Scott's next Marvel Adventure at [his] favorite store" before vanishing. In a cavern, the Hulk encounters Ultron, who has trapped Ant-Man in a cage. The Hulk gathers a swarm of army ants from the field, allowing Ant-Man to control them, incapacitate Ultron, and free himself. Throughout his exploration, the Hulk amasses a collection of gems. Upon retrieving all of them, the Hulk is approached by the Chief Examiner, who leaves him with the password "Aria". Development and release In 1983, Marvel Comics vice president Joseph Calamari, wishing to introduce the brand to home computers, searched for a licensee for use of the company's characters in a home computer game. He personally approached Adventure International founder and CEO Scott Adams, recognizing him as a leader in the market. Adams had been an avid reader of Marvel since his childhood, and saw potential in the venture. The negotiations for their contract lasted six months, with the final version being signed on December 1, 1983. Marvel granted Adventure International a ten-year license for exclusive use of their characters in adventure games. This was Marvel's first long-term license, as most licenses last only one or two years. It was also Adventure's first time using licensed characters, and Adams would reflect fondly in his collaboration with Marvel, considering them one of the friendliest firms he had worked with. Adams was given unlimited freedom in creating the Questprobe games, though Marvel would maintain the right of final approval, and some ideas would be rejected due to their similarity to upcoming Marvel storylines. Examples of these were the basic plot of Secret Wars and the concept of an insane Watcher. To aid in Adams's endeavor, Marvel supplied him with a pre-release copy of the Marvel Universe Encyclopedia, a complete compendium of Marvel characters. The series' title was conceived over a couple of nights in which Adams attempted to formulate a title that would indicate the player's involvement in a search. Adams and Marvel writer John Byrne spent an afternoon coordinating a rough overview of the series, and Bob Budiansky would oversee the entire project. Adams also cited Marvel editor-in-chief Jim Shooter as a source of input. The Hulk was selected as the first Questprobe game's star because he was recognizable by both comic fans and general audiences, and Adams felt that the character's two forms – one weak and one superhuman – made him an interesting subject