game was modelled on an earlier trilogy of original Tomb Raider games for mobiles. The game was released for PS2 and PC on 1 June 2007 in Europe, 5 June in North America, and 7 June in Australia. A limited Europe-exclusive Collector's Edition was released alongside the standard edition; the Collector's Edition included a copy of the game, a DVD featuring a documentary on the series and promotional material for earlier games, and a CD of music from both Anniversary and Legend. The PSP version was released in North America on 9 August, in Europe on 26 October, and in Australia on 2 November. The Xbox 360 port was released on 23 October in North America, 26 October in Europe, and 2 November in Australia. Anniversary was the first full video game title made available for download on Xbox Live Arcade. The Wii version was released on 13 November 2007 in North America, 7 December in Europe and 7 February 2008 in Australia. Spike published the PS2, PSP, Wii and Xbox 360 versions in Japan on 27 March 2008. The first print versions came with a "10th Anniversary Edition" DVD including promotional material, a documentary, and soundtrack selection. The mobile version was published by Eidos Interactive in December 2007. The OS X port was released on 15 February 2008. Anniversary was later ported to PlayStation 3 (PS3) by Buzz Monkey Software and released as part of the Tomb Raider Trilogy collection alongside its sequel Tomb Raider: Underworld and a PS3 port of Legend. The collection included PS3 avatars and documentary shorts on all three games. Tomb Raider Trilogy was published worldwide during March 2011. Cancelled Core Design version A remake of Tomb Raider to commemorate the game's tenth anniversary was proposed by Core Design, who at the time were working on Free Running. Several Core Design staff wanted to remake Tomb Raider for the PSP and PS2. They received permission from Eidos to create the remake under the title Tomb Raider: 10th Anniversary, and began development in late 2005 for a release during the 2006 holiday season. The remake would have retained the original story and gameplay flow, with adjustments for new players and some rearrangements to puzzles. According to staff, the game was at an advanced development stage. During production, Eidos asked Core Design to adjust Lara's model to more closely match that used in Legend. The team intended