Javaground was an American provider of a suite of development and porting tools for the mobile games industry called the Xpress Suite. The company was also a developer of mobile games. Javaground's Xpress Suite was noted for its set of automated converters, which were used to create games for a range of platforms including the iPhone, Windows Mobile, Android, BREW, and Flash, from a single set of Java ME source code. Due to financial stresses the company closed in March 2010, and the website has been unavailable since sometime early in 2011. Javaground Games In addition to numerous game porting projects, Javaground has completed the following original mobile games, most of which have been published by Sony Online Entertainment: 2012: Apocalypse (2009) The Inferno (2009) Angels and Demons – iTunes App Store (2009) Uniwar (iPhone) – iTunes App Store (2009) Jeopardy (iPhone) – iTunes App Store (2009) Blood+ (2009) Wheel of Fortune (iPhone) – iTunes App Store (2009) Quantum of Solace (2008) Afterworld (2008) Rock & Roll Jeopardy! (2008) Wheel of Fortune Road Trip (2008) James Bond Top Agent (2008) Jeopardy! Deluxe (2008) Wheel of Fortune Deluxe (2008) Ivan Mosecovich's Brain Waves (2007) Spider-Man 3 Puzzle (2007) God of War: Betrayal (2007) Spider-Man 3 Action (2007) Snoop Dogg Cruisin' (2007) Fish n' Tunes (2007) James Bond: Casino Royale (2006) Some of Javaground's porting projects include: Ghouls 'n Ghosts – Capcom (2007) Q*Bert – Sony Online Entertainment (2007) Volfied – Taito (2007) Caterpillar – Tiki Games (2006) Elevator Action – Sony Online Entertainment (2005) The Legend of Zorro – Sony Online Entertainment (2005) In mid April 2009 Javaground released their first major independent title, UniWar, which debuted on the iPhone. In less than a week it was in the list of top 10 games on the iPhone App Store, carrying a constant 4.5 star average rating for most of the week. Xpress Suite (Javaground's Development Tools) Javaground's development tool suite, known as the Xpress Suite, consists of the following components: Resource Manager Resource Manager is used to create, optimize and manage assets. It is used to configure game graphics, animation sequences, palettes, fonts, and multi-lingual translations. Resource Manager offers sophisticated 2D animation capabilities, as well as graphical optimization tools used for the creation of compact game content files. Level Editor Game environments constructed in the Javaground Level Editor may consist of background tiles, static scenery objects, and custom movable objects such