American Gladiators is an athletic competition game show where contestants, referred to as "contenders", competed against the show's titular Gladiators in a series of physical games called "events" with the goal to be crowned the Grand Champion at the end of the season and win thousands of dollars in cash and prizes. Over the course of the original series and a 2008 revival, twenty-three events were conceived. Each event was scored, with the objectives for scoring differing from event to event. When the original series premiered in 1989, points were awarded in multiples of five. Following a reconfiguration of the show's format in 1990, points were awarded in numbers ranging from one to ten; this carried over for the remainder of the original series and the 2008 revival. The number of events per episode ranged from six to eight on the original series depending on the season, while the 2008 revival ranged from five to seven depending on the season and round of play. The one constant was the final event, The Eliminator. Assault Years active: 1989–96, 2008 The contender had 60 seconds to hit a target using a series of projectile weapons, while avoiding high-speed tennis balls being fired at them by a Gladiator using an air-powered cannon. The course spanned the entire arena floor with each weapon located at a safe zone that provided some cover for the contender. Each successive station brought the contender closer to the Gladiator's cannon, and traveling to each one required the contender to cross open space where the Gladiator had an unobstructed shot at the contender. The contender's run ended immediately if he/she hit the target or was hit by the Gladiator's fire. In the first half of season one, there were four safe zones consisting of a pillbox (where the contender started the event, weapon in hand), a burnt out building, a thatch bush, and two oil drums, and four weapons (see chart below). If the contenders hit the bull's eye on the target, which was located at the foot of the Gladiator's platform, they would receive 100 points. Hitting the outer rim was worth less points, originally 60 and rising to 75 by the end of the season. If the contender fired all four weapons unsuccessfully, he/she could take cover in the last safe zone until time expired to earn 30 points for a draw. From the second half of