Dungeon Siege II is an action role-playing video game, the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006. The game play centers around a class system of Melee, Ranger, Nature magic and Combat magic with the introduction of two additional classes in the expansion pack "Broken World". The player controlled protagonist finds themselves changing alliances once their friend, Drevin, is killed in the main story line and works to defeat the villain Valdis. Players can recruit NPC players with unique personalities and attributes which offers depth to game play. The game was favorably received upon release, scoring an 80 on Metacritic and winning PC Gamer US "Best Roleplaying Game 2005" award. Gameplay Unlike Dungeon Siege, Dungeon Siege II takes a more varied approach to its gameplay. The original game was criticized for being too automated and lacking replay value. Developer Gas Powered Games improved the old system into a more versatile one that incorporates additional elements of strategy. By default, the new system turns off much of the original game's combat automation and requires players to click once for each individual attack of their selected character. For players who liked the combat system of the previous version, the new system can be made to behave more like it. Clicking on a monster and holding the right mouse button makes the character continuously attack until the monster dies. There are options that allow the player's characters to automatically defend themselves and/or automatically continue to attack their targets, much like in the old system. In the original Dungeon Siege, the four character specialties (also known as classes) differed only in the items and spells they were allowed to use. In Dungeon Siege II, each specialty (Melee, Ranged, Nature Magic, Combat Magic) has a unique set of skills, that determines a character's particular strengths. For example, melee-oriented characters can get better at using a shield to defend their allies or they can improve their two-handed weapon skills to more effectively attack opponents. As in the original game, multi-classing (distributing experience and skills to more than one class) is possible, but it is best to do so with caution. A character learning skills in too many different areas may find themselves spread too thin and unable to perform