to the Legends II (LII) game system which included new game aspects and rules. Legends II was eventually playable by email through multiple online systems including the current Legends Position Editor (LPE). In 2003, Sam Roads of the UK-based Harlequin Games acquired Legends. The company updated the online turn editor and rules in 2005. As of 2013, players interact through an application which provides "graphical displays, data-driven dashboards, and order-writing tools" to enhance the game. Game turns are serial processed, versus simultaneously. Game module overview A second playtest of Crown of Avalon began in November 1989. Due to pressure on the publisher, it was published in December 1989 with games No. 1 and 2 made available for play. Due to the release date, the first game was a mixture of playtesters and paid players. Midnight Games adjusted the programming and turnsheets during initial game turns. Crown of Avalon was Sword and Sorcery themed, with plans for different themes in future modules. This module was set in the world of Avalon. No combat was allowed in the first turns to help confirm smooth game operation and prevent early player knockouts. Players in each game were augmented by over 1,000 non-player characters. The publisher randomized characters and locations to prevent players in multiple games from gaining an advantage. Game costs depended on kingdom size, ranging from $3.50 to $13.00, the latter for a large kingdom. Turn results were 6–20 pages. However, turn results over 60 pages were not uncommon by 1991. The rules and playing materials for Crown of Avalon comprised about 230 pages. The second game module was Realm of the Immortals. This game took place in the world of Verana. It was a deeper and "vastly more complicated scenario". The Overlord and Mercenary positions were balanced and players had a choice of 185 order types. In 1994, the editors of Flagship magazine stated that this module was "an almost pure power game". Additionally, play could continue even after interim and final victory conditions were met. The third game module was North Island Campaign. In this module, players could continue play after achieving faction goals. In the summer of 1994, the publisher introduced Dark Domain in the United States. The Dark Domain module offered "a good mix of role-playing and wargaming, where teamwork and communication [were] necessary for success". The designers noted this game would suit all types of players, including