of the Kingdom walls in the Thornwood, and care little for the technology of the new world. The Continent of Immoren lies in the world known as Caen. Western Immoren is the home of the Iron Kingdoms and the other races. At a time known as the Rivening to the elven kind, the whole of eastern Immoren was desolated by great changes in climate, and what was once a small desert had erupted into a vast wasteland known as the Bloodstone Marches. Races of Caen Humans The Iron Kingdoms is a Human-dominated campaign setting. Though fantasy standards such as Dwarves and Elves exist, the vast majority of the setting is populated by and run by Humans. This is mostly due to the Gift of Magic, a Gift claimed as one given by the deity Thamar. The elves relate this event of magic birth among humans to the dying of their last goddess. The exact correlation or source of the Gift of Magic is unknown, as its study is still in the infant stages. Khador Hailing from the central and western areas of Khador, the Khardic people are the most numerous in the Empire. The ancient Khardic Empire took its name from them, and they exhibit a nationalist pride in the old culture. They tend to be dark of hair, rough of features and larger than most ethnic groups in Western Immoren, and are known for their ability to endure hardship. Many claim that Khardic size is due to descent from the Bogatyri, a race of mythic giants that were supposedly wiped out during the Orgoth Invasion. Culturally, Khards tend to be jingoistic, a fact seized upon by Khador in motivating the country to war. They are also known for their fiery tempers, fierce pride, and unbending tenacity. Due to these traits, Khards are known for the powerful warriors that come from their people, a martial tradition that continues to form the basis of Khadoran society. Most Khards speak Khadoran. Cygnar Being the most technologically advanced Human kingdom, Cygnar stands as a beacon of the pursuit of knowledge, education and reason. Although outnumbered by their Khadoran brothers, the Cygnarans have not only inherited the vast hold known as the City of Walls — which has remained the only city, aside from Rhul, that has never fallen to an enemy siege — but also the tactical prowess of the best military minds