power as the character levels. However, combat and nature magic are much more distinct from each other than in Dungeon Siege. Combat magic focuses on causing massive amounts of damage and weakening enemies with curses, while nature magic focuses more on healing, summoning and strengthening party members with embrace and wrath enchantments. Parties are limited to a maximum of two concurrent buffs. Pets' spells count towards this buff limit, but their emanations (see above) do not. Weapon enhancement spells, used by the Fist of Stone and Blood Assassin characters introduced in the expansion, also do not count towards this limit. Each enemy may only have one debuff placed on it at a time. All negative effects count towards this limit, including curses and stuns. Dungeon Siege II'''s "game over" system is similar to that in many other role-playing games. When a character loses enough health, they usually fall into a state of unconsciousness. The character falls to the ground, unable to move, and must wait for their health to slowly regenerate itself or wait for magical healing from another character. If a character is hit hard enough by an enemy, or if an enemy is persistent in attacking an unconscious character, the character may eventually be killed. Once death occurs, the character can no longer be healed and must be resurrected by another character or by a special Necromancer NPC in town. If the entire party is slain, the party may choose to continue by respawning back in town without their equipment. Their equipment is left on their corpses. The party must then find a way to retrieve its fallen equipment, either by venturing back to the characters' corpses or by having them summoned to town by a Necromancer NPC for a monetary charge. MultiplayerDungeon Siege II supports multiplayer cooperative gaming over LAN, the Internet, and the GameSpy network. Multiple players can cooperate in separate-but-allied parties. There is a total limit of eight characters, though only four can be player-controlled. Purchased pets count towards this limit but summoned creatures (from spells) do not. There is an unsupported "old school" mode in multiplayer, allowing up to eight players to play simultaneously. To enable this, add "oldschool=true" (without quotes) to command line or the .ini file. For LAN and Internet play, saved games are stored on the players' own computers. For GameSpy play, saved games and characters are stored on GameSpys servers.