of a fearsome Nazi-like army general, the "Dark Ogre", but an elderly scientist decides to escape after learning that he was being manipulated by the general. The scientist gives the key piece of his research, a prism stone, to his granddaughter Charlotte as he escapes and the general pursues the prism with the full force of his army. Charlotte takes refuge in the home of Edward Randy, a teenage boy who was preparing for his first date in half a year with his girlfriend Jennifer, as Edward suddenly finds himself in the midst of a huge adventure involving a dangerous plan to destroy the world. Development The Cliffhanger: Edward Randy was created by most of the same team that would later work on several projects at Data East, with members of the staff recounting the project's development process and history through various Japanese publications. Its development was helmed by Terra Diver producer Minoru Sano, with Hiro Nakamura acting as designer. Hidemi Hamada and Shinji Hirao served as co-programmer while Chie Kitahara, Fujimi Ōnishi, Hitomi Fujiwara and several other artists were in charge of creating the pixel art. The sound design was handled by Gamadelic members Akira Takemoto, who composed the soundtrack, and Hiroaki Yoshida, who created the sound effects. The Cliffhanger: Edward Randy was conceived as an experimental action project featuring a Indiana Jones-like character in conjunction with Joe & Mac and a sequel to Karate Champ, with Nakamura stating that Edward Randy was the first project he was in charge and proved difficult to be approved. Nakamura originally wanted to develop a shoot 'em up title, as he was a fan of the genre, however, Data East told him that one was already in production by one of his co-worker, which later became Boogie Wings. Due to lack of experience with fighting games, Nakamura passed over Karate Champ 2 and was left with Edward Randy, as another of his co-workers was assigned to Joe & Mac. During the planning phase, staff members introduced their favorite things into the game design document that read like a sequel to Indiana Jones, however it took time and proved troublesome for the team to implement what they wanted, in addition of balancing issues with the whip attack and its use to move across causing internal issues. Nakamura was told that creating such project was deemed impossible and was nearly scrapped, with one of