Alpine Racer 2 is a 3D alpine skiing arcade game released by Namco in 1996. It is the sequel to Alpine Racer. Unlike the original, two cabinets can be linked together so that players can race against each other. Sleep research Alpine Racer 2, along with Tetris, was used by Harvard sleep scientist Robert Stickgold to study the relationship between learning and sleep. He found that after playing the game for hours before going to sleep, even subjects suffering from anterograde amnesia, the inability to form new memories, would dream of skiing. Reception In Japan, Game Machine listed Alpine Racer 2 on their February 15, 1997 issue as being the sixth most-popular dedicated arcade game at the time. A reviewer for Next Generation remarked that the ability to choose from three different characters adds depth to the gameplay, the new courses are larger and more beautiful than those of the original Alpine Racer, and the added multiplayer capability greatly increases the fun of the game. However, he said the actual skiing and opponent AI are unchanged from the first game, and "in the final analysis there aren't enough improvements to carry Alpine Racer 2 now that the novelty of the original has worn off". He gave it three out of five stars. TV segment Some scenes of this game were shown on the BBC Horizon episode, "What Are Dreams?", aired in 2009, months later as a PBS' Nova episode. Series 1. Alpine Racer (1994) 2. Alpine Racer 2 (1996) 3. Alpine Racer 3 (2002) 4. Super Alpine Racer (2013) References External links Alpine Racer 2 at Arcade History Super Alpine Racer at Bandai Namco Amusements America PBS' NOVA episode "What Are Dreams?" Transcript & Video 1996 video games Arcade video games Arcade-only video games Namco arcade games Namco System 22 games Skiing video games Multiplayer and single-player video games Video games developed in Japan Namco games