'No Risk Too Great', was a challenge to the artists to be ambitious and see what art can achieve while asking the question: is our society and our art too safe? Next Wave opened up new spaces for artists to explore this question. Building on the momentum of previous Festivals, the 2010 Festival brought together around 53 projects and over 300 artists from Victoria, Australia and across Asia. Popular highlights were Bennett Miller's Dachshund U.N., the Sports Club Project at the MCG and the Festival Club. It was also Jeff Khan's final festival in the role of Artistic Director. 2008 Next Wave Festival – Closer Together Themed 'Closer Together', the 2008 Next Wave Festival involved almost 400 artists working across 61 projects in 40 or so Melbourne venues. Around 155,000 people came to an exhibition, saw a theatre or dance show, rocked up to one of five or more festival parties or caught one of the festival's Keynote Projects. It all began on 15 May when 1300 people came along to the festival's opening night at Federation Square in the heart of the city. From there it was 16 days of some of the best work by Australia's leading emerging artists. Significantly Next Wave organised a series of Keynote Projects that involved the Canadian duo The Movement Movement jogging more than 150 people through the Melbourne Museum; a vast series of workshops and forums in Polyphonic; a collection of artists and artist-run initiatives from around Australia presenting new work in and around Federation Square in a project called Membrane, and a two art/nightclub events, called The Nightclub Project, staged at two unique venues in the heart of Melbourne's CBD. 2006 Next Wave Festival – Empire Games The 2006 Next Wave Festival was themed 'Empire Games' to coincide with the 2006 Melbourne Commonwealth Games, which took place from 15 to 26 March 2006. Running alongside all the sporting events was a free cultural festival called Festival Melbourne 2006, and Next Wave was responsible for delivering the Youth Program for this festival. The program for the 'Empire Games' Festival engaged with Melbourne's characteristic architecture and urban space. Some of the key projects included 100 Points of Light, which transformed the city's laneways and shop fronts with installations and projections, and the Containers Village at Melbourne's Docklands, which presented the work of forty-three Commonwealth artist-groups in shipping containers. Empire Games also presented innovative