an item in different ways. Unlike its predecessor, Gobliins 2 allows (and requires) the player to travel back and forth between rooms. Also, both goblins can be given an order simultaneously, allowing for the inclusion of timing puzzles. A significant difference between this game and its predecessor is that in Gobliins 2 neither playable character can die. Reception Gobliins 2 received generally good reviews, with most game magazines giving it a rating of between 70% and 90%, though CU Amiga scored it at just 40%. Computer Gaming World in August 1993 praised its "challenging puzzles, sharp-witted entertainment, and enhanced ease of use". In April 1994 the magazine said that the sequel was "no less entertaining than the original", and that the CD version added "much more sound and digitized voice-acting than in the enhanced version of the first game". Goblins Quest 3 1993's Goblins Quest 3 was originally known as just Goblins 3, but after Sierra got involved they decided to add the Quest suffix in an attempt to align the game with their other Quest series (see King's Quest, Police Quest and Space Quest). In this game the player controls originally only one Goblin called Blount, but gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also bitten by a wolf early in the game and, after escaping from the afterlife, must contend with semi-frequent metamorphoses into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and therefore scroll. The game features 18 different levels, and like Gobliins 2: The Prince Buffoon, some are interconnected to each other (e.g., walking from the countryside to the inn) whilst others cannot be exited until the player has finished that specific level. Later in the game, the player discovers that the main protagonist, Blount, was in fact the little prince that was kidnapped in Gobliins 2: The Prince Buffoon. Reception The gaming press awarded broadly positive reviews, with scores ranging from around 75% to 85%, though—as it did with its predecessor Gobliins 2—CU Amiga awarded a lower score of just 53%. Computer Gaming World said in June 1994 that like the previous games, "Goblins Quest 3 is designed to thoroughly amuse ... Puzzle lovers are guaranteed an enjoyably bizarre experience". The magazine rated the game 3.5 stars out of five