Digital camera light compensation Dithering (including subpixel) Eye adaptation Film grain Filmic scene tone mapping Fog/mist Gamma correction Global illumination Glow Grayscale Haze (depth, heat) High-dynamic-range rendering Image distortion Infrared Lens flare (cubic lens distortion flare, pseudo lens flare) Light scattering Nightvision Outlines Particle effects Pixel vibrance Point light attenuation Posterization and deposterization Scanline Screen borders Screen rotation Shading (ink, paint, sketch) Shadow mapping Sepia tone Sharpen/unsharpen (texture unsharp mask, LumaSharpen, sharpen, sharpen complex 1/2, adaptive-sharpen) Sobel operator Split screen Upscaling (i.e. xBR, Super xBR, SuperRes) Texture filtering (point, linear, bilinear, trilinear, anisotropic, and custom algorithms) Vignette See also Post-production Pixel-art scaling algorithms References External links Videotranscoding Wiki -(documentation on server-side usage of MPlayer for transcoding) Video processing