trying to achieve all the above three objectives. Climate-game is a gamified version of some of the most respected climate simulation models developed En-Roads. The relatively simple dynamic modelled on the board were tuned to be in line with the behaviour of the professional climate simulation models and allows players to benchmark their efforts on a global temperature increase vs. time graph to some highlighted scenarios such as 'Business as Usual' +4.1C or a sample Paris goal. The players start the game by setting the initial conditions similar to the actual climate conditions and begin applying a series of social and technological changes in their societies. After each turn, the quizmaster (the planet master) took the climate physic in action and modify the planetary parameters followed by simple rules. At the end of the 20th turn, the game ends at a hypothetical version of the planet in 2100. Players have the chance to play various utopias and check where those yield in 2100. LogiCity LogiCity is an interactive Flash-based virtual-reality based computer game, produced by Logicom and The National Energy Foundation, an English charity. The game is set in a 3D virtual city with five main activities where players are set the task of reducing the carbon footprint of an average resident. The activities comprise: a race against time around a virtual reality office switching off equipment left on by careless users; finding and selecting energy efficiency and renewable energy options in a home, but with a strictly limited budget; answering a quiz about features they have to find in a low energy building; taking part in a role playing game to select the best travel options for three generations of a family; and choosing a holiday from a virtual travel agent - but with the risk that climate change may have led to unexpected changes at the destination. As players work their way through the game they attempt to cut their carbon footprint from a typical English figure of 5.5 tonnes to a level of 2.0 tonnes. At the end of the game they are taken forward to 2066 to see if they have done enough to save England from the worst problems associated with global climate change. The game's conclusion and focus on 2066 is designed to bring home to players the reality of the changes they may face in their lifetime. The game is part of Defra's