Editions II, III, IV have had tribal themes; the original Master's Edition did not. Similar concept were later used in the design of Modern Masters in paper format, as well as the Vintage Masters in Magic Online. Masters Edition I Masters Edition was originally meant to be drafted with 10th Edition but its popularity led Wizards to create Masters Edition-only drafts. The set heavily focused on nostalgia and included some of the most popular casual cards from the early sets. Notably, it missed powerful early cards like the Alpha, Beta, Unlimited, and Revised dual lands. Masters Edition II While Masters Edition was rather unspecifically designed to bring some older cards to Magic Online, Masters Edition II was designed to bring more specific cards to the environment. The second installment of the series was to bring the youngest, previously unreleased cards to Magic Online. It thus consists mainly of cards from Fallen Empires, Ice Age, Homelands, and Alliances. Unlike the first Masters Edition, this set was meant to be drafted on its own. However, as head designer Erik Lauer admits in an article, "Masters Edition II wasn't a fan favorite." The limited environment was supposed to be slow and strategic, but often mistakes in drafting and playing were not apparent to players, thus leading to frustration as they could not make sense of the environment. Lauer also admitted that he made "a fair amount of mistakes" in the designing of the set. The Snow supertype was a major mechanic in Masters Edition II. It functions like a tag. It has no effect on gameplay on its own, but there are many cards in Masters Edition II that care whether a card is a snow card. Masters Edition II has a minor tribal theme. Fungus, Orc, and Soldiers appear in limited quantities. The number of cards synergistic with these creatures' tribes is also very limited, although there are a few cards like and that encourage playing tribal cards. Masters Edition III Masters Edition III consists mainly of cards from The Dark, Legends, and Portal Three Kingdoms. While The Dark and Legends reflect the era Masters Edition III cards should be mostly from, the Portal Three Kingdoms cards are arguably the most distinctive part of ME3 even though that set was released five years after Legends and The Dark. This is because one of the most widely used creature abilities in Magic, "Flying",