to save progress, battle snapshots, and match videos; the latter of which can either be ten-second long instant replays or up to three entire "Best Bout" matches. Hidden features include collectible autograph pictures of the defeated wrestlers; and a few unlockable characters, among whom are two female models in bikinis. Development All Star Pro-Wrestling was announced in January 1999 as part of Square's desire to expand into more diverse game genres on the PlayStation 2 than their usual role-playing games. While DreamFactory developed most of Square's previous fighting games (namely Tobal No. 1, Tobal 2, and Ehrgeiz), Square decided to develop a wrestling game internally as DreamFactory was already working on The Bouncer, another Square title. The game was produced by Yusuke Hirata of Parasite Eve 2 fame, head of Square's Osaka-based fifth production team. The score, which was never released in album form, consists mostly of rock music and was composed by Tsuyoshi Sekito, Kenichiro Fukui, and Kumi Tanioka. Square's aim with the title was to create some of the most realistic wrestlers seen in video games, with accurate details such as a faithful replication of body-muscle physics and facial expressions. Screenshots of the game were shown during the Square's "Millennium Event", a show held on January 29, 2000 at Yokohama Arena (Along with playable version of Driving Emotion Type-S). and a battle was played in demonstration by Hirata itself and a young Japanese idol later in the Tokyo Game Show 2000 Spring at Makuhari Messe (March 31–April 2, 2000). Reception All Star Pro-Wrestling topped the Japanese sale charts in its week of release with 107,331 copies sold, and continued to top the charts for the rest of the month of June. It was the 63rd best-selling video game of 2000 in Japan, with 185,616 copies. The game scored 31 out of 40 in the Japanese gaming magazine Famitsu, with the four reviewers highly praising the graphics but feeling that the controls, while not bad, could have been better implemented. Jeff Gerstmann of GameSpot rated the game 4 out of 10, and criticized the battle system more severely along with IGN, which stated that the default analog controls are "mind-boggling"; with pins being very difficult to execute whereas some other maneuvers can be chained with single button presses. The second type of controls was judged easier to play with by IGN, although one reviewer felt that it wears out