff now endeavors to have the code updated with speech to text, text to speech and instant translation. If successful the long term goal is to allow all schools worldwide to install their own on their own servers. Here is Jeff's page on Tapped In 2: Global Collaborative Learning. In fiction Virtual worlds, virtual reality, and cyberspace are popular fictional motifs. The first was probably John M. Ford's 1980 novel Web of Angels, and a prominent early example is the work of William Gibson. Virtual worlds are integral to works such as Tron, Neuromancer, Ghost in the Shell, Snow Crash, The Lawnmower Man, Lawnmower Man 2, ReBoot, Digimon, The Matrix, MegaMan NT Warrior, Epic, Code Lyoko and Real Drive. In A.K. Dewdney's novel, the Planiverse (1984), college students create a virtual world called 2DWorld, leading to contact with Arde, a two-dimensional parallel universe. The main focus of the Japanese cyberpunk, psychological, 13-episode anime titled Serial Experiments Lain (1998) is the Wired, a virtual reality world that governs the sum of all electronic communication and machines; outer receptors are used to mentally transport a person into the Wired itself as a uniquely different virtual avatar. Yasutaka Tsutsui's novel, Gaspard in the Morning (1992), is the story of an individual immersed in the virtual world of a massively multiplayer online game. The plots of isekai works such as Moon: Remix RPG Adventure (1997), Digimon Adventure