number of Experience points gained is given to all members of the party, not divided. Once a certain amount has been accumulated, each character or monster will level up, thereby improving their stats and possibly gaining new skills. Another way to increase a monster's status parameters is by cooking them special recipes, when fed some monsters may be able to evolve into new forms, allowing for "monster customization." The original Symphonia cast, however, do not gain levels through experience points; instead, they gain levels during plot events. The amount of GRADE received depends on how each battle is fought. From the second playthrough on, collected GRADE can be used to purchase game options, or transfer items or skills to carry to the next file. Presentation The only animated segment in the game is its opening sequence. Most of the story is told through real-time cut scenes that were filmed using a motion capture system. Skits, which are short, optional conversations between the characters, make a return; unlike in previous North American releases, these skits are fully voiced. There is more voice acting in towns and dungeons than in the previous game. Much of the music in Dawn of the New World is remixed from the soundtrack of the original Tales of Symphonia. The game also has widescreen support. Furthermore, many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated.Dawn of the New World makes limited use of the Wii Remote's features. Rather than the fully explorable Field Map traditionally used in Tales games, a point-and-click system using the Wii Remote is used to navigate the world. The development team left the Field Map out due to production schedule deadlines. The pointer is also used for minigames and as a cursor for the Sorcerer's Ring. North American additions The North American version of Dawn of the New World has additional features that were not present in the Japanese release. New features include the ability to load cleared Tales of Symphonia game data to receive extra items or Gald at the beginning of the game. In addition to this, while not a new feature, the number of motion control shortcuts in battle has been increased from four in the Japanese version to eight for the North American version. PAL additions The PAL version of Dawn of the