of Gedol, defeating many troops and winning occasional encounters with Axel. Eventually making it to Gedol's Castle, Sparkster confronts and defeats Axel Gear for the final time, with Axel leaving the last "Key to the Seal" behind. If all Keys have been collected, Sparkster transforms into Gold Sparkster and sets off to confront Gedol. If not, Sparkster sets off normally. Sparkster eventually confronts King Gedol and defeats him. If played on the Normal difficulty or harder, Gedol transforms into a giant, using his eyes as lasers. Sparkster eventually defeats him and slices him in half. Sparkster rescues Cherry and escapes the exploding castle. If the game is finished on the Hard mode, Sparkster returns to the kingdom of Zephyrus, reuniting Cherry with the King and Sherry. With his job done, Sparkster flies elsewhere. If the player has achieved Gold Sparkster status, Sparkster returns to the location where he found the first Key to the Seal and returns it back into its place, reverting to his normal state in the process. Reception While not as acclaimed as the first game, Sparkster did receive a positive reception. Electronic Gaming Monthly commented that some of the attacks "take some getting used to" and that the game needs more colors, but that the sound effects are fitting and the look is an improvement over the original Rocket Knight Adventures. They summarized it as "overall a good action title" and gave it a 7.2 out of 10. While they criticized the severe slowdown in the later levels, GamePro concluded that the game is "a good progression from the original", applauding the special attacks, smooth graphics and animation, and the fact that the harder difficulty levels actually include new sections in the stages instead of just adding more enemies. Allgame gave the game a score of 4.5 stars out of a possible 5 stating “If you're in the mood for some high flying hijinks, and love action-platform games, give this Rocket Knight a whirl. You won't be disappointed” Legacy A Sparkster comic based on the game was written by Nigel Kitching in the UK-made Sonic the Comic. In an interview, Kitching said that Sparkster was the easiest game to adapt into a story, due to it being similar to the Sonic the Hedgehog games. He was working on a second Sparkster story, but the plan was dropped when Fleetway were unable to obtain permission from Konami