Conan is a 2007 action-adventure game developed by Nihilistic Software and published by THQ for the PlayStation 3 and Xbox 360. Players take control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature. In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment. Critics enjoyed Conans combat system and gory kills, but said the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of Frank Frazetta's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, Golden Globe-winning actor Ron Perlman was both praised and criticized for his voice work as Conan. Composer Mike Reagan received acclaim for the game's music and later gave live performances of the game's soundtrack at Video Games Live shows. Despite the average reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ. Gameplay Players control Conan the Barbarian from a third-person perspective while attempting to advance through the series of levels that subdivide the game. The gameplay is the same for each level: Conan moves from area to area, fighting groups of enemies until he reaches the end. At the end of certain levels, the barbarian has to fight a more powerful opponent called a boss. Defeating a boss involves a two-stage process: Conan has to inflict heavy damage on the creature and thus trigger an interactive button-pressing sequence that players have to complete to kill the boss. Several cycles of this process are required to defeat most bosses. Besides combat, button-pressing sequences are also used to interact with the environment, such as knocking down obstacles to create passageways, or as parts of platforming sequences in which Conan climbs walls and jumps