Interactive as Project Zero 3: The Tormented on February 24, 2006. While previous titles were ported to the Xbox with additional content, no plans were made to port Fatal Frame III. An emulated version for the PlayStation 3 was released as a PlayStation 2 Classic in October 2013 in North America. Reception In Japan during its opening week, Fatal Frame III debuted in fifth place in Japanese sales charts. The game sold over 69,000 units by the end of 2005, ranking among the top 200 best-selling games for that period. In their fiscal report published in February 2006, Tecmo said the game performed within their expectations. Japanese gaming magazine Famitsu gave extensive praise to the story's tone and atmosphere, while Electronic Gaming Monthly enjoyed the setting but found the story weak. Kristan Reed of Eurogamer positively noted the resolution of plot threads from earlier entries, while GameSpots Bethany Massimilla found the story engaging and felt the theme carried the story despite there being too many plot threads for comfort. Bryan Stratton of GameSpy enjoyed the story's pacing and tone. IGNs Jeremy Dunham praised the clearer narrative compared to Crimson Butterfly, noting how each character's personality was incorporated into gameplay. Massimilla enjoyed the tone set by the visuals, and Electronic Gaming Monthly lauded the graphic design as contributing to the atmosphere, Sharkey, echoing his sentiments on gameplay, noted a lack of graphical improvement over the previous two entries. Dunham praised both the environmental designs, and the design and expressive faces of the characters. The music and sound design met with general praise. Electronic Gaming Monthly found the gameplay and scares enjoyable, but noted repetitive level design. Massimilla appreciated the improvements to combat, but faulted the cumbersome controls. Stratton felt the gameplay made too much use of established elements and tedious puzzle solving, a sentiment echoed and compared by Reed to the repeated gameplay structure of earlier Resident Evil games. 1Up.coms Scott Sharkey again noted a lack of innovations from earlier entries, having little to say on the gameplay due to this. Dunham enjoyed the combat with ghosts, but noted that the controls and puzzle design were too archaic for easy enjoyment. Several reviewers also noted its increased difficulty. Notes References External links 2005 video games Ainu in fiction Fatal Frame games Incest in fiction Music in fiction Oceans and seas in fiction PlayStation 2 games PlayStation 3 games PlayStation Network games