game in all regions except South Korea, where Nintendo handled publishing. This makes Sonic Rush Adventure the first Sonic game published by Nintendo. To promote the title, Sega created an Adobe Flash browser game that allowed users to demo the boating minigames. The game originally received a 12+ rating from PEGI. This was due to the occasional use of "bugger" in the dialogue, which is a curse word in the United Kingdom. The game was given a new 3+ rating after this word was removed from the UK release. Reception According to review aggregation website Metacritic, Sonic Rush Adventure received "generally favorable" reviews. The game was released in the wake of the 2006 Sonic the Hedgehog reboot, which was critically derided; GamesRadar stated that Rush Adventure was indication that the series still had some life in it. The visuals and presentation were praised. IGN admired the improvements made to the original's graphics and effects, and noted the fluid character animations and attention to detail. The game made good use of the DS's capabilities, according to GameSpot, with transitions between 2D and 3D making the levels more exciting. Nintendo World Report agreed: they wrote that the graphics were smooth and considered it a good selling point. The 3D visuals, GameSpy stated, evoked memories of the classic Sega Genesis Sonic games and did not distract from the experience. IGN, however, made note of frame rate problems during the "messy" boss fights, even though GameSpot called them "a spectacle" and "remarkable". The music was also viewed positively; reviewers praised its upbeat, hip hop-style soundtrack as catchy and well-produced. Many critics favorably compared the gameplay to the original Genesis games. According to the Official Nintendo Magazine, the game reminded them what made Sonic great in the first place, and called it a "a consummate experience". Nintendo World Report praised its varied level environments, and praised their large, non-linear design. They also spoke positively of the tricks system, making the game more lively. The boating minigames, wrote Pocket Gamer, "opens up the game beyond the simple platforming" that restricted previous Sonic titles, and used the DS's abilities well. IGN was pleased that the game continued the same gameplay of the original Sonic Rush, and called it a worthy successor. Some critics felt that the game innovated too little from the original. GameSpot felt Sonic Rush Adventure did not contribute to an overall improvement to Sonic