Kidou Senshi Gundam Seed Destiny: Rengou vs. Z.A.F.T. II (Rengou meaning "Alliance") is a third person arcade game developed by Capcom and published by Namco Bandai Games. It is the sequel to Kidou Senshi Gundam Seed: Rengou vs. Z.A.F.T. with a slightly revised fighting system, new units and characters, and updates to old characters. Playable characters and units are taken from Mobile Suit Gundam SEED as well its sequel Mobile Suit Gundam SEED Destiny. Whereas the console version of its prequel had only a few units and playable characters from the beginning of Mobile Suit Gundam SEED Destiny such as the Impulse Gundam, RvZ2 includes characters and units from the entire series, such as the Strike Freedom Gundam and Infinite Justice Gundam Kidou Senshi Gundam SEED Destiny: Rengou vs. Z.A.F.T. II Plus On December 7, 2006, a console version of the game was released by Namco Bandai Games for the PlayStation 2 in Japan. For the console release, a P.L.U.S. Mode was added where the player, as Shinn Asuka, attempts missions based on the events of Gundam SEED Destiny. Through the course of P.L.U.S. Mode, the player's actions influence his or her friendship with computer controlled characters. A positive relationship with a character will prompt that character to assist the player in battle and will unlock new movie sequences, though befriending certain characters may cause other characters to shun you depending on your choice of allies. New units and Arcade Mode routes are also available, notably those taken from the spin-off series Gundam SEED Stargazer. Gameplay The game is played on a third person perspective, and is officially touted by the authors as a "2vs2" team-battle action game. A player selects a unit from a wide array of usable machines to use in battle, and a pilot from a given roster composed of characters from the series, with the option to create a 'nameless' pilot. Choosing a pilot determines the faction the player will join; otherwise, it is purely cosmetic. A team is given 1000 points in their 'battle gauge', which is basically the team's lifebar. The goal in a traditional game revolves around depleting the opposing team's battle gauge to 0; this is done by destroying enemy units. Each unit has its own abilities, pros and cons, ranging from weapons, firepower, speed, to cost. The selection of units affects gameplay; units with higher costs tend to have better performance