Nicholl–Lee–Nicholl Skala O(lg N) algorithm Polygon clipping algorithms: Greiner–Hormann Sutherland–Hodgman Weiler–Atherton Vatti Rendering methodologies Painter's algorithm See also Boolean operations on polygons Bounding volume Clip space Distance fog Guard-band clipping Hidden surface determination Pruning (decision trees) Visibility (geometry) Further reading GPU Gems: Efficient Occlusion Culling Clipping in Java AWT: java.awt.Graphics.clipRect JavaDoc Clipping in UIKit for iOS (2D): UIRectClip Clipping in SceneKit for iOS (3D): SCNCamera (Adjusting Camera Perspective) Clipping in OpenGL: OpenGL Technical FAQs: Clipping, Culling, and Visibility Testing References Computer graphics Computer graphic artifacts