Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format. The format is often used in conjunction with Adobe's RTMP to establish connections and control commands for the delivery of streaming media. In this case, the AMF data is encapsulated in a chunk which has a header which defines things such as the message length and type (whether it is a "ping", "command" or media data). Format analysis AMF was introduced with Flash Player 6, and this version is referred to as AMF0. It was unchanged until the release of Flash Player 9 and ActionScript 3.0, when new data types and language features prompted an update, called AMF3. Flash Player 10 added vector and dictionary data types documented in a revised specification of January 2013. Adobe Systems published the AMF binary data protocol specification in December 2007 and announced that it will support the developer community to make this protocol available for every major server platform. AMF self-contained packet The following amf-packet is for transmission of messages outside of defined Adobe/Macromedia containers or transports such as Flash Video or the Real Time Messaging Protocol. If either the header-length or message-length are unknown then they are set to -1 or 0xFFFFFFFF uimsbf: unsigned integer, most significant bit first simsbf: signed integer, most significant bit first AMF0 The format specifies the various data types that can be used to encode data. Adobe states that AMF is mainly used to represent object graphs that include named properties in the form of key-value pairs, where the keys are encoded as strings and the values can be of any data type such as strings or numbers as well as arrays and other objects. XML is supported as a native type. Each type is denoted by a single byte preceding the actual data. The values of that byte are as below (for AMF0): Number - 0x00 (Encoded as IEEE 64-bit double-precision floating point number) Boolean - 0x01 (Encoded as a single byte of value 0x00 or 0x01) String - 0x02 (16-bit integer string length with UTF-8 string) Object - 0x03 (Set of key/value pairs) Null - 0x05 ECMA Array - 0x08 (32-bit