was later announced that Sega would be publishing the game in European territories. The game was announced at E3 2003, featuring two different maps for demonstration. The game was published in Europe for GameCube, Microsoft Windows, PlayStation 2, and Xbox by Sega on 31 October 2003. In North America, it was published for all the said platforms by Acclaim Entertainment on 11 March 2004, except Xbox, for which Sega released a North American version on 1 March 2005. It was ported to Macintosh and published by Feral Interactive on 14 May 2004. Reception The Xbox, PC, and PlayStation 2 versions of Worms 3D received mixed reviews, but the GameCube version received fairly positive reviews. Its graphics and sounds were lauded. Despite this, most reviewers criticized the 3D camera system, that often places behind the objects in landscape with the worm being hidden in front of those and stiff controlling of the worm. Andy Davidson, the creator of the Worms franchise and who had already left Team17 before returning in 2012, objected to the company's decision to develop a 3D Worms game. He argued that Worms and its mechanics were based on two dimensions only and that adding another dimension broke much of the mechanics. He said that rather than trying to "recreate" Worms itself, he would have preferred to start from scratch and build a 3D game containing the same qualities as the series. Worms 3D won the Entertainment and Leisure Software Publishers Association silver award, indicating that the game sold at least 100,000 copies in the United Kingdom. References External links Official site 2003 video games Acclaim Entertainment games Artillery video games Feral Interactive games GameCube games MacOS games PlayStation 2 games Sega video games Strategy video games Video games scored by Bjørn Lynne Video games using Havok Windows games 05 Xbox games Video games developed in the United Kingdom