solar system in harmony on December 14, 2015. 2489 days after the release of the game, the Sun was reached, triggering the official "end" of the game, though it is still possible to play. Lucky Week Takahashi chose specific weeks for "Lucky Week", which is a week where each day a random number is chosen and every time the player reports their length, it will be multiplied by that number. The first was from May 11 to May 22, 2009. There were rumors of another one in June as right after Lucky Week finished Keita wrote, "About Lucky week Thanks to everyones effort, GIRL has managed to stretch out a lot!! Still a long way to go in reaching Mars but we will see you in June for the time being!". A "Lucky Weekend" was held on July 4 and 5, 2009 with all lengths multiplied by 99. During the weekend following New Year's Day 2010, the multiplier was 2010. From 2013 to June 2015, the multiplier was 2013. The multiplier was 2015 until Pluto was reached, upon which it became 20015. Every time the multiplier increased, so too did the success rate of achieving it. On December 14, 2015, the multiplier increased to 2000015, suddenly finishing GIRL's journey. Development The game was first shown at a press conference held during Sony's PlayStation Premiere 2007 event in Tokyo. Takahashi showed a silver stretch hose with two pink balls at the ends, explaining that it wasn't a controller, but a visual aid to help explain the game. A 30-second demonstration clip featuring the character "Boy" was shown. A playable prototype of the game was showcased at the GameCity 2007 International Interactive Entertainment Festival, where Takahashi delivered the festival's Vision Statement for the year. In the demo; as many as three Boys were shown interacting on a flat plane filled with barnyard animals; their elastic bodies were used to snap, whip, entangle, and drag themselves around. The Boys could swallow animals, distending the Boys' bellies, which could then be whipped to the posterior to be expelled. A second gameplay demo was shown at the Tokyo Game Show 2008 Namco Bandai exhibit. Boy is guided through a two-dimensional maze with walls made up of colorful squares. As Boy is guided through the maze walls, collisions result in the blocks that make up the wall scattering. Once through the maze, the Boy was directed