Rush, although they still called it a "mighty-fine" platformer that would satisfy Sonic fans. IGN agreed, writing that it did not make as much of an impact since it simply recycled many of the original Rushs mechanics. The game's plot was not well received. According to Nintendo World Report, who expressed relief the cutscenes could be skipped, the story was tedious, slow, and uninteresting; this was a sentiment echoed by GameSpot. IGN thought the story was fun, but was too reliant on dialogue. The replay value polarized critics. Nintendo World Report wrote that the material collecting system was artificial and forced, and felt it "dampened" playability. Also noting this was GameSpot and Eurogamer, who called it repetitive and tedious, respectively. Of the game as a whole, Nintendo Power called Sonic Rush Adventure a "top notch" game in the Sonic series. IGN felt it was definitely a game worth buying and that it offered good design ideas. According to Games Master, the game was a reminder of why Sonic has lasted as long, calling the title "fast, frantic and, most importantly, fun". Notes References External links Official website (European) Official website (Japanese) Official website (Korean) Sonic Rush Adventure at MobyGames 2007 video games Action-adventure games Dimps games Nintendo DS games Nintendo DS-only games Nintendo Wi-Fi Connection games Side-scrolling video games Sonic Team games Sega video games Sonic the Hedgehog video games Video game sequels Video games about pirates Video games featuring female protagonists Video games about parallel universes Video games scored by Tomoya Ohtani Nintendo games Video games developed in Japan