should be found by players as treasure and not come as handouts from the DM." Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining." The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". According to Denmead, this was "the Scooby Doo episode of D&D modules. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions." In video games Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. The adventures are based on the lore of the original module but also its 5th edition variant, Ghosts of Saltmarsh. References Reviews Different Worlds No. 20 (1982) Fantasy Gamer No. 2 (1983) External links Review at RPGnet Greyhawk modules Role-playing game supplements introduced in 1981