a futuristic city with clockwork robots. Bonus targets are spread throughout the game's stages, allowing players to increase their score, as well as acorn bullets and dream fragments which are collected by the player shooting them. After each level, the player's result is broken down for: scores gained along its course, firing accurance, shooting apart enemies and bonus targets, and completing it quickly. Reception The Australian Broadcasting Corporation's reviewer awarded the game 2 out of 5, citing the brevity of the game and lack of replay value since the game has no unlockable extras and progression is linear. GameSpot's James Mielke stated that the game was more like the Point Blank series rather than Time Crisis due to "focusing more on the crazy game dynamics of its unique gameworld", in GameSpot's preview. He also commented "it seems as if Namco is determined to make sure its coolest peripheral gets some usage", referring to the GunCon. In Japan, Famitsu magazine scored the game a 30 out of 40. Notes References External links Official Japanese website 2000 video games Light gun games Namco games Now Production games PlayStation (console) games PlayStation (console)-only games Multiplayer and single-player video games Video games developed in Japan