much more formidable challenge for the necromancer than any of the demons before him, as he’s taken control over vast swaths of Dominaria through the power of the Cabal". The Dominaria set also marks the return of a long thought dead character, the task mage Jaya Ballard. MechanicsSaga Cards: Enchantments that use lore counters in order to trigger an ability, or chapter. Each saga has three "chapters", the first effect activating when the enchantment enters the battlefield and the following two effects triggering at the end of the controller's following draw steps. The saga enchantment is sacrificed after the third chapter.Historic: New keyword for referencing Artifact, Saga, and Legendary cards.Legendary Sorcery: A card subtype that can only be played if a Legendary Creature or Planeswalker is on the battlefield.Kicker: A returning mechanic that allows a player to pay an additional cost when casting the spell with the kicker ability to get an additional effect.Hexproof from ...''': A new version of the hexproof ability in which the permanent cannot be targeted by spells or abilities controlled by an opponent that have a certain specified quality such as a specific color. Reception Cameron Kunzelman, for Paste, commented that "Dominaria is a place in the universe of the game, and it’s the place where all of the classic stories took place. [...] In the early 2000s, the Magic became much more about the big universe of planes that the core creators, called planeswalkers, could travel to. Dominaria and its factions, plots, world-destroying characters, and evil villains receded into the background of the game. [...] Coming back to Dominaria has weight. It’s uniting different generations of players and trying to knit up nostalgia for past mechanics and concepts while keeping the game fresh and new. [...] Dominaria has felt very rewarding for me both as a player who enjoys where the game is now and as a player who started all the way back in the early 2000s". On the mechanics of the set, Kunzelamn highlighted the new historic cards and wrote "sagas, by the way, are amazing. [...] The focus on historic cards and events means that many of those cards and concepts are 'pushed' so that they see play. [...] It makes for a volatile format, and the strong dependency of some other cards on these legends means that you might sometimes feel punished for not opening or having them". Alexander Lu,