could not handle the wide open levels without performance problems. These games created more linear levels from the original Far Cry, added campaigns and multiplayer modes, and in some cases, changed the game's narrative to less-realistic outcomes. In March 2006, Ubisoft acquired all rights to the Far Cry series and a perpetual license for the CryEngine version used in the development of Far Cry. Ubisoft Montreal remained the principal studio developing all future Far Cry games. Shifts to internal development (2008–2011) Far Cry 2 was announced by Ubisoft in July 2007, and featured two significant changes from the previous Far Cry games. First, it premiered the use of the Dunia Engine, a modified form of the licensed CryEngine by Ubisoft Montreal. The Dunia Engine was developed alongside Far Cry 2 to make a fully open-world game as well as adding realistic physics and destroyable environments. Second, rather than continuing in the narrative of the first Far Cry, it created a more open-ended narrative, featuring nine playable characters and the means for the player to create their own stories with the other non-playable characters in the game with an advanced artificial intelligence system. Part of the reason the narrative from Far Cry was dropped was that its main character Jack Carver was not memorable with players, and that the ending of the game, particularly with the changes made for Instincts and Vengeance, took a significant turn into science fiction, something that the developers wanted to avoid with Far Cry 2. Ubisoft also recognized that through the various console versions that players would be tired of the tropic setting as well as fearing that Crytek's project with EA was also set in a tropic location, and thus opted to change the locale to the plains of Africa. For Far Cry 2, the game takes place in a fictional African county in the midst of a civil war that is being financially funded by a figure known as the Jackal, whom the player-character, a mercenary for hire, is tasked to bring down with the help of other mercenaries and locals. Far Cry 2 was released in October 2008, and was critically praised and commercially successful, with over 2.9 million in sales by 2009. However, the game's director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was haphazard. Far Cry 2 had a polarizing reception from players over some