the thumb quickly. On the contrary, Gerstmann felt that the second type is even more difficult to use than the default one. The number of moves available has been described as low even compared to lackluster titles such as WWF Attitude. Regarding the game's fluidity, Gerstmann and one IGN critic compared it to the speed of an "underwater soccer match", with smooth moves coexisting with simple, three-second long movements. The second IGN critic noted that the game is more of a wrestling simulation than an arcade title focused on entertainment. Still, both GameSpot and IGN lauded the realism of the wrestlers' appearances, their faithfulness to those of their real-life counterparts, and the efficient use of the PlayStation 2 Emotion Engine. The spectacular ring entrance scenes and the amount of blood visible during battles was also appreciated. One IGN critic noted that the referee is always present on-screen, unlike many other wrestling games. However, the other one stated that the outdoor arenas "look like they were ripped out of a [Sega] Saturn game". He also criticized the presence of only two facial expressions for each wrestler; and both IGN reviewers criticized the inconsistent collision detection and the lack of diversity in the crowd, who sometimes "look like they were made out of Legos". Gerstmann added that the walking looks particularly unrealistic, in contrast with the other animations. While both IGN reviewers noted the sparcity of the audio commentary and crowd shouting, one critic felt the sound was adequate albeit less impressive than the graphics. GameSpot called the sound decent and well executed. Finally, the omission of features such as weapons and modes such as "create-a-wrestler", steel cage match, battle royal, and multiplayer tag team, was felt as a very noticeable weak point compared to American wrestling games present on the market (WWF SmackDown! are example). Sequels A sequel titled All Star Pro-Wrestling II was released on November 22, 2001 for the PlayStation 2. It addressed the controls issue by replacing it with a new, more standard battle system, and included wrestlers from three real-life Japanese wrestling federations: New Japan Pro-Wrestling, Pro Wrestling Noah, and Pro Wrestling Zero-One. The game also scored 31 out of 40 in Famitsu. A third installment, All Star Pro-Wrestling III was released by Square Enix on August 7, 2003 for the same platform. It included a create-a-wrestler feature. Both sequels added multiplayer tag team and battle royal