such as frame rate drops and long load times were points of criticism. The Wii port's redesigned controls—and the incorporation of motion controls into gameplay—divided opinion; some praised them or at least enjoyed their implementation, while others found several elements clumsy or unnecessary. The port's graphics also received praise, being cited as visually equal or superior to the PS2 version despite noticeable drops in frame rate. Unintuitive camera control was a frequent criticism. IGNs Matt Casamassina called the port a competently executed enhanced port of PS2 that happens to be good fun at its best and frustrating at its worst. Tom East of Official Nintendo Magazine was very positive in his review, praising the game's implementation of Wii control functions in addition to its general gameplay and design. Anniversary was nominated at the 2007 National Academy of Video Game Trade Reviewers awards under the "Art Direction in a Game Engine" category. The mobile version won the award for "Best Mobile Game" at the 2007 The Independent Game Developers' Association ceremony. Sales Upon its release, both the PC and PS2 versions topped their respective charts in the United Kingdom. In North America, the PS2 version was among the top five most rented console games for June 2007. The game remained in the top five best-selling games in Europe during June 2007. Speaking in September of that year, Eidos parent company SCi Entertainment stated all profits for that period were created by the success of Anniversary and Hitman: Blood Money. The PS2 and Wii versions received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. As of 2009, the game has sold 1.3 million copies worldwide. This makes Anniversary the worst-selling Tomb Raider game to date. Sequel Work on Anniversary ran parallel with the development of Crystal Dynamics' next generation Tomb Raider title Underworld. Underworld was built on a new game engine, evolved the gameplay incorporating a greater moveset and more advanced physics, and concluded the narrative of Legend and Anniversary. The concurrent development of Anniversary resulted in staff shortages of Underworld. The game was released in 2008 for PS3, 360, PC, PS2, Wii, Nintendo DS and mobile. Notes References External links 2007 video games Action-adventure games Atlantis in fiction Crystal Dynamics games Eidos Interactive games Feral Interactive games Games for Windows certified games MacOS games Mobile