Programmes are planned, activities executed, and the whole process is reviewed. The review process is important as it allows young people to learn by doing, reflect on their new knowledge, and carry it through to the next Programme step. This allows them to see their own progress, and move towards future discoveries and experiences. Along with the Progress badges that a young person gets from following their personal journey in Scouting they also have the opportunity of doing complementary badges; Adventure Skills, Special Interest Badges and Nautical badges. Adventure Skills Badges require a young person to achieve a detailed set standard in a particular Adventure Skill. The requirements are progressive, and ultimately pave the way to outside recognition by a governing body of a chosen skill. There are currently nine Adventure Skills Badges. Special interest badges are open-ended badges that reflect the interests of the young person undertaking them. Any subject is possible. The requirements are designed by the young person in consultation and agreement with their Scouters. Badge requirements are designed to allow exploration of the subject, develop and improve skills, and put the new knowledge into practice, preferably as a practical project which will benefit others. Leadership Scouting Ireland's National Team Lead for Cub Scouts is Evan O'Connell of the 49th Cork Scout Group. The role of the Scouter is one of assisting, supporting, facilitating and motivating. The Scouter is a role model, rather than a boss. Younger age ranges will require more facilitation and direction but this should be reversed in older age ranges to one of ‘mentor or coach’. The Scouter needs to be aware of the young people in their Section, and understand ‘where they are’ in relation to their development as young people. Scouters will assist in reviewing activities and help young people to reflect on their experiences and personal journey through Scouting. The National Cub Challenge The National Cub Challenge is the national competition for Sixes. Sixes qualify from their respective Scout Counties to reach the 3 day event. Patrols combine traditional Scouting skills, including camping and cooking, with team games. Tasks vary from year to year, with pioneering, water activities, and crafts. References Scouting Ireland