Livvie is more concerned with getting her father to safety than returning Barstow to the authorities, a decision that serves as a source of tension among the team. Livvie later finds Barstow and returns him to the authorities, despite his threat to use her secret identity as a bargaining chip with them. Widowmaker Widowmaker is the assassin who killed Captain Dynamo. She was subsequently hired to take down Dynamo 5. Aware that she could not take on the whole team by herself, she enlists Voltage, Bonechill, Brains and Brawn to assist her. The villains take Maddie Warner and Visionary's mother hostage. They are defeated by Dynamo 5, but before escaping, Widowmaker vows to complete the contract someday. Widowmaker is a skilled martial artist who does not appear to have any superpowers. She later assembles another crew of mercenaries to attack Dynamo 5, but is again defeated, and the identity of her employer is telepathically gleaned by Scatterbrain. Equipment Dynamo 5 uses a number of highly sophisticated devices. The individual members of the team wear special watches that act as communication devices, allowing Warner to alert and assemble the team in an emergency, and keep in constant contact with them during such situations. The watches also possess a function that can instantly transform the civilian clothing worn by the team members into their Dynamo 5 uniforms. The team is headquartered at the Aquarium, a high-tech lair underneath an industrial pier that was formerly used by Captain Dynamo. The Aquarium's resources include equipment with which Warner can monitor the police radio for watch words that trigger an alert to the team of a possible emergency, and with which she can summon, monitor, and communicate with members of the team during engagements with hostile forces. The team also utilizes a teleportation device called the Jump Station, which allows them to travel instantly across the continent to meet with one another. The team can activate the Jump Station by manipulating a device on their costumes. The Jump Station can only transport persons from the station itself to another location and back, but not effect transportation directly between two other locations. The Aquarium also features a training simulator room that can present a number of threats to the team, and be programmed for a number of difficulty levels, which the team refers to as the Shark Tank, as well as an office used by Warner.