or steal a Discovery. After this, the Mummy returns to one of its starting locations. Players' turn On each player's turn, they have one of three choices: Pass, Heal or Move. Passing allows the player to discard any number of cards in their hand for the listed number of Tana Leaves on the discarded cards. The player then redraws to bring their hand back to five cards. Healing swaps ten Tana Leaves for regaining one Life, up to a maximum of three Lives. Movement allows the character to play a movement card from their hand, then move their character in one of the permitted compass directions, or ascend/descend a board level according to the movement card. The character cannot move into a space containing another character. Each other player can then play a movement card and move the active player's character one space, possibly to the character's detriment. Encounters After Movement, the player then explores his current location. Some board spaces have numbers printed on them, indicating the number of encounters faced. Each player can then play a Hazard, a Creature or Discovery card from their hand, until the number of encounters is reached, or the player has used one card of each type, whichever is lower. Hazards represent traps or other devices intended to protect the pyramid from intruders. These usually require testing a character's ability score by rolling the die equal to or lower than the character's attribute. Rolling over that number means the trap is sprung, causing the character to lose a life. Creatures are the pyramid's guardians or other (hostile) treasure hunters. The player can Attack, Trick or Retreat by rolling the die, adding the character's appropriate attribute score, then comparing it to the creature's relevant attribute plus a die roll. A successful Attack defeats the creature, while a Retreat moves the character back a number of squares. If Trickery just beats the opponent, the opponent is discarded; beating the creature by a large margin turns it into a single-use bodyguard against other creatures. Discoveries range from items that add to the character's attributes to ways of defeating Hazards and Creatures. After the player's action, each player then redraws cards to return their hand to five if necessary, then play passes clockwise. Once all players have had a turn, play returns to the first step with the Mummy being moved. Victory conditions To win, a player