Game Tome and Freshmeat and hosted on sites like SourceForge and GNU Savannah, but they were largely only ever brought together in the form of disorganized lists. Other projects and games existed purely on small isolated personal or project websites, often unknown and ignored. The launch of the GNOME and KDE desktop projects in the late 1990s organized application and, to a certain extent, game development. Both attempts to create a more usable Linux desktop attracted volunteers to make utilities to that end. These programs included games, mostly recreations of small games like Minesweeper or Solitaire that come with Microsoft Windows, arcade classics and the like, games from combined packs such as Microsoft Entertainment Pack, and occasionally original ideas. The variety and amount of these games, and other free games easily found in software repositories, have had GNOME or KDE-enabled Linux called a better option for out of the box casual gaming than Microsoft Windows. Examples include gbrainy, GNOME Mines and KAtomic. Although designed primarily for application development, the underlying GTK and Qt toolkits have also been used broadly for game development, as have wxWidgets, Tk and FLTK. Many such games are packaged into GNOME Games and kdegames. The availability of free game engines, such as Stratagus, Pygame, Sauerbraten and ioquake3 have also helped unify free software development by making the engine projects themselves hubs of activity for games that make use of them. The Battle for Wesnoth project was started in 2003 and quickly became popular to both players and editors. It also showcased some new ideas when it came to free game development. Like Freeciv before it, it utilized the efforts of the gaming and free software community and their code, levels and artwork contributions but it also accepted storyline contributions and ideas for the game's entire fictional universe. The game's canon is maintained through review and discussion over which submitted campaigns become official, thus setting up a model for community input and organized results. This helped the game grow in scale and popularity to the point of being almost saga-like in scope. In addition, the project is worked on by many well-known free programmers, artists, designers and musicians such as the co-founder of the Open Source Initiative Eric S. Raymond, and Linux kernel hacker Rusty Russell.Vega Strike has similarly allowed its community to expand the game and the surrounding lore while maintaining canon consistency. The Wesnoth developers