other games in the series, were originally not planned to appear, but positive response to their characters led to their inclusion. Speaking on the designs of the worlds, Nomura said the updated graphical capabilities allowed the development team "to depict the world[s] of the original film[s] as close to [their] original form as possible" after previously creating worlds to be "a stylized Kingdom Hearts world". Disney shared basic polygon information with the development team, who ultimately had to remake all of the characters, animations, and environments from scratch. Members of Pixar assisted with the creation of the worlds based on Toy Story and Monsters, Inc., and for the Pixar characters in the game, Pixar shared their actual character models with Square Enix and had the original character designers consult on the game "to make sure everything looked as true to the films as we could make it." The design team would talk weekly with Disney, sharing their assets to receive feedback, with Disney sometimes asking "for minute alterations such as insisting a character show less teeth, having their eyelids move differently or their line of sight adjusted". The line of sight notes, which came from Pixar, "were instrumental in raising the general quality of the animation throughout" according to the development team. Supporting characters can explore an environment on their own if Sora idles momentarily, sometimes triggering additional cutscene moments. For example, Rapunzel responds if an Aero spell is cast on a group of dandelions. Speaking specifically to interactions such as this with Rapunzel, Yasue said "finding and activating these moments builds trust with" her and can lead "to additional combat scenarios and treasure opportunities". Audio Music The game's soundtrack was composed by long-time series composer, Yoko Shimomura, and features additional contributions from Takeharu Ishimoto and Tsuyoshi Sekito. Shimomura felt pressure over working in the title since it was Square's first numbered game after several years. She wanted fans to look forward to the game, believing its content would appeal to the audience. The soundtrack includes a highly altered version of the track "Dearly Beloved" in order to fit the ending of the "Seeker of Darkness Arc". The soundtrack was released on November 11, 2022, the album of which contains 8 CDs. The soundtrack that plays during Xemnas, Ansem and Xehanort, "Forza Finale" ("last force" in Italian) was composed by Yasunori Nishiki, of whom Shimomura was a fan. Due to