games have been typically described as a type of turn-based tactics game, though they have also been described as a type of "shooting game." Examples of this genre are Pocket Tanks, Hogs of War, Scorched 3D and the Worms series. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A BASIC game known simply as Artillery was written by Mike Forman and was published in Creative Computing magazine in 1976. This seminal home computer version of the game was revised in 1977 by M. E. Lyon and Brian West and was known as War 3; War 3 was revised further in 1979 and published as Artillery-3. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets. Auto battler (auto chess) Auto battler, also known as auto chess, is a type of strategy game that features chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. It was created and popularized by Dota Auto Chess in early 2019, and saw more games in the genre by other studios, such as Teamfight Tactics, Dota Underlords, and Hearthstone Battlegrounds releasing soon after. Multiplayer online battle arena (MOBA) Multiplayer online battle arena (MOBA) is a genre of strategy video games in which each player controls a single character with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. Players work together as a team to achieve a victory condition which is to destroy the opposing team's main structure whilst protecting their own. Player characters, typically called "heroes" or "champions", are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths (called "lanes") toward their enemy's base. Defensive structures, which are usually automatic "towers", are in place to prevent this. The first team to destroy the opponents' main structure wins the match. The genre is seen as a fusion of real-time strategy games, role-playing games, and action games, however, players usually do not construct either buildings or units. This type of multiplayer online video games gained popularity in early 2010s, with Defense of the Ancients mod for