has to obtain the Elixir of Life by entering the Chamber of Osiris, which is only accessible from specific locations on the top tiered board, and only if the character has found the special Key of Osiris. Once inside the chamber, the character must successfully test three character specific attributes to win the game. If the character fails on the first attempt, the character remains in the chamber and can try again on the next turn. Several characters can be in the chamber trying to get the Elixir at the same time, but have no way to hinder or interrupt other players. Solo rules The game can be played solitaire. The Mummy's movement is controlled by die rolls, and the playing deck is separated into Movement and Hazard/Creature/Discovery cards, but otherwise, the victory and loss conditions remain the same. Publication history Games Workshop published a number of traditional board games in the 1980s. The last of these was The Curse of the Mummy's Tomb, designed by Stephen Hand, with interior art by Dave Andrews and Gary Chalk, cover art by James Warhola, and metal miniatures designed by Trish and Aly Morrison. It was published in 1988, just as the company turned away from role-playing games and board games to concentrate on Warhammer 40K products. Four additional characters and their attributes appeared in Issue 102 of White Dwarf. These characters and four new Citadel miniatures for them were released in the game expansion Curse of the Mummy's Tomb: In Search of Eternity in 1988. Reception In Issue 10 of The Games Machine, Robin Hogg enjoyed Curse of the Mummy's Tomb, calling it "an entertaining game with plenty of possible events." However, he found the climax of the game a let-down, since a character can sit in the Chamber of Osiris and roll dice until they succeed in winning with no chance for other players to intervene. He also found the games "can continue for ages with no one making any real progress," if three of the four players all use trap and movement cards to hinder the fourth player who is close to winning. Hogg concluded on an ambivalent note, saying, "Overall, an attractive and fun game, though I'm not sure about its long-term appeal. Once you've seen one Chamber of Osiris you've seen 'em all!" Matt Thrower, writing for There Will Be Games, called Curse of the Mummy's Tomb "lackluster",