in the Japanese version. Amon – A rather flamboyant birdman who is very vain, a trait that leads to his fellow kinsmen loathing his presence. He eventually swallows his pride and brings his halberd skills to the party. Kia – An apprentice magician who takes Leos' place in the party for their second adventure. She is the granddaughter of a famous sorceress. Powerful attack spells are at her command, although her air-headed nature can lead her into trouble. Development The characters were all designed by Toshiyuki Kubooka. Albert Odyssey: Legend of Eldean was originally developed for the Super NES, but when plans for this release fell through, the game was ported to the Saturn, with the chief alteration between the platforms being the addition of an orchestrated soundtrack. Audio Unlike Working Designs other work Lunar, Albert Odyssey: Legend of Eldean makes little use of voice acting or cinematics, presenting most of its story through text. The music of Legend of Eldean was composed by in-house Sunsoft composer Naoki Kodaka, who wrote the score for the two previous Albert Odyssey titles. Background music consists of a combination of built-in synth from the Sega Saturn's internal sound chip and live instrumentation recorded at Japan's Music Farm Studio. Selected tracks were presented using CD-quality pulse-code modulation as opposed to sequenced, MIDI-based audio, resulting in fuller, more realistic sound. On March 21, 1996, Sunsoft released an official soundtrack to the game in Japan published by Pony Canyon Records. The album consists of two discs, with the first fourteen tracks on disc one consisting of the live-recorded songs used in the game. Disc two contains a bonus sound effect digest featuring sound and voice clips used in the Japanese version, as well as two arranged tracks including the normal battle theme and end title. Reception Legend of Eldean sold well during its original release in Japan, with the game moving enough copies to qualify for Sega's "Saturn Collection" distinction and was re-released in June 1997 at a budget price. The game received largely middling reviews in North America. An exception was Electronic Gaming Monthly, where critic Dan Hsu remarked that the game was "not only beautiful (both musically and graphically), it has one of the best, most involving story lines seen in an RPG", calling the game's dialogue "witty" and awarding it an Editor's Choice Silver Award. GameSpot stated that "Although there are better RPGs