Games for Change (also known as G4C) is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge, a STEM competition that teaches middle and high school students about game design and computer programming. History Games for Change was founded by Benjamin Stokes, Suzanne Seggerman, and Barry Joseph in 2004. The organization's first event was held in 2004 hosted by the New York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes. Games for Change Festival The Games for Change (G4C) Festival is an annual conference in New York City that highlights games, technology, and immersive experiences. It was also called the "Sundance for video games and immersive media" by Forbes in 2019. Each year, the festival has over 100 sessions across four programming tracks: Games for Learning, Civics and Social Issues, Health and Wellness, and XR for Change. Many notable speakers have participated in the Festival, including U.S. Vice President Al Gore, former Associate Justice of the Supreme Court of the United States Sandra Day O'Connor, and president of the Entertainment Software Association Stan-Pierre Louis. During the G4C Festival, the Games for Change Awards competition honors games that positively impact their communities and promote social good. While Games for Change organizes the awards program, winners are determined by peer review. Past winners include Life Is Strange, Discovery Tour by Assassin's Creed: Ancient Egypt, and the Nintendo Labo. Recent winners include Sky: Children of the Light by thatgamecompany and Dreams by Media Molecule. In addition to its main categories (Best Gameplay, Most Innovative, Best Learning Game, Most Significant Impact, Best XR for Change Experience, Best Student Game), Games for Change also honors individuals with the Vanguard Award and organizations with the Industry Leadership Award. In 2020, Games for Change honored Humble Bundle with the inaugural G4C Giving Award, recognizing its innovative fundraising methods that support charitable organizations. In 2020, Games for Change announced that the annual Games for Change Festival would be virtual for the first time in its 17-year history. It was also free to attend, introducing global attendees to how games and immersive media are being used for good. Games for Change Student Challenge The Games for Change Student Challenge is a STEM