Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders. Truxton was conceived by Masahiro Yuge during his time working at Toaplan, who wanted to create a scrolling shooter where memorization was its main focus, inheriting previously established ideas from Slap Fight and was developed in conjunction with Hellfire, although work on the project had already started privately during production of Twin Cobra. Truxton proved to be a commercial success for Toaplan among players in Japanese arcades, earning several awards from Gamest magazine, however it was less successful in western regions and was met with mixed reception from game magazines. The game has since been released on multiple platforms, each one featuring changes and additions compared to the original version. A sequel, Truxton II, was released in 1992 on arcades. The rights to the title are owned by Tatsujin, a Japanese company formed by Yuge. Gameplay Truxton is a science fiction-themed vertically scrolling shoot 'em up game where players assume the role of Tatsuo taking control of the Super Fighter ship through five increasingly difficult levels, each with a boss at the end that must be fought, in a last-ditch effort to overthrow the invading Gidans led by Dogurava as the main objective. Players control their craft over a constantly scrolling background and the scenery never stops moving. The main ship only has two weapons: the main gun that travels a max distance of the screen's height and three bombs capable of obliterating any enemy caught within its blast radius. Similar to Twin Cobra, there are three types of weapons that can be acquired by destroying incoming carriers, ranging from the red wide-reaching shot, the blue homing laser and the green straight beam. The ship's firepower is upgraded by picking up multiple "P" icons in a row and can switch between any of the three weapons by collecting the respective color of each one. Other items can also be picked up along the way such as 1UPs and speed increasers. The game employs a checkpoint system in which a downed