Amiga Power (AP) was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy Amiga Power had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, Amiga Power firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of Kick Off '96 in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, AP gained a reputation among publishers for being harsh and unfair. AP occasionally hinted that game reviewers were being given incentives by game PR divisions to mark games highly. Amiga Power irregular features APATTOH APATTOH, meaning Amiga Power All Time Top One Hundred, was a yearly feature. It originally started in AP issue No. 0 (a special "preview issue" of Amiga Power given away as an addition to an issue of Amiga Format), and later appeared approximately in every issue whose number was divisible by 12, plus 1. APATTOH ranked games depending on how the staff liked them. This meant that games that got good press at the time when they came out could end up very low (or entirely absent) on the list. A notable example is Frontier, which most other magazines of the time reviewed positively, but Amiga Power ranked #100 in their top 100 list (emphasizing the point by placing it one place below a public-domain version of Pong). There were two games that held an iron grip on the #1 spot in the list. The first was Rainbow Islands: The Story of Bubble Bobble 2, a coin-op conversion platform game that the magazine controversially deemed the Amiga's finest game for the first two years of its existence. The second was Sensible Soccer, which took over the top position in the first AP Top 100 after its release (the game came out too late for the 1992 chart), and never relinquished it (except to its own sequel Sensible World Of Soccer) for the