In order to finish a stage, the player must collect all six target items and then proceed to the exit on the right. Sometimes in certain stories is necessary to locate a subarea to obtain a special item before exiting. If takes too long to finish an area, a warning chime will sound and the music will speed up, and eventually a Goro Coin will chase Mappy as well, which cannot be attacked or distracted. In the Ghost Town, sometimes the subarea where the player must enter is reminiscent of the original Mappy game, complete with its theme music playing. However, there is only a doorway that leads to the next area, while all others warp the player to a different doorway instead. Once reaching the last area (Milky Town) and collecting all the items, they must enter the castle and play an extra area; the six target items within must be collected and brought to Mapico or Mappy Jr. before the music ends. Failing to do this, the players must retry the extra area until they are successful. When successful, bonus points are awarded and the game starts the next story in the first area. Later stories alter the stage layouts and the enemies become much faster. In some areas a bonus subarea can be found. These bonus subareas can reward with additional distraction items and extra lives. In order to access these, Mappy must be carrying no distraction items and must jump on a particular trampoline without any controller input; if successful, Mappy will then be sent upwards to the bonus subarea. Legacy Mappy-Land is one of the games included in the compilation Namco Museum Archives Vol. 2. References 1986 video games Mappy Namco games Nintendo Entertainment System games Nintendo Switch Online games Platform games Tose (company) games Video games about mice and rats Video games about police officers Video games developed in Japan Virtual Console games Virtual Console games for Wii U