hit is variously known as the critical miss, critical fumble, or critical failure. The concept is less frequently borrowed than that of critical hits. Many tabletop role-playing games use some variation on this concept (such as a "botch" in the Storyteller System), but few computer role-playing games implement critical misses except where the game is directly based on a tabletop game in which such rules appear. Video games are more likely to have a separate system for determining whether attacks miss, using mechanics such as accuracy and evasion. Headshot In shooter games, the concept of a critical hit is often substituted by the headshot, where a player attempts to place a shot on an opposed player or non-player character's head area or other weak spot, which is generally fatal, or otherwise devastating, when successfully placed. Headshots require considerable accuracy as players often have to compensate for target movement and a very specific area of the enemy's body. It is commonly used in first-person shooter video games such as Counter-Strike: Global Offensive, Tactical Ops, and Unreal Tournament. In some games, even when the target is stationary, the player may have to compensate for movement generated by the telescopic sight. The concept of head shots had been around in arcade light gun shooter electro-mechanical games since the late 1960s. In Sega's Duck Hunt, which began location testing in 1968 and released in January 1969, the player could shoot anywhere on the screen, including anywhere on the target's body. It awarded the player a higher score for a head shot, earning 15 points, whereas a standard body shot earned 10 points. The earliest commercial first-person shooter video game to make use of headshots was GoldenEye 007 for the Nintendo 64; however, headshots and other location based damage for humanoid type creatures had earlier appeared in the original Team Fortress modification for Quake released the same year, although they were demonstrated and tested in a standalone TF Sniper "modification" created by the same team earlier that year. Notes Role-playing game terminology Video game gameplay