studio which included key members of the team behind the original Die Hard Trilogy, to develop the sequel. Weary of the Die Hard franchise, Picture House turned down the offer in favor of working on Terracon. Reception Die Hard Trilogy 2: Viva Las Vegas received mixed reviews on both platforms according to the review aggregation website GameRankings. IGNs Sam Bishop criticized the PlayStation version for failing to perfect any of the three gameplay genres featured, and stated that "there's really nothing to enjoy". He did give credit to the generally solid framerate and decent animations, despite bland textures. GameRevolution described the music as "awful" and criticized the same PS version's camera for allowing the player to see through walls. Additionally, the light-gun segments are noted as being terrible, despite praise received in the original game. Of the driving segments of the same console version, the review stated that "whoever designed this part of the game should be sent to prison". NextGens Daniel Erickson said of the same PS version, "A perfect example of trying to do everything while accomplishing nothing, Die Hard Trilogy 2 is a mess of poorly executed gameplay ideas and dated graphics." Enid Burns of GamePro said that the PC version "offers a lot for fans of the Die Hard Trilogy, and brings the feeling of being in the movie to anyone who appreciates the action." Lou Gubrious said of the PlayStation version, "Like most sequels, DHT2 has its moments but pales in comparison to the original." Notes References External links 2000 video games Trilogy 2 Light gun games PlayStation (console) games Racing video games Rail shooters Third-person shooters Video games about police officers Video games developed in the United States Video game sequels Video games scored by BT (musician) Video games set in the Las Vegas Valley Windows games Fox Interactive games Video games set in Nevada Video games about terrorism Single-player video games