which specialized in electronic music genres such as techno and ambient. The Power of Seven team consisted of founder Paul Sebastien, as well as composer Brian Salter and Kim Cascone, who served as a sound designer for the game; the team had previously worked together at Thomas Dolby's audio technology company Headspace. O'Donnell, who served as the game's audio lead, decided to keep the tracks Power of Seven had already composed, while composing roughly the same amount of music himself. Select tracks from the game were made available on MP3.com in 2000, a year before the game was released. A soundtrack CD of the game's music was bundled with purchases of the game at Best Buy. Reception The game received "average" reviews on both platforms according to the review aggregation website Metacritic. Some reviewers were unimpressed by the minimal detail of the environment graphics, the lack of intelligence on the part of the AI in some situations, and the plot, which was occasionally criticized as underdeveloped. The game's difficulty in combination with a lack of savepoints was sometimes cited as a negative. The absence of LAN-based multiplayer, which had been demoed at hands-on booths at Macworld Expos during Onis development, but removed before release due to stated concerns over latency issues, contributed to some lower scores from reviewers. Some of the game's content was cut as well. This included the "Iron Demon", a large mech shown in-game in one trailer. Also, many of the weapons featured in the trailer and the game cover were not in the game. On the positive side, Oni received the most praise for its smooth character animation and large array of fighting moves, as well as how it blended gunplay and melee combat. Thus, reviewers gave Oni mostly average-to-good scores in recognition of the enjoyment factor of the game. Jeff Lundgren of Next Generation said of the PlayStation 2 version: "It may have been a long time coming, but it was worth the wait. In fact, in a number of important ways, this is the game The Bouncer should have been." In the United States, Oni sold 50,000 copies by October 2001. Anniversary Edition The "Anniversary Edition" was made by fans and the community, based on years of research, and enhances the retail copy of Oni. The first official release of the edition was made seven years after Onis release, hence the original name of