A free-to-play smartphone game was released on iOS and Android in December 2014. The game, which makes use of in-app purchases, revolves solely around missions on speedboats. Novels Driver: Nemesis, a novel written by Alex Sharp, was published in 2010 to coincide with the release of Driver: San Francisco. The novel is a sequel to Driver 2 and a prequel to the events of Driver: San Francisco, taking place at some point before Hurricane Katrina. The story follows John Tanner's undercover infiltration to a crime network in New Orleans. It features several characters from the first two games and provides additional backstory for Tanner's life prior to becoming a member of law enforcement. Related games Driver: Vegas (released in 2006) and Driver: L.A. Undercover (released in 2007) are two mobile games featuring John Tanner. Vegas features his exploits in Las Vegas in an attempt to exact revenge on Charles Jericho after Driver 3, while L.A. Undercover, set two years later, features Tanner's exploits in Los Angeles to take down the Los Angeles Mafia by working his way up the ladder. C.O.P. The Recruit Ubisoft released C.O.P. The Recruit for Nintendo DS on November 3, 2009. It was originally registered under numerous names, one of which being "Driver: The Recruit". Watch Dogs Ubisoft Montreal had been working on its own sequel in the Driver series at the same time that Ubisoft Reflections had been developing Driver: San Francisco. Ubisoft Montreal's game had included some elements of hacking the driving environment to the player advantage, such as triggering street lights, as well as being able to swap from driver to driver. When Driver: San Francisco released in 2011, it did not do well commercially, leading to the Driver title in development at Ubisoft Montreal to have portions reworked into the first Watch Dogs game. Ubisoft Reflections subsequently helped Ubisoft Montreal in building out Watch Dogs for release, handling most of the driving portions of the game while Ubisoft Montreal handled the details related to on-foot missions and hacking. The game's Disrupt engine was originally intended for this Driver game in development. Film and television adaptations In February 2002, Impact Pictures, the production team of Paul W. S. Anderson and Jeremy Bolt, had acquired the film and TV rights to adapt the Atari video game Driver. Screenwriters James DeMonaco, Todd Jason Harthan, and James Roday were developing a script at the time. Impact