the company, selling approximately 246,000 copies and exceeding their sales forecasts for the title. Innocence R reached #3 in the Japanese sales charts in its opening week, coming behind Armored Core V and Resident Evil: Revelations and selling 54,853 copies. By July of that year, Innocence R was the sixth best-selling title for the Vita, with total sales of 74,718 copies. Famitsu praised Innocences high-polygon character models, and the story and characters, which were generally engaging and entertaining. Gameplay was also praised, with the increased freedom of movement in battle being positively noted, along with the breadth of character customization available. Some minor points came in for criticism, such as parts of the game that would be difficult for newcomers, and a lack of explanation for some parts of the story. The score given by the magazine was noted as being the highest given by Famitsu to a Tales game up to that point. Paul Koehler of RPGamer, writing up his impression of the game at TGS 2007, was favorably impressed, calling map navigation "fluid" and saying that the graphics were "one of the better offerings at the show on the DS." Cubed3's Adam Riley was generally positive during his hands-on preview. He called the game's quality acting "amazingly high", praised the amount of voice acting, and saw it as "one of the better-rounded titles in the franchise so far." Comparing the game to Tempest, he said that Innocence made the previous DS game "look amateur in nature." RPGFan's Neal Chandran shared many points of praise with Riley, saying that the game promised to be "both a high quality RPG for Nintendo's DS and a high quality entry to this prolific RPG series." Innocence R was also well received by Famitsu. General praise to the graphical upgrade over the original version, the rebuilt battle system and added voice acting and story content. Japanese website Game Impress Watch was highly positive, praising the extra characters, updated gameplay and graphics. One minor reservation was that some aspects might be a little difficult or complex for players. The reviewer's closing comment was that it was a role-playing game they would "recommend to anyone". Abraham Ashton Liu of RPGFan was fairly mixed about some aspects of it. While he found aspects of comparing the characters' past and present lives and enjoyed the gameplay and side-characters, he generally found the lead characters irritating. He also