the board (five black and one green) and always goes first. Europe begins with three black factories and one green, and the Tiger countries begin with two black. The Former Soviet Union begins the game with one of each kind of factory, but has the special prerogative to demand one carbonchip from any player at the beginning of their turn. OPEC and the Developing Countries only start with one black factory each, but they both have special attributes which they can use to their advantage. OPEC receives an additional carbonchip as income for every four black factories on the game board. The Developing Countries can either add or remove up to three carbonchips to/from the carbometer from/to the chip pool. Targets A player needs to fulfill both their economic target and their secret target to win the game. Once both of their targets are fulfilled, the game ends, whether or not the targets are met during that player's turn. It is possible that multiple players could achieve their targets at the same time. Economic targets A player's economic target is met by having a certain minimum number of factories on the board. For this goal, only factories which are owned by that particular player count toward the total. This number is different for every group of countries, and it based on that group's number of starting factories and rate of growth. Players cannot receive factories from other players, but players may receive funds from other players which may go towards the cost of building new factories. Secret targets At the beginning of the game, players are randomly dealt a card with two secret targets printed on it. Players do not share these targets with other players. Players only have to meet one of the printed secret targets, though having two to choose from allows for some flexibility in their strategy. A player may switch between strategies at any time. There are eight different secret targets in Keep Cool. All targets are minimum or maximum numbers of protection tokens, green factories, or black factories. These minimum and maximum numbers can either be global targets or G77 targets. G77 targets only count the number of game pieces in the Former Soviet Union, Developing Countries, and Tiger Countries. While there are only eight secret targets, there are eleven secret target cards, so it is very likely that at least two players in a