a few limitations in the backward compatibility. For example, online and LAN features of certain GameCube games were not available since the Wii does not have serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter. The Wii uses a proprietary port for video output, and is incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support. Furthermore, only GameCube functions were available and only compatible memory cards and controllers could be used when playing a GameCube game. This is due to the fact that the Wii's internal memory would not save GameCube data. Because of the original device's backward compatibility with earlier Nintendo products players can enjoy a massive selection of older games on the console in addition to hundreds of newer Wii game titles. However, South Korean units lack GameCube backward compatibility. Also, the redesigned Wii Family Edition and Wii Mini, launched in 2011 and 2013 respectively, had this compatibility stripped out. Nevertheless, there is another service called Virtual Console which allow users to download older games from prior Nintendo platforms (namely the Nintendo Entertainment System, Super NES and Nintendo 64) onto their Wii console, as well as games from non-Nintendo platforms such as the Genesis and TurboGrafx-16. List of additional Channels This is a list of new Wii Channels released beyond the four initial Channels (i.e. Disc Channel, Mii Channel, Photo Channel and Wii Shop Channel) included in the original consoles. The News Channel and the Forecast Channel were released as part of system updates so separate downloads were not required. As of January 30, 2019, all channels listed below have been discontinued with the exception of the Wii Fit Channel and the Internet Channel. History of updates System version 1.0 was released on launch day, and was designed mainly for offline use, as connecting to the internet would trigger an update prompt to install 2.0. For a while after that, the Wii received new features such as the Forecast Channel, as well as bug fixes. Some of these updates also included fixes to block the early forms of homebrew, the first of which was an SSL issue in the Wii Shop Channel. Later in 2007, Nintendo added code to block the GameCube Action Replay, although this update was bundled with several other features in