Jonell Elliott, who voiced Lara from Tomb Raider: The Last Revelation to The Angel of Darkness, to reprise her role for the remake. In 2006, following the sale of Core Design to Rebellion Developments, the remake was cancelled. While Eidos gave no explanation for the cancellation, it was assumed by some Core Design staff that they did not want the Tomb Raider franchise to be developed by a third-party studio. According to series veteran Gavin Rummery, Eidos cancelled the project after seeing a demo of the opening for Legend on PSP and deciding Crystal Dynamics could successfully deliver the games on more platforms than Core Design could at the time. Prior to and following the cancellation, footage from an internal presentation was leaked online. 10th Anniversary had reached an alpha state at the time of the cancellation, with much of the core mechanics complete as well as levels in Peru, Greece, and Croft Manor; this build was leaked online in 2021. Core Design had attempted to reskin this version of the game as an Indiana Jones or a National Treasure title, but this was never released. Reception Anniversary received positive reviews following its initial release on PC and PS2, with many calling it a worthy remake of the original game. 1UP.coms Joe Rybicki called the game a homage in its own right. Eurogamers Kristan Reed said that Anniversary merited a higher score than Legend due to its less linear structure and lower frequency of tutorials. GameSpys Patrick Joynt praised the recreation and expansion of the original game's locations and gameplay, but faulted the camera control and some "unforgiving" puzzles. Ryan Davis of GameSpot greatly enjoyed Anniversary, calling it a further step in fixing the franchise following the success of Legend, though he faulted its unwillingness to experiment with the formula. Greg Miller, writing for IGN, praised the updated environments and controls, and despite problems with the graphics, found that it managed to capture the original game's spirit. Reviewers generally recommended the PC version over the PS2 due to lower quality graphics. The 360 version saw praise for its gameplay and environments, comments shared with other versions, but the graphics were generally faulted. Common complaints were frame rate drops, low-quality textures, and a lack of the console-specific upgrades seen in Legend. The PSP port was lauded as a high-quality port of the PS2 version, although difficult camera control and technical issues