switch boxes require a laser beam to hit them. Teleporters. These can be moved like boxes and will teleport the avatar between the end points. Police officers. These characters roam from one police call box to the next closest one, and shine a line in front of them. Should the avatar be caught in this light, the level must be restarted. The police call boxes can be moved to alter the police officier's behavior. Detectives. These characters will follow a specific roaming path until they discover footprints left by the avatar. At this point, they will follow the footprints until either the trail is lost, they find an obstacle they cannot pass through, or until they catch the avatar (which then will restart the level). Footprints will disappear after a number of steps, but can also be manipulated by using boxes and other obstacles. PQ2 introduces the ability to create one's own levels to share with friends, and a "weekly quiz" that can be downloaded through the Internet. Reception The game received above-average reviews according to the review aggregation website Metacritic. GameSpot said, "PQ2 builds on the good foundation of the original and addresses many of its weaknesses, offering a bigger, better puzzle experience," yet mentioning that the "presentation is still very understated". In Japan, Famitsu gave it a score of one seven, one nine, one seven, and one eight for a total of 31 out of 40. References External links Official website (in Japanese) Official best-100 players list (in Japanese) Dr. Masuo Koyasu's page at Kyoto University (in Japanese) 2006 video games D3 Publisher games Now Production games PlayStation Portable games PlayStation Portable-only games Puzzle video games Video game sequels Video games developed in Japan Single-player video games