collapses under his weight, allowing Cash to take his chainsaw and finish him off with it. After eliminating the remaining Cerberus, Cash finally confronts Starkweather in his office and kills him with the chainsaw. Later, the media and police arrive at the mansion as the journalist exposes Starkweather's snuff ring and police complicity, leading to Schaffer being criminally prosecuted for corruption. Cash, however, is nowhere to be found. Development Rockstar North began development of Manhunt in the mid-early nineties, building the game with the RenderWare engine that had been used for the Grand Theft Auto titles. In September 2003, GamesMaster published a preview of Manhunt, commenting "[Rockstar North has] scraped its imagination to further twist the way games are made in the future and delivers a chiseled, no-apologies assault on gaming standards. [...] it possesses a warped subtlety that questions game reality... It creates a barren, harsh, violent experience and then punctures it with something trippy and darkly comic..." In a retrospective piece, a former Rockstar employee admitted that the game almost caused a mutiny in the company, saying that the team had "already weathered plenty of controversy over GTA III and Vice City—we were no strangers to it—but Manhunt felt different. With GTA, we always had the excuse that the gameplay was untethered—you never had to hurt anybody that wasn't a "bad guy" in one of the missions. You could play completely ethically if you wanted, and the game was parody anyway, so lighten up". Manhunt was announced at E3 in May 2003. The game was originally slated for an October release date, but it was instead released for the PlayStation 2 on November 19, 2003, in North America, and two days later in European countries. During its first month on sale, the game only sold 75,000 copies in the United States, "a fraction" of the copies sold by Grand Theft Auto III and Grand Theft Auto: Vice City, games also distributed by Rockstar. In spite of these comparatively poor sales, the game received a port for the Xbox and Microsoft Windows, released in North America on April 20, 2004, and Europe on April 23. Rockstar also released exclusive merchandise, limited editions and pre-order bonuses such as official soundtracks, a Piggsy figure, and a handheld voice changer. The game was added to Steam in January 2008. The game was also included for free for players who pre-ordered the PC