and indirect possession. The first two examples are for direct possession, for first- and second-person respectively. The third example is for indirect possession, for third-person. The example of , 'name' is given (Hafford, 1999) – a directly possessed noun utilising the first-person suffix: For second person affixation, another example is provided (Hafford, 1999), using the directly possessed noun , 'work': In the following example (Hafford, 1999), we see the third-person possessor suffix applied to the possessum noun for edible things. Juxtaposed noun phrases Possession can be indicated by the juxtaposition of noun phrases. This method can be used to indicate possession by multiple possessors, as well as a single possessor. The condition that indirectly possessed nouns are represented by a possessum noun also holds for this method of indicating possession, and in such cases, "the classifier precedes the possessor noun phrase as in 'possession of theirs'", demonstrated in example (12) below. Example (12) also demonstrates the application of this method for multiple (dual, in this case) possessors (Hafford, 1999): The method can also be applied for both direct and indirect possession. The possessed noun phrase precedes the possessor noun phrase, and multiple layers of possession can be embedded into one phrase. An example of this layering of possession in English is an expression such as "the house of the son of the doctor" (the doctor in "the son of the doctor", and the son in "the house of the son" are both possessors). An example from Wuvulu of layered possession is given below (Hafford, 1999): Vocabulary The Wuvulu phonemic inventory consists of 10 consonants, 10 vowels, and 10 diphthongs. Wuvulu diphthongs separate vowels phonetically, despite the fact that when spoken, the vowels create one phonetic sound Within the Wuvulu language, the vowel "a" dominates as most common, having a one-third frequency in the language. Wuvulu has two numerical systems, one for animate objects and one for inanimate objects. Both numerical systems are a senary, or base-6 numerical systems, where the numbers following six are multipliers of six. For example, the word for two inanimate objects is , whereas the number for two animate objects is . There are several basic words that is stable and do not change hugely which include the words for 'blood' (), 'stone' () and 'the sun' (). Each number less than or equivalent to four is representative of the Proto-Oceanic language. Any number following four