traditional linear narrative. The unique properties of computers are better-suited for expressing these "limitless, intersecting" stories or "cyberdramas." These cyberdramas differ from traditional forms of storytelling in that they invite the reader into the narrative experience through interactivity i.e. hypertext fiction and Web soap The Spot. Murray also controversially declared that video games – particularly role-playing games and life-simulators like The Sims, contain narrative structures or invite the users to create them. She supported this idea in her article "Game Story to Cyberdrama" in which she argued that stories and games share two important structures: contest and puzzles. Electronic literature and cybertext Development and exclusive consumption of digital devices and interactivity are key characteristics of electronic literature. This has resulted in varying narrative structures of these interactive media. Nonlinear narratives serve as the base of many interactive fictions. Sometimes used interchangeably with hypertext fiction, the reader or player plays a significant role in the creation of a unique narrative developed by the choices they make within the story-world. Stuart Moulthrop's Victory Garden is one of the first and most studied examples of hypertext fiction, featuring 1,000 lexias and 2,800 hyperlinks. In his book Cybertext: Perspectives on Ergodic Literature, Espen Aarseth conceived the concept of cybertext, a subcategory of ergodic literature, to explain how the medium and mechanical organization of the text affects the reader's experience: ...when you read from a cybertext, you are constantly reminded of inaccessible strategies and paths not taken, voices not heard. Each decision will make some parts of the text more, and others less, accessible, and you may never know the exact results of your choices; that is, exactly what you missed. The narrative structure or game-worlds of these cybertexts are compared to a labyrinth that invites the player, a term Aarseth deems more appropriate than the reader, to play, explore and discover paths within these texts. Two kinds of labyrinths that are referenced by Aarseth are the unicursal labyrinth which holds one single, winding path that leads to a hidden center, and the multicursal labyrinth, synonymous with a maze, which is branching and complex with the path and direction chosen by the player. These concepts help to distinguish between ergodic (unicursal) and nonergodic literature (multicursal). Some works such as Vladimir Nabokov's Pale Fire have proven to potentially be both depending on the path the reader takes. Theorists of Narratology Art critic and philosopher, Arthur Danto,